---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/size/medium
- monster/type/construct
aliases: ["Animated Armor"]
---
# Animated Armor
*Source: SRD / Basic Rules*  

```ad-statblock
title: Animated Armor
![](compendium/bestiary/construct/token/animated-armor.png#token)
*Medium construct, Unaligned*

- **Armor Class** 18  (natural armor)
- **Hit Points** 33 (`6d8 + 6`)
- **Speed** 25 ft.

|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|14 (+2)|11 (+0)|13 (+1)| 1 (-5)| 3 (-4)| 1 (-5)|

- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** blindsight 60 ft. (blind beyond this radius), passive Perception 6
- **Damage Immunities** poison, psychic
- **Condition Immunities** blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
- **Languages** —
- **Challenge** 1

## Traits

***Antimagic Susceptibility.*** The armor is [incapacitated](rules/conditions.md#incapacitated) while in the area of an [antimagic field](compendium/spells/antimagic-field.md). If targeted by [dispel magic](compendium/spells/dispel-magic.md), the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall [unconscious](rules/conditions.md#unconscious) for 1 minute.

***False Appearance.*** While the armor remains motionless, it is indistinguishable from a normal suit of armor.

## Actions

***Multiattack.*** The armor makes two melee attacks.

***Slam.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) bludgeoning damage.
```
^statblock