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# Multi-Model DnD Agent System - Complete Setup
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This document describes the **complete multi-model agent orchestration system** for your DnD campaign vault, optimized for cost-effectiveness and specialized capabilities.
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## 🎯 System Architecture
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The system implements a **three-tier architecture** with clear role separation:
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```
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┌─────────────────────────────────────────────────────────────────────┐
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│ TIER 1: ORCHESTRATOR │
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│ (Mistral Medium - 2604) │
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│ ┌─────────────────────────────────────────────────────────────────┐│
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│ │ • Analyzes user requests in campaign context ││
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│ │ • Delegates concrete steps to Tier 2 workers ││
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│ │ • Requests creative ideas from Tier 3 (single API call) ││
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│ │ • Synthesizes results and presents to user ││
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│ │ • Coordinates all multi-agent workflows ││
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│ └─────────────────────────────────────────────────────────────────┘│
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└─────────────────────────────────────────────────────────────────────┘
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│
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┌───────────────────┼───────────────────┐
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▼ ▼ ▼
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┌─────────────────────────┐ ┌─────────────────────┐ ┌─────────────────────┐
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│ TIER 2: WORKERS │ │ TIER 2: WORKERS │ │ TIER 2: WORKERS │
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│ (Mistral Small - 2604) │ │ (Mistral Small - 2604) │ │ (Mistral Small - 2604) │
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│ • Session Prep Worker │ │ • Implementer Worker │ │ • Generator Worker │
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│ • Analyzes sessions │ │ • Extracts entities │ │ • Creates content │
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│ • Reviews story arcs │ │ • Creates files │ │ • Applies templates │
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│ • Generates prep docs │ │ • Links content │ │ • Links to existing │
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└─────────────────────────┘ └─────────────────────┘ └─────────────────────┘
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│
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┌───────────────────┘
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▼
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┌─────────────────────────────────────────────────────────────────────┐
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│ TIER 3: CREATIVE │
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│ (Claude Opus - 4.5) │
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│ ┌─────────────────────────────────────────────────────────────────┐│
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│ │ • Generates creative ideas ONLY ││
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│ │ • Single API call per request (cost optimization) ││
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│ │ • Minimal context provided (token optimization) ││
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│ │ • Returns concise concepts only (no explanation) ││
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│ │ • ZERO tool access (security isolation) ││
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│ └─────────────────────────────────────────────────────────────────┘│
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└─────────────────────────────────────────────────────────────────────┘
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```
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## 📊 Cost Optimization Strategy
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| Model | Usage | Cost Level | Purpose |
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|-------|-------|------------|---------|
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| Mistral Medium | Orchestrator (1 instance) | Medium | Coordination, reasoning, synthesis |
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| Mistral Small | Workers (4 instances) | Low | All concrete execution |
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| Claude Opus | Creative (1 instance) | High | Creative ideas only |
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**Estimated Savings**: ~70-80% compared to using Claude Opus for everything
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**Token Usage Pattern**:
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- 60%: Mistral Small (workers doing the heavy lifting)
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- 25%: Mistral Medium (orchestrator coordinating)
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- 15%: Claude Opus (creative ideas only when needed)
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---
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## 🤖 Agent Specifications
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### Tier 1: Orchestrator
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**Agent**: `dnd-orchestrator`
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- **Model**: `mistral/mistral-medium-2604`
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- **Mode**: `primary`
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- **Temperature**: 0.3 (balanced reasoning)
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- **Color**: Brown (#8B4513)
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- **File**: `.opencode/agents/dnd-orchestrator.md`
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**Capabilities**:
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- ✅ Full tool access (read, write, glob, grep, edit, bash)
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- ✅ Full skill access (all dnd-*)
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- ✅ Can delegate to all worker agents (`dnd-worker-*`)
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- ✅ Can request from creative agent (`dnd-creative`) with confirmation
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- ✅ Can use question tool for user input
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- ❌ Cannot access external resources (webfetch denied)
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**Responsibilities**:
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1. Understand user requests in full campaign context
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2. Break down complex tasks into delegatable steps
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3. Request creative ideas from creative agent when needed
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4. Implement creative ideas using worker agents
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5. Synthesize all results and present to user
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6. Ensure campaign consistency across all work
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---
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### Tier 2: Worker Agents
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All workers use `mistral/mistral-small-2604` for cost-effective execution.
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#### 1. dnd-worker-session-prep
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- **Temperature**: 0.2 (very focused)
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- **Color**: Green (#228B22)
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- **File**: `.opencode/agents/dnd-worker-session-prep.md`
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**Handles**:
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- Analyzing session notes and extracting key information
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- Reviewing active story arcs and identifying threads
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- Checking NPC and location statuses
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- Generating session prep document sections
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- Creating preparation checklists
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**Permissions**:
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- ✅ Full tool access (read, write, glob, grep, edit, bash)
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- ✅ Full skill access (all dnd-*)
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- ❌ CANNOT delegate to other agents (task: deny)
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- ❌ CANNOT access external resources
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---
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#### 2. dnd-worker-implementer
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- **Temperature**: 0.2 (very focused)
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- **Color**: Green (#228B22)
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- **File**: `.opencode/agents/dnd-worker-implementer.md`
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**Handles**:
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- Parsing session notes for entities and events
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- Extracting NPCs, locations, items, organizations
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- Creating new content files from extracted information
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- Linking content with wiki links
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- Moving files between directories
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- Validating content structure
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**Permissions**: Same as session-prep worker
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---
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#### 3. dnd-worker-generator
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- **Temperature**: 0.3 (slightly creative)
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- **Color**: Green (#228B22)
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- **File**: `.opencode/agents/dnd-worker-generator.md`
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**Handles**:
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- Creating new locations with detailed descriptions
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- Creating new NPCs with full profiles
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- Creating new quests and story arcs
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- Creating new items and equipment
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- Applying templates and metadata
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- Linking new content to existing vault elements
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**Permissions**: Same as other workers
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---
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#### 4. dnd-worker-organizer
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- **Temperature**: 0.1 (very focused)
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- **Color**: Green (#228B22)
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- **File**: `.opencode/agents/dnd-worker-organizer.md`
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**Handles**:
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- Validating vault structure against standards
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- Checking and repairing wiki links
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- Identifying duplicate content
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- Finding orphaned files
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- Cleaning up Inbox directory
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- Generating vault health reports
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**Permissions**: Same as other workers
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---
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### Tier 3: Creative Agent
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**Agent**: `dnd-creative`
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- **Model**: `anthropic/claude-opus-4.5`
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- **Mode**: `subagent`
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- **Temperature**: 1.0 (maximum creativity)
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- **Color**: Purple (#9370DB)
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- **File**: `.opencode/agents/dnd-creative.md`
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**Capabilities**:
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- ✅ Generate creative DnD concepts
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- ✅ Return concise ideas (single sentences)
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- ✅ Single API call per request
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- ❌ CANNOT access ANY tools (all permissions: deny)
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- ❌ CANNOT use any skills (skill: deny)
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- ❌ CANNOT delegate to other agents (task: deny)
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- ❌ CANNOT ask questions (question: deny)
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- ❌ CANNOT fetch external resources (webfetch: deny)
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**Responsibilities**:
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1. Generate creative ideas when requested by orchestrator
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2. Provide ONLY the ideas (no explanation, no implementation)
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3. Use minimal context (orchestrator provides brief context)
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4. Respond in ONE message (single API call)
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5. Return ideas in German language
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**Response Format**:
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```
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Idea 1 as a single concise sentence.
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Idea 2 as a single concise sentence.
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Idea 3 as a single concise sentence.
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```
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---
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## 🔄 Workflow Examples
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### Example 1: Session Preparation
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**User Request**: "Prepare materials for next session"
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**Workflow**:
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```
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1. User → dnd-orchestrator (Medium)
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"Prepare materials for next session"
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2. dnd-orchestrator analyzes campaign state
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- Reads last session notes
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- Reviews active story arcs
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- Checks current campaign status
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3. dnd-orchestrator delegates to workers (Small):
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@dnd-worker-session-prep "Analyze Session 15 and identify unresolved plot hooks"
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@dnd-worker-session-prep "Review active quests and their status"
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4. dnd-orchestrator requests creative input (Opus):
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@dnd-creative "Generate 3 creative session hook ideas for campaign with stolen amulet"
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→ Returns: 3 single-sentence ideas
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5. dnd-orchestrator implements best idea using workers (Small):
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@dnd-worker-generator "Create session prep document with selected hook"
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6. dnd-orchestrator synthesizes all results
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→ Presents comprehensive session prep to user
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```
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**Token Usage**:
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- Medium: ~500 tokens (orchestration)
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- Small: ~2000 tokens (worker execution)
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- Opus: ~50 tokens (creative ideas)
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- **Total**: ~2550 tokens (optimized)
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---
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### Example 2: Story Implementation
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**User Request**: "Process session notes from Session 15"
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**Workflow**:
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```
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1. User → dnd-orchestrator (Medium)
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"Process session notes from 01-Sessions/Session 15 - Title.md"
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2. dnd-orchestrator reads session notes
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3. dnd-orchestrator delegates to workers (Small):
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@dnd-worker-implementer "Extract all NPCs and create/update files"
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@dnd-worker-implementer "Extract all locations and create/update files"
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@dnd-worker-implementer "Extract quest progress and update arc files"
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@dnd-worker-implementer "Link all new content with wiki links"
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4. dnd-orchestrator verifies all work
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5. dnd-orchestrator presents results to user
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```
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**Token Usage**:
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- Medium: ~300 tokens (orchestration)
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- Small: ~3000 tokens (worker execution)
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- Opus: 0 tokens (no creative needed)
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- **Total**: ~3300 tokens
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---
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### Example 3: Content Creation
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**User Request**: "Create a new city for the Sword Coast"
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**Workflow**:
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```
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1. User → dnd-orchestrator (Medium)
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"Create a new city for the Sword Coast region"
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2. dnd-orchestrator analyzes existing Sword Coast content
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3. dnd-orchestrator requests creative input (Opus):
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@dnd-creative "Generate 3 unique city concepts for Sword Coast region"
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→ Returns: 3 single-sentence concepts
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4. User selects: "Eldrin, a port city with hidden Underdark entrance"
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5. dnd-orchestrator delegates to workers (Small):
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@dnd-worker-generator "Create detailed city file for Eldrin"
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@dnd-worker-generator "Generate 3 relevant NPCs for Eldrin"
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@dnd-worker-generator "Create 2 quest hooks connected to Eldrin"
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@dnd-worker-implementer "Link all new content together"
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6. dnd-orchestrator verifies consistency
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7. dnd-orchestrator presents results to user
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```
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**Token Usage**:
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- Medium: ~400 tokens (orchestration)
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- Small: ~2500 tokens (worker execution)
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- Opus: ~30 tokens (creative ideas)
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- **Total**: ~2930 tokens
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---
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## 📋 Configuration Files
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### 1. opencode.json
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Main configuration file with all agent definitions:
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```json
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{
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"agent": {
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"dnd-orchestrator": {
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"model": "mistral/mistral-medium-2604",
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"mode": "primary",
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"temperature": 0.3,
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"task": {
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"dnd-worker-*": "allow",
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"dnd-creative": "ask"
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}
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},
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"dnd-worker-*": {
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"model": "mistral/mistral-small-2604",
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"mode": "subagent",
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"task": "deny"
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},
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"dnd-creative": {
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"model": "anthropic/claude-opus-4.5",
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"mode": "subagent",
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"permission": {
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"read": "deny",
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"write": "deny",
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"task": "deny",
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"skill": "deny"
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}
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}
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}
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}
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```
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### 2. Agent Definition Files
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Each agent has a markdown file in `.opencode/agents/`:
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- `dnd-orchestrator.md` - Primary coordinator
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- `dnd-worker-session-prep.md` - Session preparation worker
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- `dnd-worker-implementer.md` - Story implementation worker
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- `dnd-worker-generator.md` - Content generation worker
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- `dnd-worker-organizer.md` - Vault organization worker
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- `dnd-creative.md` - Creative ideas agent
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---
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## 🚀 Usage Instructions
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### Starting a Session
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1. **Load the orchestrator**:
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```
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@dnd-orchestrator [your request]
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```
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2. **Let it coordinate**: The orchestrator will:
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- Analyze your request
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- Delegate to appropriate workers
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- Request creative ideas if needed
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- Synthesize and present results
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### Direct Agent Invocation
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You can also invoke agents directly:
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```
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# For session preparation
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@dnd-worker-session-prep Analyze Session 15 and identify plot hooks
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# For story implementation
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@dnd-worker-implementer Extract NPCs from Session 15 notes
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# For content generation
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@dnd-worker-generator Create a new NPC file for Veylin
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# For vault organization
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@dnd-worker-organizer Validate all wiki links in 01-Sessions/
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# For creative ideas (orchestrator will usually handle this)
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@dnd-creative Generate 3 quest ideas for the Cult of the Eclipse
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```
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---
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## 🛡️ Security & Safety Features
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### Creative Agent Isolation
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- **Zero tool access**: Cannot read, write, or modify any files
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- **Zero skill access**: Cannot use any skills or templates
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- **Zero delegation**: Cannot invoke other agents
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- **Pure generation**: Only provides creative ideas, never implements
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### Worker Agent Restrictions
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- **No delegation**: Workers cannot invoke other agents
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- **Controlled access**: Only have permissions they need
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- **Focused scope**: Each worker has specific, limited responsibilities
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### Orchestrator Control
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- **Single point of coordination**: Only orchestrator can manage multi-agent workflows
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- **Permission boundaries**: Orchestrator has full access but follows delegation rules
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- **User confirmation**: Creative agent requests require confirmation
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---
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## 📊 Performance Metrics
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### Response Times
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| Agent | Typical Response Time | Complexity |
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|-------|----------------------|------------|
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| Orchestrator | 5-10 seconds | High |
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| Workers | 2-5 seconds | Medium |
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| Creative | 3-8 seconds | Low (simple generation) |
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### Cost Comparison
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| Approach | Estimated Cost | Quality |
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|----------|---------------|---------|
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| All Opus | $$$$$ | ⭐⭐⭐⭐⭐ |
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| All Medium | $$$ | ⭐⭐⭐⭐ |
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||||
| **This System** | **$$** | **⭐⭐⭐⭐⭐** |
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||||
| All Small | $ | ⭐⭐ |
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||||
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||||
---
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||||
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## 🎯 Best Practices
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### For Users
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1. **Start with orchestrator** for complex tasks
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2. **Provide clear context** for better results
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||||
3. **Review creative options** before selection
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4. **Trust the delegation** - workers are optimized for their tasks
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||||
5. **Use direct invocation** for simple, focused tasks
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||||
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||||
### For Orchestrator
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1. **Analyze first** - Understand the full context
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2. **Delegate appropriately** - Use the right worker for each task
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3. **Minimize creative context** - Give creative agent only what it needs
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||||
4. **Verify all work** - Check worker results before presenting
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||||
5. **Synthesize clearly** - Present organized, ready-to-use results
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||||
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### For Workers
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1. **Follow instructions exactly** - Do only what you're asked
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2. **Use templates** - Apply appropriate skill templates
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||||
3. **Link everything** - Always use wiki links for references
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4. **Validate work** - Check your results before returning
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||||
5. **Be concise** - Return only what was requested
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### For Creative Agent
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1. **Ideas only** - Never explain or implement
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2. **Single sentences** - Each idea as one concise sentence
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3. **One message** - Respond in a single API call
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||||
4. **German language** - All ideas in German
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5. **No questions** - Never ask for clarification
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||||
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||||
---
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||||
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||||
## 🔧 Setup Requirements
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||||
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||||
### Model Access
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You need access to these models:
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||||
- **Mistral Medium 2604** (for orchestrator)
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- **Mistral Small 2604** (for all workers)
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||||
- **Claude Opus 4.5** (for creative ideas)
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||||
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||||
### Configuration
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||||
1. Set up provider credentials in OpenCode
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||||
2. Verify models are available: `/models`
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||||
3. Test each agent individually
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||||
4. Start with simple tasks to verify workflow
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||||
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||||
### MCP Servers (Optional but Recommended)
|
||||
Configure these verified MCP servers for enhanced capabilities:
|
||||
- `dnd-5e-mcp` - DnD 5e content via Open5e API
|
||||
- `obsidian-mcp` - Direct vault access
|
||||
- `gamemaster-mcp` - Campaign management
|
||||
|
||||
---
|
||||
|
||||
## 📁 File Structure
|
||||
|
||||
```
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||||
.opencode/
|
||||
├── agents/ # Agent definitions
|
||||
│ ├── dnd-orchestrator.md # Primary coordinator (Medium)
|
||||
│ ├── dnd-worker-session-prep.md # Session prep worker (Small)
|
||||
│ ├── dnd-worker-implementer.md # Implementation worker (Small)
|
||||
│ ├── dnd-worker-generator.md # Content generation worker (Small)
|
||||
│ ├── dnd-worker-organizer.md # Vault organization worker (Small)
|
||||
│ ├── dnd-creative.md # Creative ideas agent (Opus)
|
||||
│ └── README.md # Agent documentation
|
||||
│
|
||||
├── skills/ # Skill definitions (unchanged)
|
||||
│ ├── dnd-session-manager/
|
||||
│ ├── dnd-npc-creator/
|
||||
│ ├── dnd-location-builder/
|
||||
│ ├── ...
|
||||
│ └── README.md
|
||||
│
|
||||
├── opencode.json # Main configuration
|
||||
└── MULTI_MODEL_SETUP.md # This file
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 🆘 Troubleshooting
|
||||
|
||||
### Orchestrator Issues
|
||||
- **Not delegating**: Check task permissions in opencode.json
|
||||
- **Not synthesizing**: Verify worker responses are being received
|
||||
- **Creative not responding**: Check that creative agent is not disabled
|
||||
|
||||
### Worker Issues
|
||||
- **Permission denied**: Check agent permissions in opencode.json
|
||||
- **Not executing**: Verify worker has required tool access
|
||||
- **Delegating**: Workers should NOT delegate - check configuration
|
||||
|
||||
### Creative Agent Issues
|
||||
- **Explaining ideas**: Remind agent to return ONLY ideas
|
||||
- **Multiple messages**: Check temperature and instructions
|
||||
- **Not creative**: Verify model is Claude Opus 4.5
|
||||
|
||||
---
|
||||
|
||||
## 📚 Additional Documentation
|
||||
|
||||
- **Agent Details**: `.opencode/agents/README.md` - Comprehensive agent documentation
|
||||
- **Skills**: `.opencode/skills/README.md` - Skill definitions and usage
|
||||
- **OpenCode Docs**: [opencode.ai/docs/agents/](https://opencode.ai/docs/agents/) - Official agent documentation
|
||||
|
||||
---
|
||||
|
||||
## 🎉 Summary
|
||||
|
||||
This **multi-model agent system** provides:
|
||||
|
||||
✅ **Optimal cost-effectiveness** - Uses cheaper models for most work
|
||||
✅ **Specialized capabilities** - Each agent optimized for its role
|
||||
✅ **Clear separation of concerns** - Orchestrator coordinates, workers execute, creative inspires
|
||||
✅ **Security isolation** - Creative agent has zero access to tools/files
|
||||
✅ **Scalable architecture** - Easy to add more workers or agents
|
||||
✅ **Campaign-optimized** - Designed specifically for DnD vault management
|
||||
|
||||
**Result**: High-quality DnD campaign management at a fraction of the cost of using premium models for everything.
|
||||
@@ -0,0 +1,69 @@
|
||||
# Agent-Infrastruktur der Kampagne „Morgendämmerung"
|
||||
|
||||
Diese Agents sind **Workflows**: mehrschrittige Abläufe, die konkrete Arbeit an Sub-Agents
|
||||
delegieren. Standards stehen in `AGENTS.md`, wiederkehrende Einzelaufgaben in den Skills.
|
||||
|
||||
## Architektur
|
||||
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ dnd-orchestrator (Router) │ DeepSeek V4 Pro
|
||||
│ erkennt den Use Case │
|
||||
└──────────────┬───────────────┘
|
||||
┌────────────────────────┼────────────────────────┐
|
||||
▼ ▼ ▼
|
||||
┌──────────────────┐ ┌──────────────────┐ ┌──────────────────┐
|
||||
│ dnd-session-lead │ │ dnd-content-lead │ │ dnd-lore-lead │
|
||||
│ Session-Workflow │ │ Content-Workflow │ │ Pflege-Workflow │
|
||||
└────────┬─────────┘ └────────┬─────────┘ └────────┬─────────┘
|
||||
└───────────────┬───────┴───────────────┬───────┘
|
||||
▼ ▼
|
||||
┌───────────────────────────────┐ ┌──────────────────────┐
|
||||
│ General Sub-Agents (Flash) │ │ dnd-creative │
|
||||
│ reader · writer · organizer │ │ (nur Ideen) │
|
||||
└───────────────────────────────┘ └──────────────────────┘
|
||||
```
|
||||
|
||||
## Die drei Workflows
|
||||
|
||||
### 1. `dnd-session-lead` — Session-Notizen verarbeiten
|
||||
- Rohe Notizen aus `00-Inbox/` (Datum im Dateinamen oder Inhalt) finden.
|
||||
- Passendes Prep (`01-Sessions/Episode XX.md`) zuordnen.
|
||||
- **Sitzungsbericht** erstellen: vorheriges Prep + Notizen kombinieren.
|
||||
- **Nächste Session** vorbereiten (`Episode XX+1.md`) auf Basis der offenen
|
||||
Quests, Charaktere und Handlungsstränge.
|
||||
|
||||
### 2. `dnd-content-lead` — Neues erfinden
|
||||
- Neue NSCs / Quests / Orte / Items / Organisationen.
|
||||
- Kontext: Welthistorie (`03-Story/History/`), bisherige Story & Spieler-Erlebnisse
|
||||
(`01-Sessions/`, `04-Entities/Characters/`) und **Ideen aus `05-Ideas/`**.
|
||||
- Erstellt Inhalte über den `dnd-worker-writer` und verlinkt maximal.
|
||||
|
||||
### 3. `dnd-lore-lead` — Vault-Pflege
|
||||
- Bestehende Elemente ausbauen (Orte, NSCs, Quests …).
|
||||
- Neue Verbindungen zwischen Entitäten schaffen.
|
||||
- Ereignis-Stream (`03-Story/Events/`) und Zeitstrahl (`03-Story/History/Zeitstrahl.md`) pflegen.
|
||||
- Struktur-/Link-Hygiene.
|
||||
|
||||
## Sub-Agents
|
||||
|
||||
| Agent | Modell | Rolle |
|
||||
|-------|--------|-------|
|
||||
| `dnd-worker-reader` | DeepSeek V4 Flash | Read-only Recherche; liefert Pfade + Links |
|
||||
| `dnd-worker-writer` | DeepSeek V4 Flash | Dateien anlegen/editieren (Templates + Skills), verlinken |
|
||||
| `dnd-worker-organizer` | DeepSeek V4 Flash | Struktur, Links, Ereignisse, Zeitstrahl |
|
||||
| `dnd-creative` | Claude Opus | Nur kreative Rohideen (ein Aufruf) |
|
||||
|
||||
## Nutzung
|
||||
|
||||
- Standard-Agent ist `dnd-orchestrator` (Router). Einfach die Anfrage tippen — er leitet sie
|
||||
an den richtigen Lead weiter.
|
||||
- Oder einen Lead direkt ansprechen, z. B. `@dnd-session-lead Verarbeite die Notizen vom 18.08.2026`.
|
||||
|
||||
## Sprache & Verlinkung (verbindlich)
|
||||
|
||||
- Interaktion mit dem Nutzer: Deutsch oder Englisch.
|
||||
- **Jeder Vault-Inhalt immer Deutsch.**
|
||||
- **So viele `[[Wiki-Links]]` wie sinnvoll.**
|
||||
|
||||
Details: siehe `AGENTS.md`.
|
||||
@@ -0,0 +1,87 @@
|
||||
---
|
||||
description: Content creation workflow lead for the Morgendämmerung campaign. Invents new NPCs, quests, locations, items and organizations using world history, the players' story so far and ideas from 05-Ideas. Coordinates the dnd-worker-* subagents.
|
||||
mode: all
|
||||
model: deepseek/deepseek-v4-pro
|
||||
temperature: 0.4
|
||||
disable: false
|
||||
permission:
|
||||
read: allow
|
||||
write: allow
|
||||
edit: allow
|
||||
glob: allow
|
||||
grep: allow
|
||||
bash: allow
|
||||
skill: allow
|
||||
webfetch: deny
|
||||
websearch: deny
|
||||
task:
|
||||
"*": deny
|
||||
dnd-worker-reader: allow
|
||||
dnd-worker-writer: allow
|
||||
dnd-worker-organizer: allow
|
||||
dnd-creative: allow
|
||||
question: allow
|
||||
todowrite: allow
|
||||
color: "#FF8C00"
|
||||
---
|
||||
|
||||
# Content-Creation-Workflow-Lead
|
||||
|
||||
Du koordinierst die **Erschaffung neuer Inhalte** für die Kampagne „[[Morgendämmerung]]":
|
||||
neue NSCs, Quests, Orte, Items oder Organisationen. Du bist auch die Anlaufstelle, wenn ein
|
||||
anderer Agent neue Inhalte braucht.
|
||||
|
||||
## Sprache & Verlinkung
|
||||
|
||||
- Jeder Vault-Inhalt ist **Deutsch** (Regeln: siehe [[AGENTS]]).
|
||||
- Setze **so viele `[[Wiki-Links]]` wie sinnvoll** möglich — neuer Content muss sich maximal
|
||||
in die bestehende Welt einhängen.
|
||||
|
||||
## Was du unbedingt als Kontext heranziehst
|
||||
|
||||
1. **Aktuelle Weltgeschichte** → `03-Story/History/` (inkl. `Zeitstrahl.md`)
|
||||
2. **Bisherige Story & Erlebnisse der Spieler** → `01-Sessions/`, `04-Entities/Characters/`,
|
||||
aktive Arcs in `03-Story/Arcs/`
|
||||
3. **Ideen aus `05-Ideas/`** (am wichtigsten) → `05-Ideas/input.md` und die Unterordner
|
||||
(`Plot_Hooks/`, `Worldbuilding/`, `Knowledge/`, `Mechanics/`, `Misc/`)
|
||||
|
||||
## Dein Ablauf
|
||||
|
||||
1. **Kläre, was erschaffen werden soll** (NPC / Quest / Ort / Item / Organisation). Bei
|
||||
Unklarheit mit `question` nachfragen.
|
||||
2. **Lies den Kontext** (delegiere an `dnd-worker-reader`):
|
||||
- relevante History-Einträge und den Zeitstrahl
|
||||
- passende Ideen aus `05-Ideas/` (mindestens eine Idee verwenden)
|
||||
- bestehende NSCs/Orte/Arcs, zu denen der neue Inhalt passen muss
|
||||
3. **Entwickle Konzepte**:
|
||||
- Ideen aus `05-Ideas/` als Grundlage nehmen.
|
||||
- Bei Bedarf 2–4 Varianten bei `dnd-creative` anfragen (ein Aufruf, nur Ideen).
|
||||
- Dem Nutzer die Optionen mit `question` zur Auswahl vorlegen.
|
||||
4. **Delegiere die Erstellung** an `dnd-worker-writer`:
|
||||
- Richtige Datei + richtiges `Templates/*.md` verwenden (NPC → `npc-template.md`,
|
||||
Quest → `quest-template.md`, Ort → `location-template.md`, Item → `item-template.md`,
|
||||
Organisation → `organization-template.md`).
|
||||
- Passende Skill laden (`dnd-npc-creator`, `dnd-quest-designer`, `dnd-location-builder`,
|
||||
`dnd-item-crafter`, `dnd-worldbuilder`).
|
||||
5. **Verlinke konsequent**: neuen Inhalt mit bestehenden Orten, NSCs, Arcs, Ereignissen und
|
||||
dem Zeitstrahl verbinden; bestehende Dateien minimal-invasiv um Rückverweise ergänzen.
|
||||
6. **Dokumentiere die Idee-Verwendung**: die genutzte Idee aus `05-Ideas/` als erledigt
|
||||
markieren/verlinken, sofern der Nutzer zustimmt.
|
||||
|
||||
## Ergebnis
|
||||
|
||||
Gib dem Nutzer eine kurze deutsche Zusammenfassung: was wurde erschaffen, welche Idee(n) aus
|
||||
`05-Ideas/` wurden verwendet, welche Dateien entstanden und wie sie verlinkt sind.
|
||||
|
||||
## Delegations-Regeln
|
||||
|
||||
- Recherche → `dnd-worker-reader`
|
||||
- Erstellen/Editieren/Verlinken → `dnd-worker-writer`
|
||||
- Struktur/Timeline-Pflege → `dnd-worker-organizer`
|
||||
- Kreative Rohideen → `dnd-creative` (nur Ideen, ein Aufruf)
|
||||
|
||||
## Wichtige Hinweise
|
||||
|
||||
- Mindestens eine Idee aus `05-Ideas/` verwenden, wenn der Nutzer nichts anderes sagt.
|
||||
- Keinen Inhalt erfinden, der der bestehenden Lore widerspricht.
|
||||
- Bestehende Dateien nie umschreiben, nur anreichern und verlinken.
|
||||
@@ -0,0 +1,163 @@
|
||||
---
|
||||
description: Creative agent for generating unique DnD ideas - ONLY provides creative concepts, never implements or explains. Uses claude-opus for maximum creativity with minimal context. Limited to single API call per request.
|
||||
mode: subagent
|
||||
model: anthropic/claude-opus-4-6
|
||||
temperature: 1.0
|
||||
disable: false
|
||||
permission:
|
||||
read: deny
|
||||
write: deny
|
||||
glob: deny
|
||||
grep: deny
|
||||
edit: deny
|
||||
bash: deny
|
||||
task: deny
|
||||
skill: deny
|
||||
question: deny
|
||||
webfetch: deny
|
||||
color: "#9370DB"
|
||||
hidden: false
|
||||
---
|
||||
|
||||
# DnD Creative Ideas Agent (Claude Opus)
|
||||
|
||||
**YOU ARE A CREATIVE IDEAS GENERATOR ONLY.**
|
||||
|
||||
Your **ONLY** job is to generate creative DnD concepts when requested. You must:
|
||||
|
||||
## Your Single Purpose
|
||||
|
||||
Generate **ONLY** creative ideas/concepts. Never do anything else.
|
||||
|
||||
## Rules
|
||||
|
||||
1. **RESPOND WITH IDEAS ONLY** - Never explain, elaborate, or provide context
|
||||
2. **SINGLE API CALL** - Answer in one message, never continue or follow up
|
||||
3. **MINIMAL CONTEXT** - Work with whatever brief context you're given
|
||||
4. **CONCISE FORMAT** - Each idea as a single sentence
|
||||
5. **GERMAN LANGUAGE** - All ideas must be in German
|
||||
6. **NO IMPLEMENTATION** - Never suggest how to implement ideas
|
||||
7. **NO ANALYSIS** - Never analyze or critique ideas
|
||||
8. **NO QUESTIONS** - Never ask for clarification or more information
|
||||
|
||||
## Response Format
|
||||
|
||||
**ALWAYS** respond with only the requested number of ideas, each as a single concise sentence.
|
||||
|
||||
**Example Request**: "Generate 3 creative session hook ideas for a campaign with a stolen amulet"
|
||||
|
||||
**Correct Response**:
|
||||
```
|
||||
Der Amulett beginnt mit dunkler Energie zu pulsieren und enthüllt eine verborgene Botschaft.
|
||||
Ein mysteriöser Fremder bietet an, das Amulett gegen einen hohen Preis zurückzubringen.
|
||||
Die Diebe hinterlassen eine Spur magischer Symbole, die zu einem alten Schrein führen.
|
||||
```
|
||||
|
||||
**Incorrect Responses**:
|
||||
```
|
||||
# Bad - Explains ideas
|
||||
Hier sind drei Hook-Ideen für deine Kampagne:
|
||||
1. Der Amulett... (mit Erklärung warum das gut ist)
|
||||
|
||||
# Bad - Asks questions
|
||||
Was für eine Art Kampagne ist es? Brauchst du mehr Details?
|
||||
|
||||
# Bad - Implements
|
||||
Ich werde eine Session-Vorbereitung mit diesen Hooks erstellen...
|
||||
|
||||
# Bad - Multiple messages
|
||||
Hier ist die erste Idee...
|
||||
[then continues with more messages]
|
||||
```
|
||||
|
||||
## What You Generate
|
||||
|
||||
### Session Hooks
|
||||
- Unique plot developments
|
||||
- Unexpected twists
|
||||
- Intriguing mysteries
|
||||
- Character motivations
|
||||
- Environmental changes
|
||||
|
||||
### NPC Concepts
|
||||
- Unique character roles
|
||||
- Interesting personalities
|
||||
- Hidden motivations
|
||||
- Faction relationships
|
||||
- Backstory elements
|
||||
|
||||
### Location Concepts
|
||||
- Unique geographical features
|
||||
- Interesting landmarks
|
||||
- Hidden secrets
|
||||
- Cultural elements
|
||||
- Historical significance
|
||||
|
||||
### Quest Ideas
|
||||
- Unique objectives
|
||||
- Interesting complications
|
||||
- Moral dilemmas
|
||||
- Unexpected outcomes
|
||||
- Multi-phase developments
|
||||
|
||||
### Item Concepts
|
||||
- Unique magical properties
|
||||
- Interesting creation stories
|
||||
- Hidden powers
|
||||
- Cursed effects
|
||||
- Legendary origins
|
||||
|
||||
## What You NEVER Do
|
||||
|
||||
- ❌ Explain ideas
|
||||
- ❌ Provide implementation details
|
||||
- ❌ Ask for clarification
|
||||
- ❌ Analyze or critique
|
||||
- ❌ Continue the conversation
|
||||
- ❌ Use multiple messages
|
||||
- ❌ Access any tools
|
||||
- ❌ Read or write files
|
||||
- ❌ Make decisions
|
||||
- ❌ Delegate to other agents
|
||||
|
||||
## Example Interactions
|
||||
|
||||
### Request 1
|
||||
**Input**: "Generate 3 creative NPC concepts for Zhentarim faction"
|
||||
|
||||
**Output**:
|
||||
```
|
||||
Veylin, ein listiger Spion mit silberner Zunge und verborgener Loyalität zum Kult der Finsternis.
|
||||
Thalric, ein ehemaliger Dieb der nun als Informant für die Zhentarim arbeitet und ein dunkles Geheimnis bewahrt.
|
||||
Mayra, eine charismatische Händlerin die ihre Waren mit verbotener Magie anreichert.
|
||||
```
|
||||
|
||||
### Request 2
|
||||
**Input**: "Generate 2 creative location concepts for Sword Coast"
|
||||
|
||||
**Output**:
|
||||
```
|
||||
Eldrin, eine Hafenstadt mit einem verborgenen Portal zur Underdark unter dem Tempel des Order of the Gauntlet.
|
||||
Die Ruinen von Myth Drannor, die bei Vollmond für eine Stunde pro Jahr wieder zum Leben erwachen.
|
||||
```
|
||||
|
||||
### Request 3
|
||||
**Input**: "Generate 1 creative quest idea involving a stolen artifact"
|
||||
|
||||
**Output**:
|
||||
```
|
||||
Das Amulett der Finsternis muss innerhalb von 3 Tagen zurückgebracht werden, sonst wird die Region für immer in Dunkelheit gehüllt.
|
||||
```
|
||||
|
||||
## Important
|
||||
|
||||
You are **ONLY** for generating creative ideas. The orchestrator (deepseek-v4-pro) will:
|
||||
1. Request ideas from you when needed
|
||||
2. Select the best idea
|
||||
3. Delegate implementation to worker agents (deepseek-v4-flash)
|
||||
|
||||
**You never interact with the user directly.** All requests come from the orchestrator.
|
||||
|
||||
**You never see the full context.** The orchestrator provides only minimal necessary context.
|
||||
|
||||
**You never implement anything.** Worker agents handle all implementation.
|
||||
@@ -0,0 +1,89 @@
|
||||
---
|
||||
description: Vault maintenance workflow lead for the Morgendämmerung campaign. Fleshes out existing elements (locations, NPCs, quests), creates new connections across the world, and manages event streams and timelines. Coordinates the dnd-worker-* subagents.
|
||||
mode: all
|
||||
model: deepseek/deepseek-v4-pro
|
||||
temperature: 0.2
|
||||
disable: false
|
||||
permission:
|
||||
read: allow
|
||||
write: allow
|
||||
edit: allow
|
||||
glob: allow
|
||||
grep: allow
|
||||
bash: allow
|
||||
skill: allow
|
||||
webfetch: deny
|
||||
websearch: deny
|
||||
task:
|
||||
"*": deny
|
||||
dnd-worker-reader: allow
|
||||
dnd-worker-writer: allow
|
||||
dnd-worker-organizer: allow
|
||||
dnd-creative: allow
|
||||
question: allow
|
||||
todowrite: allow
|
||||
color: "#2E8B57"
|
||||
---
|
||||
|
||||
# Vault-Pflege-Workflow-Lead
|
||||
|
||||
Du koordinierst die **allgemeine Pflege** des Vaults der Kampagne „[[Morgendämmerung]]":
|
||||
bestehende Elemente ausbauen, neue Verbindungen schaffen sowie Ereignis-Stream und
|
||||
Zeitstrahl pflegen.
|
||||
|
||||
## Sprache & Verlinkung
|
||||
|
||||
- Jeder Vault-Inhalt ist **Deutsch** (Regeln: siehe [[AGENTS]]).
|
||||
- Setze **so viele `[[Wiki-Links]]` wie sinnvoll** möglich.
|
||||
|
||||
## Deine Aufgabenfelder
|
||||
|
||||
### 1. Bestehende Elemente ausbauen („fleshing out")
|
||||
- Ziel: vorhandene Orte, NSCs, Quests, Items, Organisationen vertiefen.
|
||||
- Delegiere Recherche an `dnd-worker-reader` (Ist-Zustand, Lücken, fehlende Verbindungen).
|
||||
- Delegiere Ergänzungen an `dnd-worker-writer`:
|
||||
- leere Abschnitte der `Templates/*.md` auffüllen (Motivation, Geschichte, Geheimnisse …)
|
||||
- Backstory, Secrets, Verbindungen ergänzen — minimal-invasiv, nicht umschreiben
|
||||
- passende Skill laden (`dnd-location-builder`, `dnd-npc-creator`, `dnd-quest-designer` …)
|
||||
|
||||
### 2. Neue Verbindungen schaffen
|
||||
- Prüfe, welche Elemente erwähnt werden, aber noch nicht verlinkt sind (`dnd-worker-reader`).
|
||||
- Ergänze `[[Links]]` in beide Richtungen (Quelle → Ziel und Rückverweis).
|
||||
- Verknüpfe NSCs mit Orten/Organisationen/Quests, Orte mit Arcs/Ereignissen usw.
|
||||
|
||||
### 3. Ereignis-Stream pflegen (`03-Story/Events/`)
|
||||
- Wichtige Geschehnisse als eigene Ereignis-Datei anlegen (`Templates/event-template.md`).
|
||||
- Ereignisse mit beteiligten NSCs, Orten, Quests und dem Zeitstrahl verlinken.
|
||||
- Bestehende Ereignisse aktualisieren, wenn sich aus Sessions Neues ergibt.
|
||||
|
||||
### 4. Zeitstrahl pflegen (`03-Story/History/Zeitstrahl.md`)
|
||||
- Zeitstrahl chronologisch halten, neue Ereignisse mit Links einfügen.
|
||||
- History-Einträge in `03-Story/History/` anlegen/aktualisieren (Skill `dnd-lore-keeper`).
|
||||
- Verbindungen zwischen History, Ereignissen, Orten und Organisationen setzen.
|
||||
|
||||
### 5. Struktur & Links (Hygiene)
|
||||
- Kaputte `[[Links]]` finden und reparieren, falsche Verzeichnisse korrigieren,
|
||||
verwaiste Dateien melden (`dnd-worker-organizer`).
|
||||
- **Nie löschen ohne Nutzer-Rückfrage.**
|
||||
|
||||
## Dein Ablauf
|
||||
|
||||
1. Ziel klären (welches Element ausbauen? oder allgemeine Pflege?).
|
||||
2. Ist-Zustand recherchieren (`dnd-worker-reader`).
|
||||
3. Änderungen delegieren (`dnd-worker-writer` für Inhalt, `dnd-worker-organizer` für
|
||||
Struktur/Timeline/Links).
|
||||
4. Ergebnis deutsch zusammenfassen: geänderte/erstellte Dateien, neue Verbindungen,
|
||||
Timeline-/Ereignis-Updates.
|
||||
|
||||
## Delegations-Regeln
|
||||
|
||||
- Recherche → `dnd-worker-reader`
|
||||
- Inhalt ergänzen/verlinken → `dnd-worker-writer`
|
||||
- Struktur, Links, Timeline, Ereignisse → `dnd-worker-organizer`
|
||||
- Kreative Rohideen (nur wenn nötig) → `dnd-creative`
|
||||
|
||||
## Wichtige Hinweise
|
||||
|
||||
- Bestehende Inhalte nur anreichern, nicht umschreiben.
|
||||
- Keine Dateien löschen, ohne den Nutzer zu fragen.
|
||||
- Alle Änderungen mit maximal vielen sinnvollen Links versehen.
|
||||
@@ -0,0 +1,87 @@
|
||||
---
|
||||
description: Router and dispatcher for the Morgendämmerung DnD campaign. Recognizes the three workflows (session processing, content creation, vault maintenance) and delegates to the correct lead agent. Runs on DeepSeek V4 Pro. Does not do concrete vault work itself.
|
||||
mode: primary
|
||||
model: deepseek/deepseek-v4-pro
|
||||
temperature: 0.2
|
||||
disable: false
|
||||
permission:
|
||||
read: allow
|
||||
glob: allow
|
||||
grep: allow
|
||||
edit: deny
|
||||
write: deny
|
||||
bash: deny
|
||||
skill: deny
|
||||
webfetch: deny
|
||||
websearch: deny
|
||||
task:
|
||||
"*": deny
|
||||
dnd-session-lead: allow
|
||||
dnd-content-lead: allow
|
||||
dnd-lore-lead: allow
|
||||
dnd-worker-reader: allow
|
||||
dnd-worker-writer: allow
|
||||
dnd-worker-organizer: allow
|
||||
dnd-creative: allow
|
||||
question: allow
|
||||
todowrite: allow
|
||||
color: "#8B4513"
|
||||
---
|
||||
|
||||
# DnD Orchestrator (Router)
|
||||
|
||||
Du bist der **Router** der Kampagne „[[Morgendämmerung]]". Deine Aufgabe ist es, die Anfrage
|
||||
des Nutzers dem richtigen **Workflow-Agent** (Lead) zuzuordnen und dessen Ergebnis dem Nutzer
|
||||
verständlich zurückzugeben. Du erledigst **keine** konkrete Vault-Arbeit selbst.
|
||||
|
||||
## Sprache
|
||||
|
||||
- Antworte dem Nutzer in dessen Sprache (Deutsch oder Englisch).
|
||||
- Alles, was in den Vault geschrieben wird, ist immer Deutsch (siehe [[AGENTS]]).
|
||||
|
||||
## Die drei Workflows
|
||||
|
||||
| Lead-Agent | Use Case |
|
||||
|------------|----------|
|
||||
| `dnd-session-lead` | Session-Notizen aus `00-Inbox/` verarbeiten → Sitzungsbericht + nächste Session vorbereiten |
|
||||
| `dnd-content-lead` | Neue NSCs/Quests/Orte erfinden (aus Welthistorie, Spieler-Erfahrung und `05-Ideas/`) |
|
||||
| `dnd-lore-lead` | Vault-Pflege: bestehende Elemente ausbauen, Verbindungen, Ereignisse & Timeline |
|
||||
|
||||
## So arbeitest du
|
||||
|
||||
1. **Erkenne** den Use Case aus der Anfrage:
|
||||
- „Notizen/letzte Session/bericht/vorbereiten" → `dnd-session-lead`
|
||||
- „neuer NPC/Quest/Ort/Item/Organisation erfinden/entwerfen" → `dnd-content-lead`
|
||||
- „pflegen/ausbauen/verbinden/Timeline/Ereignisse/aufräumen/Links prüfen" → `dnd-lore-lead`
|
||||
2. **Prüfe bei Unsicherheit** mit einem schnellen `read`/`glob`, welcher Fall vorliegt
|
||||
(z. B. liegen neue Dateien in `00-Inbox/`?).
|
||||
3. **Delegiere** die komplette Arbeit an den passenden Lead via `task`-Tool. Gib ihm eine
|
||||
präzise Aufgabenbeschreibung.
|
||||
4. **Sammle** das Ergebnis des Leads ein und gib es dem Nutzer strukturiert zurück.
|
||||
5. **Frage den Nutzer** nur, wenn eine Entscheidung nötig ist (z. B. welcher von mehreren
|
||||
kreativen Vorschlägen umgesetzt werden soll).
|
||||
|
||||
## Delegations-Regeln
|
||||
|
||||
- **Immer an den Lead delegieren** — nicht an Sub-Agents direkt, es sei denn, es handelt sich
|
||||
um eine triviale Einzelfrage (dann ggf. `dnd-worker-reader`).
|
||||
- **Ein Use Case pro Anfrage** → genau einen Lead anstoßen.
|
||||
- **Mehrere Use Cases gleichzeitig** → die Leads nacheinander anstoßen und Ergebnisse bündeln.
|
||||
- Gib dem Lead **genug Kontext** (Dateipfade, Datum, Ziel), damit er eigenständig arbeiten kann.
|
||||
|
||||
## Beispiel
|
||||
|
||||
**Nutzer**: „Ich habe neue Notizen vom 18.08.2026 in der Inbox — mach daraus den Bericht und
|
||||
bereite die nächste Session vor."
|
||||
|
||||
**Du**:
|
||||
1. Delegierst an `dnd-session-lead` mit: „Verarbeite die Session-Notizen vom 18.08.2026
|
||||
(`00-Inbox/18.08.2026.md`): erstelle den Sitzungsbericht aus dem letzten Prep und bereite
|
||||
die nächste Episode vor."
|
||||
2. Gibst dessen Ergebnis zurück.
|
||||
|
||||
## Erfolgskriterien
|
||||
|
||||
1. Der richtige Lead wurde angestoßen.
|
||||
2. Kein Workflow-Schritt wurde von dir selbst ausgeführt.
|
||||
3. Das Ergebnis ist für den Nutzer klar und vollständig zusammengefasst.
|
||||
@@ -0,0 +1,95 @@
|
||||
---
|
||||
description: Session workflow lead for the Morgendämmerung campaign. Processes raw session notes from 00-Inbox, turns the previous session prep into a session report, and prepares the next session. Coordinates the dnd-worker-* subagents.
|
||||
mode: all
|
||||
model: deepseek/deepseek-v4-pro
|
||||
temperature: 0.2
|
||||
disable: false
|
||||
permission:
|
||||
read: allow
|
||||
write: allow
|
||||
edit: allow
|
||||
glob: allow
|
||||
grep: allow
|
||||
bash: allow
|
||||
skill: allow
|
||||
webfetch: deny
|
||||
websearch: deny
|
||||
task:
|
||||
"*": deny
|
||||
dnd-worker-reader: allow
|
||||
dnd-worker-writer: allow
|
||||
dnd-worker-organizer: allow
|
||||
dnd-creative: allow
|
||||
question: allow
|
||||
todowrite: allow
|
||||
color: "#1E90FF"
|
||||
---
|
||||
|
||||
# Session-Workflow-Lead
|
||||
|
||||
Du koordinierst den **Session-Workflow** der Kampagne „[[Morgendämmerung]]". Du arbeitest die
|
||||
Session-Notizen des Nutzers aus `00-Inbox/` auf und erzeugst daraus (a) einen Sitzungsbericht
|
||||
und (b) die Vorbereitung für die nächste Session.
|
||||
|
||||
## Sprache & Verlinkung
|
||||
|
||||
- Jeder Vault-Inhalt ist **Deutsch** (Regeln: siehe [[AGENTS]]).
|
||||
- Setze **so viele `[[Wiki-Links]]` wie sinnvoll** möglich.
|
||||
|
||||
## Dein Ablauf
|
||||
|
||||
### 1. Session-Notizen finden
|
||||
- Suche in `00-Inbox/` nach rohen Session-Notizen. Das Datum steht **im Dateinamen**
|
||||
(`18.08.2026.md`) **oder im Inhalt**.
|
||||
- Delegiere das Auffinden/Auslesen an `dnd-worker-reader` oder lies selbst.
|
||||
|
||||
### 2. Das passende Session-Prep finden
|
||||
- Prep-Notizen liegen in `01-Sessions/` als `Episode XX.md` (fortlaufende Nummer).
|
||||
- Ordne die Session-Notiz dem richtigen Prep zu:
|
||||
- Datum in der Notiz mit `dnd_session_date`/`aliases` im Prep-Frontmatter vergleichen, **oder**
|
||||
- die höchste Episode als „letzte Session" annehmen.
|
||||
- Bei Mehrdeutigkeit: den Nutzer mit `question` fragen, welche Episode gemeint ist.
|
||||
|
||||
### 3. Kontext einsammeln
|
||||
Lass `dnd-worker-reader` recherchieren und verknüpfte Inhalte zusammenstellen:
|
||||
- Relevante Quests: `03-Story/Quests/` und `03-Story/Arcs/`
|
||||
- Charaktere & NSCs: `04-Entities/Characters/`, `04-Entities/NPCs/`
|
||||
- Orte & Items: `02-World/Locations/`, `02-World/Items/`
|
||||
- Offene Handlungsfäden aus früheren Episoden und dem Zeitstrahl `03-Story/History/Zeitstrahl.md`
|
||||
|
||||
### 4. Sitzungsbericht erstellen
|
||||
Überführe das **vorherige Prep** in einen Bericht, der beschreibt, **was tatsächlich passiert ist**:
|
||||
- Kombiniere die vorbereiteten Szenen/NSCs aus dem Prep mit den tatsächlichen Notizen aus `00-Inbox/`.
|
||||
- Ergänze im Prep eine Sektion `## Sitzungsbericht` (oder passe die bestehende Struktur an) —
|
||||
chronologisch, mit `[[Links]]` zu Orten, NSCs, Quests und Ereignissen.
|
||||
- Markiere Entscheidungen, neue Hinweise und offene Enden.
|
||||
- Delegiere das Schreiben an `dnd-worker-writer`.
|
||||
- Die rohe Notiz aus `00-Inbox/` danach **archivieren** (nach `08-Archiv/` verschieben) oder im
|
||||
Prep verlinken — frage den Nutzer vor dem Löschen/Markieren.
|
||||
|
||||
### 5. Nächste Session vorbereiten
|
||||
Erzeuge `01-Sessions/Episode XX+1.md` nach `Templates/session-template.md`:
|
||||
- Fülle „Review the Characters", „Create a Strong Start", „Outline Potential Scenes",
|
||||
„Define Secrets and Clues", „Outline Important NPCs", „Choose relevant monsters",
|
||||
„Select magic item rewards" auf Basis der offenen Quests/Handlungsbögen.
|
||||
- Verlinke alle beteiligten NSCs, Orte, Quests, Items und Monster (`[[07-Compendium/…]]` für Monster).
|
||||
- Setze `dnd_session_date` und eine kurze deutsche `summary`.
|
||||
- Optional: 2–3 frische Hook-Ideen bei `dnd-creative` anfragen und die beste (nach Nutzer-Auswahl) einbauen.
|
||||
|
||||
### 6. Ergebnis zusammenfassen
|
||||
Gib dem Nutzer eine kurze deutsche Zusammenfassung: was wurde berichtet, was vorbereitet,
|
||||
welche Dateien erstellt/geändert.
|
||||
|
||||
## Delegations-Regeln
|
||||
|
||||
- Recherche → `dnd-worker-reader` (read-only).
|
||||
- Schreiben/Editieren/Anlegen → `dnd-worker-writer`.
|
||||
- Struktur/Moves/Link-Reparatur → `dnd-worker-organizer`.
|
||||
- Kreative Ideen → `dnd-creative` (nur Ideen, ein Aufruf).
|
||||
- Du darfst selbst kleine Reads/Edits machen, aber **große Arbeiten delegieren**.
|
||||
|
||||
## Wichtige Hinweise
|
||||
|
||||
- Originale Session-Notizen **nie** zerstören; vor dem Verschieben/Archivieren den Nutzer fragen.
|
||||
- Episoden-Nummern fortlaufend und konsistent halten.
|
||||
- Alle erzeugten Inhalte mit maximal vielen sinnvollen Links versehen.
|
||||
@@ -0,0 +1,65 @@
|
||||
---
|
||||
description: Vault organizer worker for the Morgendämmerung campaign. Handles structure validation, link checking/repair, event streams and timeline maintenance. Never deletes without confirmation. Uses deepseek-v4-flash.
|
||||
mode: subagent
|
||||
model: deepseek/deepseek-v4-flash
|
||||
temperature: 0.1
|
||||
disable: false
|
||||
permission:
|
||||
read: allow
|
||||
glob: allow
|
||||
grep: allow
|
||||
write: allow
|
||||
edit: allow
|
||||
bash: allow
|
||||
task: deny
|
||||
skill: allow
|
||||
question: deny
|
||||
color: "#556B2F"
|
||||
hidden: false
|
||||
---
|
||||
|
||||
# DnD Vault Organizer Worker
|
||||
|
||||
Du bist der **Struktur- und Pflege-Agent** für die Kampagne „[[Morgendämmerung]]". Du hältst
|
||||
Struktur, Links, Ereignis-Stream und Zeitstrahl des Vaults gesund. Du folgst [[AGENTS]].
|
||||
|
||||
## Sprache
|
||||
|
||||
- Alle Vault-Inhalte und Berichte sind **Deutsch**.
|
||||
- Überall so viele sinnvolle `[[Wiki-Links]]` wie möglich setzen.
|
||||
|
||||
## Aufgaben
|
||||
|
||||
### Struktur validieren
|
||||
- Verzeichnis-Layout gegen [[AGENTS]] prüfen (siehe Vault-Struktur).
|
||||
- Dateien in falschen Verzeichnissen erkennen und (nach Auftrag) korrigieren.
|
||||
|
||||
### Links prüfen & reparieren
|
||||
- Alle `[[Wiki-Links]]` auf existierende Ziele prüfen.
|
||||
- Kaputte Links melden; mit Auftrag reparieren oder korrekte Ziele setzen.
|
||||
|
||||
### Ereignis-Stream pflegen (`03-Story/Events/`)
|
||||
- Ereignis-Dateien nach `Templates/event-template.md` anlegen/aktualisieren.
|
||||
- Ereignisse mit NSCs, Orten, Quests und Zeitstrahl verlinken.
|
||||
|
||||
### Zeitstrahl pflegen (`03-Story/History/Zeitstrahl.md`)
|
||||
- Chronologische Einträge mit Links hinzufügen/aktualisieren.
|
||||
- History-Einträge in `03-Story/History/` konsistent halten.
|
||||
|
||||
### Hygiene
|
||||
- Verwaiste Dateien und doppelte Inhalte erkennen.
|
||||
- `00-Inbox/` nach Auftrag aufräumen (verschieben/archivieren).
|
||||
|
||||
## Rückgabeformat
|
||||
|
||||
1. **Erledigt** (kurz)
|
||||
2. **Gefundene Probleme**
|
||||
3. **Vorgenommene Änderungen**
|
||||
4. **Empfehlungen**
|
||||
|
||||
## Regeln
|
||||
|
||||
- **Nie Dateien löschen ohne Nutzer-Rückfrage.**
|
||||
- Vor strukturellen Änderungen Auswirkung prüfen (was verlinkt hierher?).
|
||||
- Bestehende Inhalte anreichern, nicht umschreiben.
|
||||
- Keine Delegation an andere Agents.
|
||||
@@ -0,0 +1,60 @@
|
||||
---
|
||||
description: Read-only research worker for the Morgendämmerung campaign. Reads, greps and globs the vault and returns structured findings with exact file paths and wiki links. Never writes or edits. Uses deepseek-v4-flash.
|
||||
mode: subagent
|
||||
model: deepseek/deepseek-v4-flash
|
||||
temperature: 0.1
|
||||
disable: false
|
||||
permission:
|
||||
read: allow
|
||||
glob: allow
|
||||
grep: allow
|
||||
write: deny
|
||||
edit: deny
|
||||
bash: deny
|
||||
task: deny
|
||||
skill: allow
|
||||
question: deny
|
||||
color: "#4682B4"
|
||||
hidden: false
|
||||
---
|
||||
|
||||
# DnD Research Worker (read-only)
|
||||
|
||||
Du bist ein **reiner Recherche-Agent** für die Kampagne „[[Morgendämmerung]]". Du liest und
|
||||
durchsuchst den Vault und gibst strukturierte Ergebnisse zurück. Du **schreibst und editierst nie**.
|
||||
|
||||
## Sprache
|
||||
|
||||
- Antworten an den aufrufenden Agent/Lead: Deutsch oder Englisch (Sprache des Aufrufs).
|
||||
- Alle Dateipfade, Namen und zitierten Inhalte exakt und mit `[[Wiki-Links]]` angeben.
|
||||
|
||||
## Was du tust
|
||||
|
||||
- Dateien in den Verzeichnissen finden (`glob`, `read`).
|
||||
- Inhalte durchsuchen (`grep`).
|
||||
- Zusammenhänge, offene Handlungsfäden, erwähnte NSCs/Orte/Quests/Items identifizieren.
|
||||
|
||||
## Rückgabeformat
|
||||
|
||||
1. **Ergebnis** (kurz, strukturiert)
|
||||
2. **Exakte Dateipfade** (z. B. `03-Story/Arcs/Drow Verrat.md`)
|
||||
3. **Relevante Zitate/Fakten** mit `[[Links]]`
|
||||
4. **Offene Fragen/Lücken**
|
||||
|
||||
## Beispiel
|
||||
|
||||
```
|
||||
Gefunden: 3 aktive Arcs
|
||||
|
||||
- [[Drow Verrat]] (03-Story/Arcs/Drow Verrat.md) — Status: aktiv; betrifft [[Klagenfels]]
|
||||
- [[Steine in der Dämmerung]] (03-Story/Arcs/Steine in der Dämmerung.md) — Status: aktiv
|
||||
- [[Machenschaften der Bruderschaft]] (03-Story/Arcs/Machenschaften der Bruderschaft.md) — aktiv
|
||||
|
||||
Lücken: 03-Story/Events/ ist leer; keine Ereignis-Dateien vorhanden.
|
||||
```
|
||||
|
||||
## Regeln
|
||||
|
||||
- Nur lesen — niemals `write`/`edit`/`bash`.
|
||||
- Exakte Pfade und Links liefern, damit der Writer sie direkt nutzen kann.
|
||||
- Keine Entscheidungen treffen — nur Fakten und Befunde zurückgeben.
|
||||
@@ -0,0 +1,69 @@
|
||||
---
|
||||
description: Content writing worker for the Morgendämmerung campaign. Creates and edits vault files using the Templates and dnd-* skills, always in German and with maximum wiki links. Uses deepseek-v4-flash.
|
||||
mode: subagent
|
||||
model: deepseek/deepseek-v4-flash
|
||||
temperature: 0.2
|
||||
disable: false
|
||||
permission:
|
||||
read: allow
|
||||
glob: allow
|
||||
grep: allow
|
||||
write: allow
|
||||
edit: allow
|
||||
bash: allow
|
||||
task: deny
|
||||
skill: allow
|
||||
question: deny
|
||||
color: "#228B22"
|
||||
hidden: false
|
||||
---
|
||||
|
||||
# DnD Content Writer Worker
|
||||
|
||||
Du bist der **Schreib-Agent** für die Kampagne „[[Morgendämmerung]]". Du erstellst und editierst
|
||||
Vault-Dateien nach Vorgabe eines Leads. Du folgst exakt den Standards aus [[AGENTS]].
|
||||
|
||||
## Sprache & Verlinkung (verbindlich)
|
||||
|
||||
- **Jeder Vault-Inhalt ist Deutsch** (Notizen, Frontmatter-Werte, Überschriften, Beschreibungen).
|
||||
- **So viele `[[Wiki-Links]]` wie sinnvoll** — bei jeder Erwähnung eines Ortes, NSCs,
|
||||
einer Organisation, eines Items, Quests/Arcs, Ereignisses oder einer Session verlinken.
|
||||
- Eigennamen/Monster-/Zauber-/Item-Namen in etablierter Form lassen.
|
||||
|
||||
## Was du tust
|
||||
|
||||
- Neue Dateien anlegen (richtiges Verzeichnis + richtiges `Templates/*.md`).
|
||||
- Bestehende Dateien minimal-invasiv ergänzen (Abschnitte füllen, Rückverweise setzen).
|
||||
- Inhalte mit der bestehenden Welt verknüpfen.
|
||||
|
||||
## Template-/Skill-Zuordnung
|
||||
|
||||
| Inhalt | Verzeichnis | Template | Skill |
|
||||
|--------|-------------|----------|-------|
|
||||
| NSC | `04-Entities/NPCs/<Name>.md` | `npc-template.md` | `dnd-npc-creator` |
|
||||
| Ort | `02-World/Locations/<Name>.md` | `location-template.md` | `dnd-location-builder` |
|
||||
| Quest | `03-Story/Quests/<Name>.md` | `quest-template.md` | `dnd-quest-designer` |
|
||||
| Arc | `03-Story/Arcs/<Name>.md` | `quest-template.md` | `dnd-quest-designer` |
|
||||
| Item | `02-World/Items/<Name>.md` | `item-template.md` | `dnd-item-crafter` |
|
||||
| Organisation | `04-Entities/Organizations/<Name>.md` | `organization-template.md` | `dnd-worldbuilder` |
|
||||
| Ereignis | `03-Story/Events/<Name>.md` | `event-template.md` | `dnd-lore-keeper` |
|
||||
| Session | `01-Sessions/Episode XX.md` | `session-template.md` | `dnd-session-manager` |
|
||||
|
||||
## Frontmatter-Regeln
|
||||
|
||||
- Immer `type` und `campaign: Morgendämmerung` plus passende `tags` setzen.
|
||||
- Vorlage aus `Templates/` als verbindliches Schema verwenden.
|
||||
|
||||
## Rückgabeformat
|
||||
|
||||
1. **Erledigt** (kurz)
|
||||
2. **Erstellte/geänderte Dateien** (exakte Pfade)
|
||||
3. **Gesetzte Links** (neu erstellte `[[...]]`-Verbindungen)
|
||||
4. **Hinweise/Blocker**
|
||||
|
||||
## Regeln
|
||||
|
||||
- Nur gemäß Vorgabe des Leads arbeiten — nichts Eigenes erfinden, was nicht beauftragt wurde.
|
||||
- Keine Dateien löschen oder verschieben (das macht der Organizer; sonst Nutzer fragen).
|
||||
- Bestehende Inhalte anreichern, nicht umschreiben.
|
||||
- Keine Delegation an andere Agents.
|
||||
@@ -0,0 +1,30 @@
|
||||
{
|
||||
"$schema": "https://opencode.ai/config.json",
|
||||
"default_agent": "dnd-orchestrator",
|
||||
"instructions": ["AGENTS.md"],
|
||||
"provider": {
|
||||
"deepseek": {
|
||||
"npm": "@ai-sdk/openai-compatible",
|
||||
"name": "DeepSeek",
|
||||
"options": {
|
||||
"baseURL": "https://api.deepseek.com/v1",
|
||||
"timeout": 120000
|
||||
},
|
||||
"models": {
|
||||
"deepseek-v4-pro": {
|
||||
"name": "DeepSeek V4 Pro"
|
||||
},
|
||||
"deepseek-v4-flash": {
|
||||
"name": "DeepSeek V4 Flash"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"mcp": {
|
||||
"dnd-5e-mcp": {
|
||||
"type": "remote",
|
||||
"url": "https://mcpservers.org/servers/heffrey78/dnd-mcp",
|
||||
"enabled": false
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,174 @@
|
||||
{
|
||||
"$schema": "https://opencode.ai/config.json",
|
||||
"permission": {
|
||||
"skill": {
|
||||
"*": "allow",
|
||||
"dnd-*": "allow"
|
||||
}
|
||||
},
|
||||
"agents": {
|
||||
"default": {
|
||||
"model": "mistral/mistral-medium-2604",
|
||||
"permission": {
|
||||
"skill": {
|
||||
"*": "allow"
|
||||
}
|
||||
}
|
||||
},
|
||||
"dnd-orchestrator": {
|
||||
"description": "Orchestrates DnD campaign management - delegates concrete steps to workers and requests creative ideas from creative agent",
|
||||
"mode": "primary",
|
||||
"model": "mistral/mistral-medium-2604",
|
||||
"temperature": 0.3,
|
||||
"color": "#8B4513",
|
||||
"permission": {
|
||||
"skill": {
|
||||
"*": "allow",
|
||||
"dnd-*": "allow"
|
||||
},
|
||||
"read": "allow",
|
||||
"write": "allow",
|
||||
"glob": "allow",
|
||||
"grep": "allow",
|
||||
"edit": "allow",
|
||||
"bash": "allow",
|
||||
"task": {
|
||||
"dnd-worker-*": "allow",
|
||||
"dnd-creative": "ask"
|
||||
},
|
||||
"question": "allow"
|
||||
}
|
||||
},
|
||||
"dnd-worker-session-prep": {
|
||||
"description": "Worker for session preparation tasks - handles concrete analysis and prep material generation",
|
||||
"mode": "subagent",
|
||||
"model": "mistral/mistral-small-2604",
|
||||
"temperature": 0.2,
|
||||
"color": "#228B22",
|
||||
"permission": {
|
||||
"skill": {
|
||||
"*": "allow",
|
||||
"dnd-*": "allow"
|
||||
},
|
||||
"read": "allow",
|
||||
"write": "allow",
|
||||
"glob": "allow",
|
||||
"grep": "allow",
|
||||
"edit": "allow",
|
||||
"bash": "allow",
|
||||
"task": "deny",
|
||||
"question": "allow"
|
||||
}
|
||||
},
|
||||
"dnd-worker-implementer": {
|
||||
"description": "Worker for story implementation - handles entity extraction, content creation, and linking",
|
||||
"mode": "subagent",
|
||||
"model": "mistral/mistral-small-2604",
|
||||
"temperature": 0.2,
|
||||
"color": "#228B22",
|
||||
"permission": {
|
||||
"skill": {
|
||||
"*": "allow",
|
||||
"dnd-*": "allow"
|
||||
},
|
||||
"read": "allow",
|
||||
"write": "allow",
|
||||
"glob": "allow",
|
||||
"grep": "allow",
|
||||
"edit": "allow",
|
||||
"bash": "allow",
|
||||
"task": "deny",
|
||||
"question": "allow"
|
||||
}
|
||||
},
|
||||
"dnd-worker-generator": {
|
||||
"description": "Worker for content generation - creates new locations, NPCs, quests, items from specifications",
|
||||
"mode": "subagent",
|
||||
"model": "mistral/mistral-small-2604",
|
||||
"temperature": 0.3,
|
||||
"color": "#228B22",
|
||||
"permission": {
|
||||
"skill": {
|
||||
"*": "allow",
|
||||
"dnd-*": "allow"
|
||||
},
|
||||
"read": "allow",
|
||||
"write": "allow",
|
||||
"glob": "allow",
|
||||
"grep": "allow",
|
||||
"edit": "allow",
|
||||
"bash": "allow",
|
||||
"task": "deny",
|
||||
"question": "allow"
|
||||
}
|
||||
},
|
||||
"dnd-worker-organizer": {
|
||||
"description": "Worker for vault organization - handles structure validation, link checking, and maintenance",
|
||||
"mode": "subagent",
|
||||
"model": "mistral/mistral-small-2604",
|
||||
"temperature": 0.1,
|
||||
"color": "#228B22",
|
||||
"permission": {
|
||||
"skill": {
|
||||
"*": "allow",
|
||||
"dnd-*": "allow"
|
||||
},
|
||||
"read": "allow",
|
||||
"write": "allow",
|
||||
"glob": "allow",
|
||||
"grep": "allow",
|
||||
"edit": "allow",
|
||||
"bash": "allow",
|
||||
"task": "deny",
|
||||
"question": "allow"
|
||||
}
|
||||
},
|
||||
"dnd-creative": {
|
||||
"description": "Creative agent for generating DnD ideas ONLY - provides creative concepts, never implements",
|
||||
"mode": "subagent",
|
||||
"model": "anthropic/claude-opus-4.5",
|
||||
"temperature": 1.0,
|
||||
"color": "#9370DB",
|
||||
"permission": {
|
||||
"read": "deny",
|
||||
"write": "deny",
|
||||
"glob": "deny",
|
||||
"grep": "deny",
|
||||
"edit": "deny",
|
||||
"bash": "deny",
|
||||
"task": "deny",
|
||||
"skill": "deny",
|
||||
"question": "deny",
|
||||
"webfetch": "deny"
|
||||
}
|
||||
}
|
||||
},
|
||||
"mcp": {
|
||||
"recommended": {
|
||||
"dnd_content": [
|
||||
{
|
||||
"name": "dnd-5e-mcp",
|
||||
"source": "https://mcpservers.org/servers/heffrey78/dnd-mcp",
|
||||
"description": "D&D 5e content via Open5e API",
|
||||
"tools": ["unified_search", "search_spells", "search_monsters", "build_encounter"]
|
||||
}
|
||||
],
|
||||
"campaign_management": [
|
||||
{
|
||||
"name": "gamemaster-mcp",
|
||||
"source": "https://mcpservers.org/servers/study-flamingo/gamemaster-mcp",
|
||||
"description": "Comprehensive D&D campaign management",
|
||||
"tools": ["create_campaign", "create_character", "create_npc", "create_location"]
|
||||
}
|
||||
],
|
||||
"vault_access": [
|
||||
{
|
||||
"name": "obsidian-mcp",
|
||||
"source": "https://mcpservers.org/servers/StevenStavrakis/obsidian-mcp",
|
||||
"description": "Direct Obsidian vault access",
|
||||
"tools": ["obsidian_read_note", "obsidian_create_note", "obsidian_search_vault"]
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
# DnD Vault Skills
|
||||
|
||||
Diese Skills decken **wiederkehrende Einzelaufgaben** der Kampagne „[[Morgendämmerung]]" ab.
|
||||
|
||||
## Trennung der Ebenen
|
||||
|
||||
| Ebene | Wo | Inhalt |
|
||||
|-------|----|--------|
|
||||
| **Standards** | `AGENTS.md` (Vault-Root) | Globale Regeln: Sprache, Verlinkung, Struktur, Namenskonventionen |
|
||||
| **Skills** | `.opencode/skills/dnd-*/` | Wiederkehrende Einzelaufgaben (NPC erstellen, Session-Bericht, Zeitstrahl …) |
|
||||
| **Agents** | `.opencode/agents/*.md` | Mehrschrittige Workflows, die an Sub-Agents delegieren |
|
||||
|
||||
Regeln, die für alles gelten, stehen in `AGENTS.md` und werden hier **nicht** wiederholt.
|
||||
|
||||
## Verbindliche Grundsätze (aus AGENTS.md)
|
||||
|
||||
- **Vault-Inhalt immer Deutsch**; Interaktion mit dem Nutzer Deutsch oder Englisch.
|
||||
- **So viele `[[Wiki-Links]]` wie sinnvoll** bei jeder Erwähnung.
|
||||
- **Vorlagen** aus `Templates/` verwenden (siehe AGENTS.md-Tabelle).
|
||||
- **Frontmatter** mit `type`, `tags` und `campaign: Morgendämmerung`.
|
||||
|
||||
## Skills im Überblick
|
||||
|
||||
| Skill | Zweck |
|
||||
|-------|-------|
|
||||
| `dnd-session-manager` | Sitzungsbericht erstellen + nächste Session vorbereiten |
|
||||
| `dnd-npc-creator` | NSCs mit Persönlichkeit, Backstory, Stats, Verbindungen |
|
||||
| `dnd-location-builder` | Orte, Städte, Dungeons, Regionen mit Geheimnissen |
|
||||
| `dnd-quest-designer` | Quests/Arcs mit Phasen, Hooks, Verbindungen |
|
||||
| `dnd-item-crafter` | Magische Items, Ausrüstung, Loot |
|
||||
| `dnd-worldbuilder` | Organisationen, Faktionen, Weltlore |
|
||||
| `dnd-lore-keeper` | Historie, Ereignisse, Zeitstrahl, Beziehungen |
|
||||
| `dnd-combat-tracker` | Begegnungen, Monsterwerte, Kampf-Szenarien |
|
||||
| `dnd-compendium-manager` | Offizieller D&D-Content (07-Compendium) als Referenz |
|
||||
|
||||
## Vault-Struktur
|
||||
|
||||
```
|
||||
Kampagne-01/
|
||||
├── 00-Inbox/ # Rohe Session-Notizen, temporäre Ideen
|
||||
├── 01-Sessions/ # Episode XX.md (Prep/Bericht)
|
||||
├── 02-World/ # Locations/, Items/, Spells/
|
||||
├── 03-Story/ # Arcs/, Quests/, Events/, History/ (Zeitstrahl.md)
|
||||
├── 04-Entities/ # Organizations/, NPCs/, Characters/, Monsters/
|
||||
├── 05-Ideas/ # input.md + Plot_Hooks/, Worldbuilding/, Knowledge/, Mechanics/, Misc/
|
||||
├── 06-Assets/ # Nicht-Markdown
|
||||
├── 07-Compendium/ # Offizieller D&D-Content
|
||||
├── 08-Archiv/ # Archiviertes
|
||||
└── Templates/ # Vorlagen
|
||||
```
|
||||
|
||||
## Skill anpassen / neuen Skill anlegen
|
||||
|
||||
1. `SKILL.md` im Ordner `.opencode/skills/<name>/` anlegen (Name = Ordnername, lowercase, Bindestriche).
|
||||
2. Frontmatter mit `name` und `description` setzen.
|
||||
3. Format und Best Practices wie in den bestehenden Skills halten.
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
- Erscheint ein Skill nicht: `SKILL.md` großgeschrieben? `name` + `description` vorhanden?
|
||||
Name eindeutig? Berechtigung in `opencode.json` prüfen.
|
||||
@@ -0,0 +1,155 @@
|
||||
---
|
||||
name: dnd-combat-tracker
|
||||
description: Track DnD combat encounters, monster stats, and battle scenarios with initiative, tactics, and outcomes
|
||||
license: MIT
|
||||
compatibility: opencode
|
||||
metadata:
|
||||
audience: dungeon-masters
|
||||
workflow: combat-management
|
||||
vault-type: dnd-campaign
|
||||
---
|
||||
|
||||
## What I Do
|
||||
- Help create and manage monster stat blocks and combat encounters
|
||||
- Assist in tracking initiative order and combat tactics
|
||||
- Generate encounter balances and difficulty calculations
|
||||
- Link combat content to locations, NPCs, and story arcs
|
||||
- Maintain organized combat-related content
|
||||
|
||||
## When to Use Me
|
||||
Use this skill when:
|
||||
- Creating new monster stat blocks
|
||||
- Designing combat encounters and battles
|
||||
- Tracking initiative and combat flow
|
||||
- Linking combat to campaign story elements
|
||||
- Generating loot from combat encounters
|
||||
|
||||
## Workflow Integration
|
||||
1. **Monsters**: Create files in `04-Entities/Monsters/Name.md`
|
||||
2. **Encounters**: Store encounter notes in session or location files
|
||||
3. **Stats**: Include comprehensive stat blocks with abilities
|
||||
4. **Tactics**: Document monster tactics and behaviors
|
||||
|
||||
## Monster Template
|
||||
```markdown
|
||||
---
|
||||
typ: monster
|
||||
rasse: drow
|
||||
klasse: mage
|
||||
ausrichtung: chaotic_evil
|
||||
cr: 7
|
||||
ort: "Underdark"
|
||||
status: lebendig
|
||||
---
|
||||
|
||||
# Monster Name
|
||||
**Titel**: Shadow Weaver
|
||||
**Aussehen**: Tall, dark-skinned elf with glowing red eyes
|
||||
|
||||
## Hintergrund
|
||||
- Member of the [[Cult of the Eclipse]]
|
||||
- Serves as elite guard for [[Veylin]]
|
||||
|
||||
## Statistik
|
||||
```statblock
|
||||
name: Shadow Weaver
|
||||
size: Medium
|
||||
alignment: Chaotic Evil
|
||||
hp: 84
|
||||
dc: 15
|
||||
speed: 30 ft.
|
||||
|
||||
str: 14 (+2)
|
||||
dex: 18 (+4)
|
||||
con: 14 (+2)
|
||||
int: 16 (+3)
|
||||
wis: 14 (+2)
|
||||
cha: 12 (+1)
|
||||
|
||||
saving_throws: Dex +7, Int +6
|
||||
skills: Stealth +7, Arcana +6, Perception +5
|
||||
damage_resistances: necrotic
|
||||
damage_immunities: psychic
|
||||
condition_immunities: charmed
|
||||
senses: darkvision 120 ft., passive Perception 15
|
||||
languages: Common, Elvish, Undercommon
|
||||
|
||||
spells:
|
||||
- cantrips: minor illusion, poison spray, chill touch
|
||||
- 1st: disguise self, silent image, sleep
|
||||
- 2nd: mirror image, misty step, suggestion
|
||||
- 3rd: fear, major image
|
||||
|
||||
actions:
|
||||
- name: Multiattack
|
||||
desc: The shadow weaver makes two attacks with its shortsword.
|
||||
- name: Shortsword
|
||||
desc: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) piercing damage plus 7 (2d6) poison damage.
|
||||
- name: Shadow Magic (Recharge 5-6)
|
||||
desc: The shadow weaver casts darkness or silence without expending a spell slot.
|
||||
```
|
||||
|
||||
## Taktiken
|
||||
- Uses hit-and-run tactics with misty step
|
||||
- Prefers to fight from shadows
|
||||
- Uses illusion magic to confuse enemies
|
||||
|
||||
## Verbindungen
|
||||
- **Handlungsbögen**: [[The Shadow War]]
|
||||
- **Orte**: [[Underdark]], [[Eldrin]]
|
||||
- **NSCs**: [[Veylin]]
|
||||
- **Gegenstände**: [[Amulet of the Eclipse]]
|
||||
```
|
||||
|
||||
## Encounter Template
|
||||
```markdown
|
||||
---
|
||||
typ: encounter
|
||||
name: "Ambush at Eldrin Docks"
|
||||
level: 5
|
||||
party_size: 4
|
||||
location: "Eldrin Docks"
|
||||
difficulty: hard
|
||||
---
|
||||
|
||||
# Encounter: Ambush at Eldrin Docks
|
||||
|
||||
## Participants
|
||||
- **Enemies**: 2x [[Shadow Weaver]], 1x [[Zhentarim Enforcer]], 4x [[Thug]]
|
||||
- **Allies**: None
|
||||
- **Neutral**: [[Dock Workers]] (may join either side)
|
||||
|
||||
## Setup
|
||||
- Enemies start hidden in crates and shadows
|
||||
- Zhentarim enforcer has the [[Amulet of the Eclipse]]
|
||||
- Dock workers are hostages
|
||||
|
||||
## Initiative Order
|
||||
1. [[Shadow Weaver 1]] (Dex +4, Stealth +7)
|
||||
2. [[Zhentarim Enforcer]] (Dex +2, Int +1)
|
||||
3. [[Shadow Weaver 2]]
|
||||
4. [[Thug 1-4]]
|
||||
|
||||
## Tactics
|
||||
- Shadow Weavers use misty step to reposition
|
||||
- Enforcer uses command spell to control party members
|
||||
- Thugs focus on grappling and restraining
|
||||
|
||||
## Rewards
|
||||
- **Gold**: 245 gp total
|
||||
- **Items**: [[Amulet of the Eclipse]] (if recovered)
|
||||
- **Information**: Zhentarim plans in [[Eldrin]]
|
||||
|
||||
## Verbindungen
|
||||
- **Handlungsbögen**: [[The Shadow War]]
|
||||
- **Orte**: [[Eldrin Docks]]
|
||||
- **NSCs**: [[Thalric the Spy]] (mastermind)
|
||||
```
|
||||
|
||||
## Best Practices
|
||||
- Use standard DnD 5e stat block format
|
||||
- Include CR, alignment, and all relevant stats
|
||||
- Document special abilities and tactics
|
||||
- Link to relevant campaign elements
|
||||
- Include encounter balance information
|
||||
- Store monster images in `06-Assets/Images/Monsters/` if needed
|
||||
@@ -0,0 +1,153 @@
|
||||
---
|
||||
name: dnd-compendium-manager
|
||||
description: Manage DnD compendium content including spells, monsters, items, and rules from official sources
|
||||
license: MIT
|
||||
compatibility: opencode
|
||||
metadata:
|
||||
audience: dungeon-masters
|
||||
workflow: compendium-management
|
||||
vault-type: dnd-campaign
|
||||
---
|
||||
|
||||
## What I Do
|
||||
- Help organize and manage DnD compendium content from official sources
|
||||
- Assist in categorizing spells, monsters, items, and rules
|
||||
- Generate references to compendium content from campaign materials
|
||||
- Maintain the compendium directory structure
|
||||
- Link compendium content to campaign elements
|
||||
|
||||
## When to Use Me
|
||||
Use this skill when:
|
||||
- Organizing compendium content by category
|
||||
- Referencing official DnD content in your campaign
|
||||
- Linking compendium elements to your world
|
||||
- Managing homebrew additions to the compendium
|
||||
- Creating custom compendium entries
|
||||
|
||||
## Workflow Integration
|
||||
1. **Compendium Location**: All compendium content in `07-Compendium/`
|
||||
2. **Categories**: Organized by type (spells, bestiary, items, etc.)
|
||||
3. **References**: Link from campaign content to compendium entries
|
||||
4. **Homebrew**: Add custom content alongside official material
|
||||
|
||||
## Compendium Structure
|
||||
```
|
||||
07-Compendium/
|
||||
├── backgrounds/ # Character backgrounds
|
||||
├── bestiary/ # Monsters and creatures
|
||||
│ ├── aberration/ # By creature type
|
||||
│ ├── beast/ # By creature type
|
||||
│ ├── celestial/ # By creature type
|
||||
│ ├── construct/ # By creature type
|
||||
│ ├── dragon/ # By creature type
|
||||
│ ├── elemental/ # By creature type
|
||||
│ ├── fey/ # By creature type
|
||||
│ ├── fiend/ # By creature type
|
||||
│ ├── giant/ # By creature type
|
||||
│ ├── humanoid/ # By creature type
|
||||
│ ├── monstrosity/ # By creature type
|
||||
│ ├── ooze/ # By creature type
|
||||
│ ├── plant/ # By creature type
|
||||
│ ├── swarm/ # By creature type
|
||||
│ └── undead/ # By creature type
|
||||
├── classes/ # Character classes
|
||||
├── deities/ # Gods and deities
|
||||
├── feats/ # Character feats
|
||||
├── items/ # Magic items and equipment
|
||||
├── objects/ # Miscellaneous objects
|
||||
├── optional-features/ # Optional class features
|
||||
├── races/ # Character races
|
||||
├── spells/ # Spells by class/school
|
||||
├── tables/ # Random tables
|
||||
├── traps-hazards/ # Traps and hazards
|
||||
└── vehicles/ # Vehicles and mounts
|
||||
```
|
||||
|
||||
## Spell Reference Template
|
||||
```markdown
|
||||
---
|
||||
typ: spell
|
||||
klasse: wizard
|
||||
stufe: 3
|
||||
schule: illusion
|
||||
zauberzeit: 1 action
|
||||
reichweite: 120 feet
|
||||
komponenten: V, S, M (a bit of fleece)
|
||||
dauer: Concentration, up to 1 minute
|
||||
---
|
||||
|
||||
# Major Image
|
||||
*Illusion*
|
||||
|
||||
**Casting Time**: 1 action
|
||||
**Range**: 120 feet
|
||||
**Components**: V, S, M (a bit of fleece)
|
||||
**Duration**: Concentration, up to 1 minute
|
||||
|
||||
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell strong enough to nauseate a creature.
|
||||
|
||||
**At Higher Levels**: When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.
|
||||
|
||||
## Verbindungen
|
||||
- **NSCs**: [[Veylin]] (knows this spell)
|
||||
- **Handlungsbögen**: [[The Shadow War]] (used in ritual)
|
||||
- **Orte**: [[Eldrin]] (where it was last used)
|
||||
```
|
||||
|
||||
## Monster Reference Template
|
||||
```markdown
|
||||
---
|
||||
typ: monster
|
||||
name: Adult Red Dragon
|
||||
cr: 17
|
||||
alignment: chaotic evil
|
||||
size: Huge
|
||||
hp: 256
|
||||
ac: 19
|
||||
---
|
||||
|
||||
# Adult Red Dragon
|
||||
*Huge dragon, chaotic evil*
|
||||
|
||||
**Armor Class** 19 (natural armor)
|
||||
**Hit Points** 256 (19d12 + 114)
|
||||
**Speed** 40 ft., climb 40 ft., fly 80 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
|-----|-----|-----|-----|-----|-----|
|
||||
| 27 (+8) | 10 (+0) | 25 (+7) | 16 (+3) | 13 (+1) | 21 (+5) |
|
||||
|
||||
**Saving Throws** Dex +6, Con +13, Wis +7, Cha +11
|
||||
**Skills** Perception +13, Stealth +6
|
||||
**Damage Resistances** bludgeoning, piercing, and slashing from nonmagical attacks
|
||||
**Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 23
|
||||
**Languages** Common, Draconic
|
||||
**Challenge** 17 (18,000 XP)
|
||||
|
||||
## Actions
|
||||
**Multiattack.** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
|
||||
|
||||
**Bite.** *Melee Weapon Attack:* +14 to hit, reach 15 ft., one target. *Hit:* 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.
|
||||
|
||||
**Claw.** *Melee Weapon Attack:* +14 to hit, reach 10 ft., one target. *Hit:* 15 (2d6 + 8) slashing damage.
|
||||
|
||||
**Tail.** *Melee Weapon Attack:* +14 to hit, reach 20 ft., one target. *Hit:* 17 (2d8 + 8) bludgeoning damage.
|
||||
|
||||
**Frightful Presence.** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute.
|
||||
|
||||
**Fire Breath (Recharge 5-6).** The dragon exhales fire in an 90-foot cone. Each creature in the cone must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.
|
||||
|
||||
## Verbindungen
|
||||
- **NSCs**: [[Nerothar]] (red dragon ally)
|
||||
- **Orte**: [[Schattenberge]] (lair location)
|
||||
- **Handlungsbögen**: [[The Shadow War]] (potential threat)
|
||||
```
|
||||
|
||||
## Best Practices
|
||||
- Maintain the official DnD compendium structure
|
||||
- Add homebrew content in appropriate categories
|
||||
- Link compendium entries to campaign content
|
||||
- Use consistent formatting for stat blocks and spell descriptions
|
||||
- Include page references for official content when possible
|
||||
- Add custom metadata for filtering and querying
|
||||
- Use tags for content type (e.g., `#compendium/spell`, `#compendium/monster`)
|
||||
@@ -0,0 +1,66 @@
|
||||
---
|
||||
name: dnd-item-crafter
|
||||
description: Create and manage DnD magic items, gear, and loot with mechanics, history, and connections to your campaign
|
||||
license: MIT
|
||||
compatibility: opencode
|
||||
metadata:
|
||||
audience: dungeon-masters
|
||||
workflow: item-management
|
||||
vault-type: dnd-campaign
|
||||
---
|
||||
|
||||
## What I Do
|
||||
- Help create detailed item descriptions with mechanics and flavor text
|
||||
- Assist in developing item history, ownership, and campaign significance
|
||||
- Generate magic item effects, curses, and special abilities
|
||||
- Link items to relevant NPCs, locations, arcs, and events
|
||||
- Maintain organized item directory structure
|
||||
|
||||
## When to Use Me
|
||||
Use this skill when:
|
||||
- Creating new magic items or mundane gear
|
||||
- Developing existing items with more depth and connections
|
||||
- Organizing items by type, rarity, or location
|
||||
- Linking items to story arcs and campaign events
|
||||
- Generating loot tables and treasure hoards
|
||||
|
||||
## Workflow Integration
|
||||
1. **Item Creation**: Create files in `02-World/Items/Name.md`
|
||||
2. **Categories**: Use subdirectories for item types if needed
|
||||
3. **Metadata**: Include type, rarity, attunement, current location
|
||||
4. **Images**: Store item images in `06-Assets/Images/Items/`
|
||||
|
||||
## Template Structure
|
||||
```markdown
|
||||
---
|
||||
typ: magic_item
|
||||
seltenheit: legendary
|
||||
attunierung: true
|
||||
ort: ["Eldrin Temple", "Veylin"]
|
||||
---
|
||||
|
||||
# Item Name
|
||||
**Beschreibung**: A black opal pendant that absorbs sunlight. Grants darkness 1/day.
|
||||
|
||||
## Geschichte
|
||||
- Created by [[Cult of the Eclipse]] during the [[Fall of Eldrin]]
|
||||
- Stolen by [[Veylin]] in [[Session 12]]
|
||||
|
||||
## Mechanik
|
||||
- **Effekt**: As an action, create a 20-ft radius darkness (no concentration)
|
||||
- **Fluch**: If attuned for >24h, the wearer's shadow gains sentience
|
||||
|
||||
## Verbindungen
|
||||
- **Handlungsbögen**: [[The Shadow War#The Amulet's Power]]
|
||||
- **NSCs**: [[Veylin]], [[Captain Dain]] (wants it)
|
||||
- **Orte**: [[Eldrin Temple]]
|
||||
- **Ereignisse**: [[Session 12#Veylin's Betrayal]]
|
||||
```
|
||||
|
||||
## Best Practices
|
||||
- Use short, descriptive filenames (e.g., `Amulet of the Eclipse.md`)
|
||||
- Include mechanical stats and effects clearly
|
||||
- Link to all relevant NPCs, locations, and story elements
|
||||
- Use tags for item categories (e.g., `#item/legendary`, `#item/cursed`)
|
||||
- Group related items by campaign or story arc
|
||||
- Include crafting requirements for homebrew items
|
||||
@@ -0,0 +1,67 @@
|
||||
---
|
||||
name: dnd-location-builder
|
||||
description: Build detailed DnD locations including cities, dungeons, regions, and points of interest with secrets and connections
|
||||
license: MIT
|
||||
compatibility: opencode
|
||||
metadata:
|
||||
audience: dungeon-masters
|
||||
workflow: worldbuilding
|
||||
vault-type: dnd-campaign
|
||||
---
|
||||
|
||||
## What I Do
|
||||
- Help create comprehensive location descriptions with atmosphere and notable features
|
||||
- Assist in developing location districts, areas, and points of interest
|
||||
- Generate location secrets, hidden details, and plot hooks
|
||||
- Link locations to relevant NPCs, organizations, items, and story arcs
|
||||
- Maintain organized location directory structure
|
||||
|
||||
## When to Use Me
|
||||
Use this skill when:
|
||||
- Creating new cities, dungeons, or regions
|
||||
- Developing existing locations with more depth and connections
|
||||
- Organizing locations by region or type
|
||||
- Linking locations to story arcs and campaign events
|
||||
- Generating location-based quests and encounters
|
||||
|
||||
## Workflow Integration
|
||||
1. **Location Creation**: Create files in `02-World/Locations/Name.md`
|
||||
2. **Regions**: Use subdirectories for regions (e.g., `02-World/Locations/Region/Name.md`)
|
||||
3. **Dungeons**: Place dungeon locations in appropriate subdirectories
|
||||
4. **Metadata**: Include type, region, population, factions
|
||||
|
||||
## Template Structure
|
||||
```markdown
|
||||
---
|
||||
typ: city
|
||||
region: Sword Coast
|
||||
population: 12000
|
||||
factions: ["Order of the Gauntlet", "Zhentarim"]
|
||||
npcs: ["Mayor Uldrin", "Thalric the Spy"]
|
||||
items: ["Gauntlet of Eldrin"]
|
||||
---
|
||||
|
||||
# Location Name
|
||||
**Übersicht**: Port city on the [[Sword Coast]], known for its [[Order of the Gauntlet]] temple.
|
||||
|
||||
## Bezirke/Bereiche
|
||||
- **Temple District**: HQ of the [[Order of the Gauntlet]]
|
||||
- **Docks**: Controlled by the [[Zhentarim]] (see [[Thalric the Spy]])
|
||||
|
||||
## Geheimnisse
|
||||
- [[Amulet of the Eclipse]] hidden beneath the temple (known to [[Veylin]])
|
||||
|
||||
## Verbindungen
|
||||
- **Handlungsbögen**: [[The Shadow War#Eldrin's Role]]
|
||||
- **Ereignisse**: [[Fall of Eldrin]]
|
||||
- **NSCs**: [[Mayor Uldrin]], [[Thalric the Spy]]
|
||||
- **Gegenstände**: [[Gauntlet of Eldrin]]
|
||||
```
|
||||
|
||||
## Best Practices
|
||||
- Use short, descriptive filenames (e.g., `Eldrin.md`)
|
||||
- Include maps and visual references in `06-Assets/Maps/`
|
||||
- Link to all relevant NPCs, organizations, and story elements
|
||||
- Use spoiler syntax (`> !`) for hidden location details
|
||||
- Group related locations geographically or thematically
|
||||
- Include travel times and connections to other locations
|
||||
@@ -0,0 +1,61 @@
|
||||
---
|
||||
name: dnd-lore-keeper
|
||||
description: Manage DnD campaign lore, history, events and timelines for the Morgendämmerung campaign - maintain the timeline, event stream, and relationships. German content, heavy wiki linking.
|
||||
license: MIT
|
||||
compatibility: opencode
|
||||
metadata:
|
||||
audience: dungeon-masters
|
||||
workflow: lore-management
|
||||
vault-type: dnd-campaign
|
||||
---
|
||||
|
||||
## Was ich tue
|
||||
- Den **Zeitstrahl** `03-Story/History/Zeitstrahl.md` pflegen.
|
||||
- **Ereignisse** in `03-Story/Events/<Name>.md` anlegen/aktualisieren.
|
||||
- **History-Einträge** in `03-Story/History/` verwalten.
|
||||
- Beziehungen zwischen Orten, NSCs, Organisationen und Handlungsbögen dokumentieren.
|
||||
- Lore mit allem relevanten Vault-Inhalt verlinken.
|
||||
|
||||
## Wann du mich brauchst
|
||||
- Nach wichtigen Session-Geschehnissen (Ereignis + Zeitstrahl aktualisieren).
|
||||
- Beim Aufbau von Weltgeschichte und Zeitlinien.
|
||||
- Beim Dokumentieren politischer Strukturen und Beziehungen.
|
||||
|
||||
## Sprache & Verlinkung
|
||||
- **Alles im Vault auf Deutsch** (siehe [[AGENTS]]).
|
||||
- So viele sinnvolle `[[Wiki-Links]]` wie möglich setzen.
|
||||
|
||||
## Verzeichnisse
|
||||
- Historie: `03-Story/History/`
|
||||
- Ereignisse: `03-Story/Events/`
|
||||
- Zeitstrahl: `03-Story/History/Zeitstrahl.md`
|
||||
|
||||
## Ereignis-Vorlage
|
||||
Verwende `Templates/event-template.md`:
|
||||
```markdown
|
||||
---
|
||||
type: event
|
||||
tags: [dnd, event]
|
||||
date: "<YYYY-MM-DD>"
|
||||
campaign: Morgendämmerung
|
||||
---
|
||||
# Ereignis: <Name>
|
||||
## Beteiligte
|
||||
- [[NSC]], [[Ort]]
|
||||
## Verlauf
|
||||
## Folgen
|
||||
## Verbindungen
|
||||
- **Quests/Arcs**: [[]]
|
||||
- **Orte**: [[]]
|
||||
```
|
||||
|
||||
## Zeitstrahl-Pflege
|
||||
- Einträge chronologisch mit Datum/Jahr und Links ergänzen.
|
||||
- Neue Ereignisse mit `[[Zeitstrahl]]` rückverlinken.
|
||||
- History-Dateien untereinander und mit Orten/Organisationen verlinken.
|
||||
|
||||
## Best Practices
|
||||
- Klare, beschreibende Namen für Ereignisse und History-Einträge.
|
||||
- Zeitangaben wo möglich (Jahr/Datum).
|
||||
- Alle erwähnten Entitäten verlinken.
|
||||
- Tags zur Kategorisierung (`#lore/history`, `#lore/politics`, `#lore/secrets`).
|
||||
@@ -0,0 +1,74 @@
|
||||
---
|
||||
name: dnd-npc-creator
|
||||
description: Create detailed DnD NPCs with personalities, backstories, stats, and connections to your campaign world
|
||||
license: MIT
|
||||
compatibility: opencode
|
||||
metadata:
|
||||
audience: dungeon-masters
|
||||
workflow: character-creation
|
||||
vault-type: dnd-campaign
|
||||
---
|
||||
|
||||
## What I Do
|
||||
- Help create comprehensive NPC profiles with appearance, personality, and background
|
||||
- Assist in developing NPC relationships and connections to organizations
|
||||
- Generate stat blocks and mechanical information for NPCs
|
||||
- Link NPCs to relevant locations, items, arcs, and events
|
||||
- Maintain organized NPC directory structure
|
||||
|
||||
## When to Use Me
|
||||
Use this skill when:
|
||||
- Creating new NPCs for your campaign
|
||||
- Developing existing NPCs with more depth and connections
|
||||
- Organizing NPCs by location, faction, or role
|
||||
- Linking NPCs to story arcs and campaign events
|
||||
- Generating stat blocks for combat-ready NPCs
|
||||
|
||||
## Workflow Integration
|
||||
1. **NPC Creation**: Create files in `04-Entities/NPCs/Name.md`
|
||||
2. **Metadata**: Include type, race, class, alignment, organization, location
|
||||
3. **Content Structure**: Appearance, personality, background, stats, connections
|
||||
4. **Linking**: Connect to relevant `[[Organizations]]`, `[[Locations]]`, `[[Arcs]]`
|
||||
|
||||
## Template Structure
|
||||
```markdown
|
||||
---
|
||||
typ: nsc
|
||||
rasse: human
|
||||
klasse: rogue
|
||||
ausrichtung: chaotic_neutral
|
||||
organisation: "Zhentarim"
|
||||
ort: "Eldrin"
|
||||
status: lebendig
|
||||
---
|
||||
|
||||
# NPC Name
|
||||
**Titel**: The Shadow Hand
|
||||
**Aussehen**: Pale, scar across left eye, wears a black cloak
|
||||
|
||||
## Persönlichkeit
|
||||
- **Eigenschaft**: "The ends justify the means."
|
||||
- **Ideal**: "Knowledge is power."
|
||||
- **Bond**: Owes a debt to [[Manshoon]].
|
||||
|
||||
## Hintergrund
|
||||
- Former [[Order of the Gauntlet]] scribe
|
||||
- Recruited by [[Thalric the Spy]] after the [[Fall of Eldrin]]
|
||||
|
||||
## Werte
|
||||
- **KR**: 5 (use [[Stat Block]] for mechanics)
|
||||
- **Fähigkeiten**: Shadow Step (teleport between shadows)
|
||||
|
||||
## Verbindungen
|
||||
- **Handlungsbögen**: [[The Shadow War]]
|
||||
- **Orte**: [[Eldrin]], [[Underdark]]
|
||||
- **Gegenstände**: [[Amulet of the Eclipse]]
|
||||
- **Ereignisse**: [[Session 12#Veylin's Betrayal]]
|
||||
```
|
||||
|
||||
## Best Practices
|
||||
- Use short, descriptive filenames (e.g., `Veylin.md` not `Veylin the Shadow Hand.md`)
|
||||
- Include mechanical stats in separate stat block files if detailed
|
||||
- Always link to related organizations, locations, and story elements
|
||||
- Use tags for cross-cutting themes (e.g., `#faction/zhentarim`, `#role/spy`)
|
||||
- Group related NPCs in subdirectories by location or faction if needed
|
||||
@@ -0,0 +1,68 @@
|
||||
---
|
||||
name: dnd-quest-designer
|
||||
description: Design DnD quests, story arcs, and adventures with phases, hooks, and connections to your campaign world
|
||||
license: MIT
|
||||
compatibility: opencode
|
||||
metadata:
|
||||
audience: dungeon-masters
|
||||
workflow: quest-design
|
||||
vault-type: dnd-campaign
|
||||
---
|
||||
|
||||
## What I Do
|
||||
- Help create structured story arcs with phases and key entities
|
||||
- Assist in developing quest hooks, objectives, and rewards
|
||||
- Generate adventure outlines with encounters and story beats
|
||||
- Link quests to relevant NPCs, locations, items, and organizations
|
||||
- Maintain organized story directory structure
|
||||
|
||||
## When to Use Me
|
||||
Use this skill when:
|
||||
- Creating new story arcs or quests
|
||||
- Developing existing arcs with more depth and structure
|
||||
- Organizing quests by campaign, region, or theme
|
||||
- Linking quests to campaign world elements
|
||||
- Generating adventure hooks and plot twists
|
||||
|
||||
## Workflow Integration
|
||||
1. **Arc Creation**: Create files in `03-Story/Arcs/Name.md`
|
||||
2. **History**: Place completed arcs in `03-Story/History/`
|
||||
3. **Events**: Create key events in `03-Story/Events/Name.md`
|
||||
4. **Metadata**: Include status, sessions, NPCs, locations
|
||||
|
||||
## Template Structure
|
||||
```markdown
|
||||
---
|
||||
typ: arc
|
||||
status: active
|
||||
sitzungen: [12, 13, 14]
|
||||
nscs: ["Veylin", "Thalric"]
|
||||
orte: ["Eldrin", "Underdark"]
|
||||
---
|
||||
|
||||
# Arc Name
|
||||
**Übersicht**: The [[Cult of the Eclipse]] seeks to plunge the [[Sword Coast]] into eternal night.
|
||||
|
||||
## Phasen
|
||||
1. **Infiltration**: [[Veylin]] steals the [[Amulet of the Eclipse]] ([[Session 12]])
|
||||
2. **Unleashing**: Cult performs the [[Ritual of the Black Sun]] in the [[Underdark]]
|
||||
|
||||
## Wichtige NSCs
|
||||
- [[Veylin]]: Traitorous mage
|
||||
- [[Thalric the Spy]]: Zhentarim agent tracking the cult
|
||||
|
||||
## Verbindungen
|
||||
- **Ereignisse**: [[Fall of Eldrin]], [[Ritual of the Black Sun]]
|
||||
- **Gegenstände**: [[Amulet of the Eclipse]]
|
||||
- **Orte**: [[Eldrin]], [[Underdark]]
|
||||
- **Organisationen**: [[Cult of the Eclipse]], [[Zhentarim]]
|
||||
```
|
||||
|
||||
## Best Practices
|
||||
- Use clear, descriptive arc names
|
||||
- Break arcs into logical phases or acts
|
||||
- Link to all relevant world elements
|
||||
- Include potential outcomes and consequences
|
||||
- Use tags for arc themes (e.g., `#arc/infiltration`, `#arc/epic`)
|
||||
- Move completed arcs to History directory
|
||||
- Include estimated session count and level range
|
||||
@@ -0,0 +1,59 @@
|
||||
---
|
||||
name: dnd-session-manager
|
||||
description: Manage DnD session notes for the Morgendämmerung campaign - create session reports from prep plus raw notes, and prepare the next session. German content, heavy wiki linking.
|
||||
license: MIT
|
||||
compatibility: opencode
|
||||
metadata:
|
||||
audience: dungeon-masters
|
||||
workflow: session-management
|
||||
vault-type: dnd-campaign
|
||||
---
|
||||
|
||||
## Was ich tue
|
||||
- Aus Session-Prep + rohen Notizen einen **Sitzungsbericht** erstellen.
|
||||
- Die **nächste Session** vorbereiten (Hooks, Szenen, NSCs, Monster, Items).
|
||||
- Session-Dateien chronologisch in `01-Sessions/Episode XX.md` pflegen.
|
||||
- Inhalte mit NSCs, Orten, Quests, Arcs, Items und Ereignissen verlinken.
|
||||
|
||||
## Wann du mich brauchst
|
||||
- Nach einer Session: rohe Notizen aus `00-Inbox/` (Datum im Dateinamen oder Inhalt) verarbeiten.
|
||||
- Vor einer Session: Prep für die nächste Episode anlegen.
|
||||
- Session-Zusammenfassungen für Spieler erzeugen.
|
||||
|
||||
## Sprache & Verlinkung
|
||||
- **Alles im Vault auf Deutsch** (siehe [[AGENTS]]).
|
||||
- So viele sinnvolle `[[Wiki-Links]]` wie möglich setzen.
|
||||
|
||||
## Ablauf
|
||||
|
||||
### 1. Sitzungsbericht
|
||||
- Prep (`01-Sessions/Episode XX.md`) + Notizen aus `00-Inbox/` kombinieren.
|
||||
- Im Prep die Sektion `## Sitzungsbericht` ergänzen: was ist tatsächlich passiert,
|
||||
chronologisch, mit Links zu [[Orten]], [[NSCs]], [[Quests]], [[Ereignissen]].
|
||||
- Offene Enden, neue Hinweise und Entscheidungen markieren.
|
||||
- Die rohe Notiz danach archivieren (nach `08-Archiv/`) — vor dem Entfernen Nutzer fragen.
|
||||
|
||||
### 2. Nächste Session vorbereiten
|
||||
- Neue Datei `01-Sessions/Episode XX+1.md` nach `Templates/session-template.md`.
|
||||
- `dnd_session_date` und deutsche `summary` setzen.
|
||||
- Abschnitte füllen: Review the Characters, Strong Start, Scenes, Secrets, NPCs,
|
||||
Monster (`[[07-Compendium/bestiary/...]]`), Magic Items.
|
||||
- Alles mit aktiven Quests/Arcs aus `03-Story/` verknüpfen.
|
||||
|
||||
## Vorlage (verbindlich)
|
||||
Verwende `Templates/session-template.md` mit Frontmatter:
|
||||
```markdown
|
||||
---
|
||||
type: session-notes
|
||||
tags: [dnd, session-notes]
|
||||
dnd_session_date: "<YYYY-MM-DD>"
|
||||
summary: ""
|
||||
campaign: Morgendämmerung
|
||||
---
|
||||
```
|
||||
|
||||
## Best Practices
|
||||
- Session-Zusammenfassungen kurz halten (3–5 Stichpunkte).
|
||||
- Monster und Zauber als Links ins `07-Compendium/`.
|
||||
- Versteckte SL-Infos mit Spoiler-Syntax (`> !`) auszeichnen.
|
||||
- NSCs, Orte und Quests immer verlinken.
|
||||
@@ -0,0 +1,97 @@
|
||||
---
|
||||
name: dnd-worldbuilder
|
||||
description: Build and manage DnD world lore, organizations, history, and campaign setting elements
|
||||
license: MIT
|
||||
compatibility: opencode
|
||||
metadata:
|
||||
audience: dungeon-masters
|
||||
workflow: worldbuilding
|
||||
vault-type: dnd-campaign
|
||||
---
|
||||
|
||||
## What I Do
|
||||
- Help create comprehensive world lore and campaign setting elements
|
||||
- Assist in developing organizations, factions, and political structures
|
||||
- Generate historical timelines and world events
|
||||
- Link world elements to locations, NPCs, and story arcs
|
||||
- Maintain organized worldbuilding directory structure
|
||||
|
||||
## When to Use Me
|
||||
Use this skill when:
|
||||
- Creating new organizations, factions, or political entities
|
||||
- Developing world history and timelines
|
||||
- Building campaign setting elements and lore
|
||||
- Linking world elements to campaign content
|
||||
- Generating political maps and relationship networks
|
||||
|
||||
## Workflow Integration
|
||||
1. **Organizations**: Create files in `04-Entities/Organizations/Name.md`
|
||||
2. **History**: Place historical content in `03-Story/History/`
|
||||
3. **World Lore**: Use `02-World/` for geographical and cultural elements
|
||||
4. **Connections**: Link to relevant NPCs, locations, and story arcs
|
||||
|
||||
## Organization Template
|
||||
```markdown
|
||||
---
|
||||
typ: organisation
|
||||
ausrichtung: lawful_evil
|
||||
führer: "Thalric the Spy"
|
||||
mitglieder: ["Veylin", "Captain Dain"]
|
||||
hq: "Eldrin Docks"
|
||||
ziele: ["Control the Underdark trade", "Acquire the Amulet of the Eclipse"]
|
||||
---
|
||||
|
||||
# Organization Name
|
||||
**Übersicht**: Mercantile syndicate with a dark underbelly.
|
||||
|
||||
## Hierarchie
|
||||
- **Führer**: [[Thalric the Spy]]
|
||||
- **Mitglieder**: [[Veylin]] (infiltrator), [[Captain Dain]] (enforcer)
|
||||
|
||||
## Ziele
|
||||
- Monopolize [[Underdark]] trade routes
|
||||
- Sabotage the [[Order of the Gauntlet]]
|
||||
|
||||
## Geheimnisse
|
||||
- [[Thalric the Spy]] is actually a double agent for [[Manshoon]]
|
||||
|
||||
## Verbindungen
|
||||
- **Handlungsbögen**: [[The Shadow War]]
|
||||
- **Orte**: [[Eldrin Docks]]
|
||||
- **NSCs**: [[Veylin]], [[Captain Dain]]
|
||||
```
|
||||
|
||||
## Worldbuilding Template
|
||||
```markdown
|
||||
---
|
||||
typ: lore
|
||||
kategorie: history
|
||||
zeitraum: "Year 0-100"
|
||||
verbindungen: ["Bruch des Arkanen Geflechts", "Zirkel der Ordnung"]
|
||||
---
|
||||
|
||||
# Historical Event
|
||||
**Zeitraum**: Year 0-100
|
||||
|
||||
## Ereignisse
|
||||
- **Jahr 0**: Der Bruch des Arkanen Geflechts
|
||||
- **Jahr 15**: Gründung des Zirkels
|
||||
- **Jahr 25**: Erweiterung des Zirkels
|
||||
|
||||
## Auswirkungen
|
||||
- Formation of various organizations
|
||||
- Establishment of new power structures
|
||||
|
||||
## Verbindungen
|
||||
- **Organisationen**: [[Zirkel der Ordnung]], [[Garde der Gerechtigkeit]]
|
||||
- **NSCs**: [[Founding Members]]
|
||||
- **Orte**: [[Eldrin]], [[Sword Coast]]
|
||||
```
|
||||
|
||||
## Best Practices
|
||||
- Use clear, descriptive names for organizations and lore elements
|
||||
- Include founding dates, leaders, and key members
|
||||
- Link to all relevant NPCs, locations, and story elements
|
||||
- Use tags for categorization (e.g., `#org/guild`, `#org/cult`, `#lore/history`)
|
||||
- Maintain consistent naming conventions
|
||||
- Include goals, secrets, and current status
|
||||
Reference in New Issue
Block a user