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name: dnd-item-crafter
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description: Create and manage DnD magic items, gear, and loot with mechanics, history, and connections to your campaign
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license: MIT
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compatibility: opencode
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metadata:
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audience: dungeon-masters
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workflow: item-management
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vault-type: dnd-campaign
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---
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## What I Do
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- Help create detailed item descriptions with mechanics and flavor text
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- Assist in developing item history, ownership, and campaign significance
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- Generate magic item effects, curses, and special abilities
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- Link items to relevant NPCs, locations, arcs, and events
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- Maintain organized item directory structure
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## When to Use Me
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Use this skill when:
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- Creating new magic items or mundane gear
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- Developing existing items with more depth and connections
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- Organizing items by type, rarity, or location
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- Linking items to story arcs and campaign events
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- Generating loot tables and treasure hoards
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## Workflow Integration
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1. **Item Creation**: Create files in `02-World/Items/Name.md`
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2. **Categories**: Use subdirectories for item types if needed
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3. **Metadata**: Include type, rarity, attunement, current location
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4. **Images**: Store item images in `06-Assets/Images/Items/`
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## Template Structure
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```markdown
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---
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typ: magic_item
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seltenheit: legendary
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attunierung: true
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ort: ["Eldrin Temple", "Veylin"]
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---
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# Item Name
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**Beschreibung**: A black opal pendant that absorbs sunlight. Grants darkness 1/day.
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## Geschichte
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- Created by [[Cult of the Eclipse]] during the [[Fall of Eldrin]]
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- Stolen by [[Veylin]] in [[Session 12]]
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## Mechanik
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- **Effekt**: As an action, create a 20-ft radius darkness (no concentration)
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- **Fluch**: If attuned for >24h, the wearer's shadow gains sentience
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## Verbindungen
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- **Handlungsbögen**: [[The Shadow War#The Amulet's Power]]
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- **NSCs**: [[Veylin]], [[Captain Dain]] (wants it)
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- **Orte**: [[Eldrin Temple]]
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- **Ereignisse**: [[Session 12#Veylin's Betrayal]]
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```
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## Best Practices
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- Use short, descriptive filenames (e.g., `Amulet of the Eclipse.md`)
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- Include mechanical stats and effects clearly
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- Link to all relevant NPCs, locations, and story elements
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- Use tags for item categories (e.g., `#item/legendary`, `#item/cursed`)
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- Group related items by campaign or story arc
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- Include crafting requirements for homebrew items
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