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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/size/medium
- monster/type/beast
aliases: ["Ape"]
---
# Ape
*Source: SRD / Basic Rules*
```ad-statblock
title: Ape
![](compendium/bestiary/beast/token/ape.png#token)
*Medium beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 19 (`3d8 + 6`)
- **Speed** 30 ft., climb 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)|14 (+2)|14 (+2)| 6 (-2)|12 (+1)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Athletics +5, Perception +3
- **Senses** passive Perception 13
- **Languages** —
- **Challenge** 1/2
## Actions
***Multiattack.*** The ape makes two fist attacks.
***Fist.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) bludgeoning damage.
***Rock.*** *Ranged Weapon Attack:* +5 to hit, range 25/50 ft., one target. *Hit:* 6 (`1d6 + 3`) bludgeoning damage.
```
^statblock
## Environment
forest
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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/grassland
- monster/environment/hill
- monster/size/large
- monster/type/beast
aliases: ["Axe Beak"]
---
# Axe Beak
*Source: SRD / Basic Rules*
```ad-statblock
title: Axe Beak
![](compendium/bestiary/beast/token/axe-beak.png#token)
*Large beast, Unaligned*
- **Armor Class** 11
- **Hit Points** 19 (`3d10 + 3`)
- **Speed** 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|14 (+2)|12 (+1)|12 (+1)| 2 (-4)|10 (+0)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 10
- **Languages** —
- **Challenge** 1/4
## Actions
***Beak.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (`1d8 + 2`) slashing damage.
```
^statblock
## Environment
grassland, hill
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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/environment/hill
- monster/size/small
- monster/type/beast
aliases: ["Baboon"]
---
# Baboon
*Source: SRD / Basic Rules*
```ad-statblock
title: Baboon
![](compendium/bestiary/beast/token/baboon.png#token)
*Small beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 3 (`1d6`)
- **Speed** 30 ft., climb 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 8 (-1)|14 (+2)|11 (+0)| 4 (-3)|12 (+1)| 6 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 11
- **Languages** —
- **Challenge** 0
## Traits
***Pack Tactics.*** The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).
## Actions
***Bite.*** *Melee Weapon Attack:* +1 to hit, reach 5 ft., one target. *Hit:* 1 (`1d4 - 1`) piercing damage.
```
^statblock
## Environment
forest, hill
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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/size/tiny
- monster/type/beast
aliases: ["Badger"]
---
# Badger
*Source: SRD / Basic Rules*
```ad-statblock
title: Badger
![](compendium/bestiary/beast/token/badger.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 10
- **Hit Points** 3 (`1d4 + 1`)
- **Speed** 20 ft., burrow 5 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 4 (-3)|11 (+0)|12 (+1)| 2 (-4)|12 (+1)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 30 ft., passive Perception 11
- **Languages** —
- **Challenge** 0
## Traits
***Keen Smell.*** The badger has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell.
## Actions
***Bite.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage.
```
^statblock
## Environment
forest
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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/size/tiny
- monster/type/beast
aliases: ["Bat"]
---
# Bat
*Source: SRD / Basic Rules*
```ad-statblock
title: Bat
![](compendium/bestiary/beast/token/bat.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 1 (`1d4 - 1`)
- **Speed** 5 ft., fly 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 2 (-4)|15 (+2)| 8 (-1)| 2 (-4)|12 (+1)| 4 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** blindsight 60 ft., passive Perception 11
- **Languages** —
- **Challenge** 0
## Traits
***Echolocation.*** The bat can't use its blindsight while [deafened](rules/conditions.md#deafened).
***Keen Hearing.*** The bat has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing.
## Actions
***Bite.*** *Melee Weapon Attack:* +0 to hit, reach 5 ft., one creature. *Hit:* 1 piercing damage.
```
^statblock
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---
obsidianUIMode: preview
cssclasses: json5e-note
---
# Index of Beast
- [Ape](07-Compendium/bestiary/beast/ape.md)
- [Axe Beak](07-Compendium/bestiary/beast/axe-beak.md)
- [Baboon](07-Compendium/bestiary/beast/baboon.md)
- [Badger](07-Compendium/bestiary/beast/badger.md)
- [Bat](07-Compendium/bestiary/beast/bat.md)
- [Black Bear](07-Compendium/bestiary/beast/black-bear.md)
- [Blood Hawk](07-Compendium/bestiary/beast/blood-hawk.md)
- [Boar](07-Compendium/bestiary/beast/boar.md)
- [Brown Bear](07-Compendium/bestiary/beast/brown-bear.md)
- [Camel](07-Compendium/bestiary/beast/camel.md)
- [Cat](07-Compendium/bestiary/beast/cat.md)
- [Constrictor Snake](07-Compendium/bestiary/beast/constrictor-snake.md)
- [Crab](07-Compendium/bestiary/beast/crab.md)
- [Crocodile](07-Compendium/bestiary/beast/crocodile.md)
- [Deer](07-Compendium/bestiary/beast/deer.md)
- [Dire Wolf](07-Compendium/bestiary/beast/dire-wolf.md)
- [Draft Horse](07-Compendium/bestiary/beast/draft-horse.md)
- [Eagle](07-Compendium/bestiary/beast/eagle.md)
- [Elephant](07-Compendium/bestiary/beast/elephant.md)
- [Elk](07-Compendium/bestiary/beast/elk.md)
- [Flying Snake](07-Compendium/bestiary/beast/flying-snake.md)
- [Frog](07-Compendium/bestiary/beast/frog.md)
- [Giant Ape](07-Compendium/bestiary/beast/giant-ape.md)
- [Giant Badger](07-Compendium/bestiary/beast/giant-badger.md)
- [Giant Bat](07-Compendium/bestiary/beast/giant-bat.md)
- [Giant Boar](07-Compendium/bestiary/beast/giant-boar.md)
- [Giant Centipede](07-Compendium/bestiary/beast/giant-centipede.md)
- [Giant Constrictor Snake](07-Compendium/bestiary/beast/giant-constrictor-snake.md)
- [Giant Crab](07-Compendium/bestiary/beast/giant-crab.md)
- [Giant Crocodile](07-Compendium/bestiary/beast/giant-crocodile.md)
- [Giant Eagle](07-Compendium/bestiary/beast/giant-eagle.md)
- [Giant Elk](07-Compendium/bestiary/beast/giant-elk.md)
- [Giant Fire Beetle](07-Compendium/bestiary/beast/giant-fire-beetle.md)
- [Giant Frog](07-Compendium/bestiary/beast/giant-frog.md)
- [Giant Goat](07-Compendium/bestiary/beast/giant-goat.md)
- [Giant Hyena](07-Compendium/bestiary/beast/giant-hyena.md)
- [Giant Lizard](07-Compendium/bestiary/beast/giant-lizard.md)
- [Giant Octopus](07-Compendium/bestiary/beast/giant-octopus.md)
- [Giant Owl](07-Compendium/bestiary/beast/giant-owl.md)
- [Giant Poisonous Snake](07-Compendium/bestiary/beast/giant-poisonous-snake.md)
- [Giant Rat](07-Compendium/bestiary/beast/giant-rat.md)
- [Giant Scorpion](07-Compendium/bestiary/beast/giant-scorpion.md)
- [Giant Sea Horse](07-Compendium/bestiary/beast/giant-sea-horse.md)
- [Giant Shark](07-Compendium/bestiary/beast/giant-shark.md)
- [Giant Spider](07-Compendium/bestiary/beast/giant-spider.md)
- [Giant Toad](07-Compendium/bestiary/beast/giant-toad.md)
- [Giant Vulture](07-Compendium/bestiary/beast/giant-vulture.md)
- [Giant Wasp](07-Compendium/bestiary/beast/giant-wasp.md)
- [Giant Weasel](07-Compendium/bestiary/beast/giant-weasel.md)
- [Giant Wolf Spider](07-Compendium/bestiary/beast/giant-wolf-spider.md)
- [Goat](07-Compendium/bestiary/beast/goat.md)
- [Hawk](07-Compendium/bestiary/beast/hawk.md)
- [Hunter Shark](07-Compendium/bestiary/beast/hunter-shark.md)
- [Hyena](07-Compendium/bestiary/beast/hyena.md)
- [Jackal](07-Compendium/bestiary/beast/jackal.md)
- [Killer Whale](07-Compendium/bestiary/beast/killer-whale.md)
- [Lion](07-Compendium/bestiary/beast/lion.md)
- [Lizard](07-Compendium/bestiary/beast/lizard.md)
- [Mammoth](07-Compendium/bestiary/beast/mammoth.md)
- [Mastiff](07-Compendium/bestiary/beast/mastiff.md)
- [Mule](07-Compendium/bestiary/beast/mule.md)
- [Octopus](07-Compendium/bestiary/beast/octopus.md)
- [Owl](07-Compendium/bestiary/beast/owl.md)
- [Panther](07-Compendium/bestiary/beast/panther.md)
- [Plesiosaurus](07-Compendium/bestiary/beast/plesiosaurus.md)
- [Poisonous Snake](07-Compendium/bestiary/beast/poisonous-snake.md)
- [Polar Bear](07-Compendium/bestiary/beast/polar-bear.md)
- [Pony](07-Compendium/bestiary/beast/pony.md)
- [Quipper](07-Compendium/bestiary/beast/quipper.md)
- [Rat](07-Compendium/bestiary/beast/rat.md)
- [Raven](07-Compendium/bestiary/beast/raven.md)
- [Reef Shark](07-Compendium/bestiary/beast/reef-shark.md)
- [Rhinoceros](07-Compendium/bestiary/beast/rhinoceros.md)
- [Riding Horse](07-Compendium/bestiary/beast/riding-horse.md)
- [Saber-Toothed Tiger](07-Compendium/bestiary/beast/saber-toothed-tiger.md)
- [Scorpion](07-Compendium/bestiary/beast/scorpion.md)
- [Sea Horse](07-Compendium/bestiary/beast/sea-horse.md)
- [Spider](07-Compendium/bestiary/beast/spider.md)
- [Stirge](07-Compendium/bestiary/beast/stirge.md)
- [Swarm of Bats](07-Compendium/bestiary/beast/swarm-of-bats.md)
- [Swarm of Beetles](07-Compendium/bestiary/beast/swarm-of-beetles.md)
- [Swarm of Centipedes](07-Compendium/bestiary/beast/swarm-of-centipedes.md)
- [Swarm of Insects](07-Compendium/bestiary/beast/swarm-of-insects.md)
- [Swarm of Poisonous Snakes](07-Compendium/bestiary/beast/swarm-of-poisonous-snakes.md)
- [Swarm of Quippers](07-Compendium/bestiary/beast/swarm-of-quippers.md)
- [Swarm of Rats](07-Compendium/bestiary/beast/swarm-of-rats.md)
- [Swarm of Ravens](07-Compendium/bestiary/beast/swarm-of-ravens.md)
- [Swarm of Spiders](07-Compendium/bestiary/beast/swarm-of-spiders.md)
- [Swarm of Wasps](07-Compendium/bestiary/beast/swarm-of-wasps.md)
- [Tiger](07-Compendium/bestiary/beast/tiger.md)
- [Triceratops](07-Compendium/bestiary/beast/triceratops.md)
- [Tyrannosaurus Rex](07-Compendium/bestiary/beast/tyrannosaurus-rex.md)
- [Vulture](07-Compendium/bestiary/beast/vulture.md)
- [Warhorse](07-Compendium/bestiary/beast/warhorse.md)
- [Weasel](07-Compendium/bestiary/beast/weasel.md)
- [Wolf](07-Compendium/bestiary/beast/wolf.md)
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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/size/medium
- monster/type/beast
aliases: ["Black Bear"]
---
# Black Bear
*Source: SRD / Basic Rules*
```ad-statblock
title: Black Bear
![](compendium/bestiary/beast/token/black-bear.png#token)
*Medium beast, Unaligned*
- **Armor Class** 11 (natural armor)
- **Hit Points** 19 (`3d8 + 6`)
- **Speed** 40 ft., climb 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|15 (+2)|10 (+0)|14 (+2)| 2 (-4)|12 (+1)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +3
- **Senses** passive Perception 13
- **Languages** —
- **Challenge** 1/2
## Traits
***Keen Smell.*** The bear has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell.
## Actions
***Multiattack.*** The bear makes two attacks: one with its bite and one with its claws.
***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
***Claws.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (`2d4 + 2`) slashing damage.
```
^statblock
## Environment
forest
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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/arctic
- monster/environment/coastal
- monster/environment/forest
- monster/environment/grassland
- monster/environment/hill
- monster/environment/mountain
- monster/size/small
- monster/type/beast
aliases: ["Blood Hawk"]
---
# Blood Hawk
*Source: SRD / Basic Rules*
```ad-statblock
title: Blood Hawk
![](compendium/bestiary/beast/token/blood-hawk.png#token)
*Small beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 7 (`2d6`)
- **Speed** 10 ft., fly 60 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 6 (-2)|14 (+2)|10 (+0)| 3 (-4)|14 (+2)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +4
- **Senses** passive Perception 14
- **Languages** —
- **Challenge** 1/8
## Traits
***Keen Sight.*** The hawk has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight.
***Pack Tactics.*** The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).
## Actions
***Beak.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (`1d4 + 2`) piercing damage.
```
^statblock
## Environment
mountain, grassland, forest, hill, coastal, arctic
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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/environment/grassland
- monster/environment/hill
- monster/size/medium
- monster/type/beast
aliases: ["Boar"]
---
# Boar
*Source: SRD / Basic Rules*
```ad-statblock
title: Boar
![](compendium/bestiary/beast/token/boar.png#token)
*Medium beast, Unaligned*
- **Armor Class** 11 (natural armor)
- **Hit Points** 11 (`2d8 + 2`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|13 (+1)|11 (+0)|12 (+1)| 2 (-4)| 9 (-1)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 9
- **Languages** —
- **Challenge** 1/4
## Traits
***Charge.*** If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (`1d6`) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
***Relentless (Recharges after a Short or Long Rest).*** If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
## Actions
***Tusk.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) slashing damage.
```
^statblock
## Environment
grassland, forest, hill
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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/arctic
- monster/environment/forest
- monster/environment/hill
- monster/size/large
- monster/type/beast
aliases: ["Brown Bear"]
---
# Brown Bear
*Source: SRD / Basic Rules*
```ad-statblock
title: Brown Bear
![](compendium/bestiary/beast/token/brown-bear.png#token)
*Large beast, Unaligned*
- **Armor Class** 11 (natural armor)
- **Hit Points** 34 (`4d10 + 12`)
- **Speed** 40 ft., climb 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|19 (+4)|10 (+0)|16 (+3)| 2 (-4)|13 (+1)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +3
- **Senses** passive Perception 13
- **Languages** —
- **Challenge** 1
## Traits
***Keen Smell.*** The bear has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell.
## Actions
***Multiattack.*** The bear makes two attacks: one with its bite and one with its claws.
***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 8 (`1d8 + 4`) piercing damage.
***Claws.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 11 (`2d6 + 4`) slashing damage.
```
^statblock
## Environment
forest, hill, arctic
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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/size/large
- monster/type/beast
aliases: ["Camel"]
---
# Camel
*Source: SRD / Basic Rules*
```ad-statblock
title: Camel
![](compendium/bestiary/beast/token/camel.png#token)
*Large beast, Unaligned*
- **Armor Class** 9
- **Hit Points** 15 (`2d10 + 4`)
- **Speed** 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)| 8 (-1)|14 (+2)| 2 (-4)| 8 (-1)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 9
- **Languages** —
- **Challenge** 1/8
## Actions
***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 2 (`1d4`) bludgeoning damage.
```
^statblock
## Environment
desert
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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/environment/forest
- monster/environment/grassland
- monster/environment/urban
- monster/size/tiny
- monster/type/beast
aliases: ["Cat"]
---
# Cat
*Source: SRD / Basic Rules*
```ad-statblock
title: Cat
![](compendium/bestiary/beast/token/cat.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 2 (`1d4`)
- **Speed** 40 ft., climb 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 3 (-4)|15 (+2)|10 (+0)| 3 (-4)|12 (+1)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +3, Stealth +4
- **Senses** passive Perception 13
- **Languages** —
- **Challenge** 0
## Traits
***Keen Smell.*** The cat has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell.
## Actions
***Claws.*** *Melee Weapon Attack:* +0 to hit, reach 5 ft., one target. *Hit:* 1 slashing damage.
```
^statblock
## Environment
grassland, forest, urban, desert
@@ -0,0 +1,48 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/environment/forest
- monster/environment/swamp
- monster/environment/underwater
- monster/size/large
- monster/type/beast
aliases: ["Constrictor Snake"]
---
# Constrictor Snake
*Source: SRD / Basic Rules*
```ad-statblock
title: Constrictor Snake
![](compendium/bestiary/beast/token/constrictor-snake.png#token)
*Large beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 13 (`2d10 + 2`)
- **Speed** 30 ft., swim 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|15 (+2)|14 (+2)|12 (+1)| 1 (-5)|10 (+0)| 3 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** blindsight 10 ft., passive Perception 10
- **Languages** —
- **Challenge** 1/4
## Actions
***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 5 (`1d6 + 2`) piercing damage.
***Constrict.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 6 (`1d8 + 2`) bludgeoning damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 14). Until this grapple ends, the creature is [restrained](rules/conditions.md#restrained), and the snake can't constrict another target.
```
^statblock
## Environment
underwater, forest, swamp, desert
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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/coastal
- monster/size/tiny
- monster/type/beast
aliases: ["Crab"]
---
# Crab
*Source: SRD / Basic Rules*
```ad-statblock
title: Crab
![](compendium/bestiary/beast/token/crab.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 11 (natural armor)
- **Hit Points** 2 (`1d4`)
- **Speed** 20 ft., swim 20 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 2 (-4)|11 (+0)|10 (+0)| 1 (-5)| 8 (-1)| 2 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Stealth +2
- **Senses** blindsight 30 ft., passive Perception 9
- **Languages** —
- **Challenge** 0
## Traits
***Amphibious.*** The crab can breathe air and water.
## Actions
***Claw.*** *Melee Weapon Attack:* +0 to hit, reach 5 ft., one target. *Hit:* 1 bludgeoning damage.
```
^statblock
## Environment
coastal
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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/swamp
- monster/environment/urban
- monster/size/large
- monster/type/beast
aliases: ["Crocodile"]
---
# Crocodile
*Source: SRD / Basic Rules*
```ad-statblock
title: Crocodile
![](compendium/bestiary/beast/token/crocodile.png#token)
*Large beast, Unaligned*
- **Armor Class** 12 (natural armor)
- **Hit Points** 19 (`3d10 + 3`)
- **Speed** 20 ft., swim 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|15 (+2)|10 (+0)|13 (+1)| 2 (-4)|10 (+0)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Stealth +2
- **Senses** passive Perception 10
- **Languages** —
- **Challenge** 1/2
## Traits
***Hold Breath.*** The crocodile can hold its breath for 15 minutes.
## Actions
***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 7 (`1d10 + 2`) piercing damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 12). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained), and the crocodile can't bite another target
```
^statblock
## Environment
swamp, urban
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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/environment/grassland
- monster/size/medium
- monster/type/beast
aliases: ["Deer"]
---
# Deer
*Source: SRD / Basic Rules*
```ad-statblock
title: Deer
![](compendium/bestiary/beast/token/deer.png#token)
*Medium beast, Unaligned*
- **Armor Class** 13
- **Hit Points** 4 (`1d8`)
- **Speed** 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|11 (+0)|16 (+3)|11 (+0)| 2 (-4)|14 (+2)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 12
- **Languages** —
- **Challenge** 0
## Actions
***Bite.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 2 (`1d4`) piercing damage.
```
^statblock
## Environment
grassland, forest
+50
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@@ -0,0 +1,50 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/environment/hill
- monster/size/large
- monster/type/beast
aliases: ["Dire Wolf"]
---
# Dire Wolf
*Source: SRD / Basic Rules*
```ad-statblock
title: Dire Wolf
![](compendium/bestiary/beast/token/dire-wolf.png#token)
*Large beast, Unaligned*
- **Armor Class** 14 (natural armor)
- **Hit Points** 37 (`5d10 + 10`)
- **Speed** 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|17 (+3)|15 (+2)|15 (+2)| 3 (-4)|12 (+1)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +3, Stealth +4
- **Senses** passive Perception 13
- **Languages** —
- **Challenge** 1
## Traits
***Keen Hearing and Smell.*** The wolf has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or smell.
***Pack Tactics.*** The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).
## Actions
***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
```
^statblock
## Environment
forest, hill
@@ -0,0 +1,43 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/urban
- monster/size/large
- monster/type/beast
aliases: ["Draft Horse"]
---
# Draft Horse
*Source: SRD / Basic Rules*
```ad-statblock
title: Draft Horse
![](compendium/bestiary/beast/token/draft-horse.png#token)
*Large beast, Unaligned*
- **Armor Class** 10
- **Hit Points** 19 (`3d10 + 3`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)|10 (+0)|12 (+1)| 2 (-4)|11 (+0)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 10
- **Languages** —
- **Challenge** 1/4
## Actions
***Hooves.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 9 (`2d4 + 4`) bludgeoning damage.
```
^statblock
## Environment
urban
+50
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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/coastal
- monster/environment/grassland
- monster/environment/hill
- monster/environment/mountain
- monster/size/small
- monster/type/beast
aliases: ["Eagle"]
---
# Eagle
*Source: SRD / Basic Rules*
```ad-statblock
title: Eagle
![](compendium/bestiary/beast/token/eagle.png#token)
*Small beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 3 (`1d6`)
- **Speed** 10 ft., fly 60 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 6 (-2)|15 (+2)|10 (+0)| 2 (-4)|14 (+2)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +4
- **Senses** passive Perception 14
- **Languages** —
- **Challenge** 0
## Traits
***Keen Sight.*** The eagle has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight.
## Actions
***Talons.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (`1d4 + 2`) slashing damage.
```
^statblock
## Environment
mountain, grassland, hill, coastal
+49
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@@ -0,0 +1,49 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/grassland
- monster/size/huge
- monster/type/beast
aliases: ["Elephant"]
---
# Elephant
*Source: SRD / Basic Rules*
```ad-statblock
title: Elephant
![](compendium/bestiary/beast/token/elephant.png#token)
*Huge beast, Unaligned*
- **Armor Class** 12 (natural armor)
- **Hit Points** 76 (`8d12 + 24`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|22 (+6)| 9 (-1)|17 (+3)| 3 (-4)|11 (+0)| 6 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 10
- **Languages** —
- **Challenge** 4
## Traits
***Trampling Charge.*** If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked [prone](rules/conditions.md#prone). If the target is [prone](rules/conditions.md#prone), the elephant can make one stomp attack against it as a bonus action.
## Actions
***Gore.*** *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 19 (`3d8 + 6`) piercing damage.
***Stomp.*** *Melee Weapon Attack:* +8 to hit, reach 5 ft., one [prone](rules/conditions.md#prone) creature. *Hit:* 22 (`3d10 + 6`) bludgeoning damage.
```
^statblock
## Environment
grassland
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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/environment/grassland
- monster/environment/hill
- monster/size/large
- monster/type/beast
aliases: ["Elk"]
---
# Elk
*Source: SRD / Basic Rules*
```ad-statblock
title: Elk
![](compendium/bestiary/beast/token/elk.png#token)
*Large beast, Unaligned*
- **Armor Class** 10
- **Hit Points** 13 (`2d10 + 2`)
- **Speed** 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)|10 (+0)|12 (+1)| 2 (-4)|10 (+0)| 6 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 10
- **Languages** —
- **Challenge** 1/4
## Traits
***Charge.*** If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (`2d6`) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
## Actions
***Ram.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) bludgeoning damage.
***Hooves.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one [prone](rules/conditions.md#prone) creature. *Hit:* 8 (`2d4 + 3`) bludgeoning damage.
```
^statblock
## Environment
grassland, forest, hill
@@ -0,0 +1,50 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/environment/forest
- monster/environment/grassland
- monster/environment/urban
- monster/size/tiny
- monster/type/beast
aliases: ["Flying Snake"]
---
# Flying Snake
*Source: SRD / Basic Rules*
```ad-statblock
title: Flying Snake
![](compendium/bestiary/beast/token/flying-snake.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 14
- **Hit Points** 5 (`2d4`)
- **Speed** 30 ft., fly 60 ft., swim 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 4 (-3)|18 (+4)|11 (+0)| 2 (-4)|12 (+1)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** blindsight 10 ft., passive Perception 11
- **Languages** —
- **Challenge** 1/8
## Traits
***Flyby.*** The snake doesn't provoke opportunity attacks when it flies out of an enemy's reach.
## Actions
***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage plus 7 (`3d4`) poison damage.
```
^statblock
## Environment
grassland, forest, urban, desert
+40
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@@ -0,0 +1,40 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/size/tiny
- monster/type/beast
aliases: ["Frog"]
---
# Frog
*Source: SRD / Basic Rules*
```ad-statblock
title: Frog
![](compendium/bestiary/beast/token/frog.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 11
- **Hit Points** 1 (`1d4 - 1`)
- **Speed** 20 ft., swim 20 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 1 (-5)|13 (+1)| 8 (-1)| 1 (-5)| 8 (-1)| 3 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +1, Stealth +3
- **Senses** darkvision 30 ft., passive Perception 11
- **Languages** —
- **Challenge** 0
## Traits
***Amphibious.*** The frog can breathe air and water.
***Standing Leap.*** The frog's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.
```
^statblock
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@@ -0,0 +1,47 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/size/huge
- monster/type/beast
aliases: ["Giant Ape"]
---
# Giant Ape
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Ape
![](compendium/bestiary/beast/token/giant-ape.png#token)
*Huge beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 157 (`15d12 + 60`)
- **Speed** 40 ft., climb 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|23 (+6)|14 (+2)|18 (+4)| 7 (-2)|12 (+1)| 7 (-2)|
- **Proficiency Bonus** +3
- **Saving Throws** ⏤
- **Skills** Athletics +9, Perception +4
- **Senses** passive Perception 14
- **Languages** —
- **Challenge** 7
## Actions
***Multiattack.*** The ape makes two fist attacks.
***Fist.*** *Melee Weapon Attack:* +9 to hit, reach 10 ft., one target. *Hit:* 22 (`3d10 + 6`) bludgeoning damage.
***Rock.*** *Ranged Weapon Attack:* +9 to hit, range 50/100 ft., one target. *Hit:* 30 (`7d6 + 6`) bludgeoning damage.
```
^statblock
## Environment
forest
@@ -0,0 +1,51 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/size/medium
- monster/type/beast
aliases: ["Giant Badger"]
---
# Giant Badger
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Badger
![](compendium/bestiary/beast/token/giant-badger.png#token)
*Medium beast, Unaligned*
- **Armor Class** 10
- **Hit Points** 13 (`2d8 + 4`)
- **Speed** 30 ft., burrow 10 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|13 (+1)|10 (+0)|15 (+2)| 2 (-4)|12 (+1)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 30 ft., passive Perception 11
- **Languages** —
- **Challenge** 1/4
## Traits
***Keen Smell.*** The badger has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell.
## Actions
***Multiattack.*** The badger makes two attacks: one with its bite and one with its claws.
***Bite.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) piercing damage.
***Claws.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 6 (`2d4 + 1`) slashing damage.
```
^statblock
## Environment
forest
+50
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@@ -0,0 +1,50 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/environment/underdark
- monster/size/large
- monster/type/beast
aliases: ["Giant Bat"]
---
# Giant Bat
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Bat
![](compendium/bestiary/beast/token/giant-bat.png#token)
*Large beast, Unaligned*
- **Armor Class** 13
- **Hit Points** 22 (`4d10`)
- **Speed** 10 ft., fly 60 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|15 (+2)|16 (+3)|11 (+0)| 2 (-4)|12 (+1)| 6 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** blindsight 60 ft., passive Perception 11
- **Languages** —
- **Challenge** 1/4
## Traits
***Echolocation.*** The bat can't use its blindsight while [deafened](rules/conditions.md#deafened).
***Keen Hearing.*** The bat has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing.
## Actions
***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 5 (`1d6 + 2`) piercing damage.
```
^statblock
## Environment
underdark, forest
@@ -0,0 +1,51 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/environment/grassland
- monster/environment/hill
- monster/size/large
- monster/type/beast
aliases: ["Giant Boar"]
---
# Giant Boar
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Boar
![](compendium/bestiary/beast/token/giant-boar.png#token)
*Large beast, Unaligned*
- **Armor Class** 12 (natural armor)
- **Hit Points** 42 (`5d10 + 15`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|17 (+3)|10 (+0)|16 (+3)| 2 (-4)| 7 (-2)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 8
- **Languages** —
- **Challenge** 2
## Traits
***Charge.*** If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (`2d6`) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
***Relentless (Recharges after a Short or Long Rest).*** If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
## Actions
***Tusk.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) slashing damage.
```
^statblock
## Environment
grassland, forest, hill
@@ -0,0 +1,44 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/underdark
- monster/environment/urban
- monster/size/small
- monster/type/beast
aliases: ["Giant Centipede"]
---
# Giant Centipede
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Centipede
![](compendium/bestiary/beast/token/giant-centipede.png#token)
*Small beast, Unaligned*
- **Armor Class** 13 (natural armor)
- **Hit Points** 4 (`1d6 + 1`)
- **Speed** 30 ft., climb 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 5 (-3)|14 (+2)|12 (+1)| 1 (-5)| 7 (-2)| 3 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** blindsight 30 ft., passive Perception 8
- **Languages** —
- **Challenge** 1/4
## Actions
***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 4 (`1d4 + 2`) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (`3d6`) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but [poisoned](rules/conditions.md#poisoned) for 1 hour, even after regaining hit points, and is [paralyzed](rules/conditions.md#paralyzed) while [poisoned](rules/conditions.md#poisoned) in this way.
```
^statblock
## Environment
underdark, urban
@@ -0,0 +1,49 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/environment/forest
- monster/environment/swamp
- monster/environment/underdark
- monster/environment/underwater
- monster/size/huge
- monster/type/beast
aliases: ["Giant Constrictor Snake"]
---
# Giant Constrictor Snake
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Constrictor Snake
![](compendium/bestiary/beast/token/giant-constrictor-snake.png#token)
*Huge beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 60 (`8d12 + 8`)
- **Speed** 30 ft., swim 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|19 (+4)|14 (+2)|12 (+1)| 1 (-5)|10 (+0)| 3 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +2
- **Senses** blindsight 10 ft., passive Perception 12
- **Languages** —
- **Challenge** 2
## Actions
***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 10 ft., one creature. *Hit:* 11 (`2d6 + 4`) piercing damage.
***Constrict.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one creature. *Hit:* 13 (`2d8 + 4`) bludgeoning damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 16). Until this grapple ends, the creature is [restrained](rules/conditions.md#restrained), and the snake can't constrict another target.
```
^statblock
## Environment
underwater, underdark, forest, swamp, desert
@@ -0,0 +1,47 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/coastal
- monster/size/medium
- monster/type/beast
aliases: ["Giant Crab"]
---
# Giant Crab
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Crab
![](compendium/bestiary/beast/token/giant-crab.png#token)
*Medium beast, Unaligned*
- **Armor Class** 15 (natural armor)
- **Hit Points** 13 (`3d8`)
- **Speed** 30 ft., swim 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|13 (+1)|15 (+2)|11 (+0)| 1 (-5)| 9 (-1)| 3 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Stealth +4
- **Senses** blindsight 30 ft., passive Perception 9
- **Languages** —
- **Challenge** 1/8
## Traits
***Amphibious.*** The crab can breathe air and water.
## Actions
***Claw.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) bludgeoning damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 11). The crab has two claws, each of which can grapple only one target.
```
^statblock
## Environment
coastal
@@ -0,0 +1,51 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/swamp
- monster/size/huge
- monster/type/beast
aliases: ["Giant Crocodile"]
---
# Giant Crocodile
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Crocodile
![](compendium/bestiary/beast/token/giant-crocodile.png#token)
*Huge beast, Unaligned*
- **Armor Class** 14 (natural armor)
- **Hit Points** 85 (`9d12 + 27`)
- **Speed** 30 ft., swim 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|21 (+5)| 9 (-1)|17 (+3)| 2 (-4)|10 (+0)| 7 (-2)|
- **Proficiency Bonus** +3
- **Saving Throws** ⏤
- **Skills** Stealth +5
- **Senses** passive Perception 10
- **Languages** —
- **Challenge** 5
## Traits
***Hold Breath.*** The crocodile can hold its breath for 30 minutes.
## Actions
***Multiattack.*** The crocodile makes two attacks: one with its bite and one with its tail.
***Bite.*** *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 21 (`3d10 + 5`) piercing damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 16). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained), and the crocodile can't bite another target.
***Tail.*** *Melee Weapon Attack:* +8 to hit, reach 10 ft., one target not [grappled](rules/conditions.md#grappled) by the crocodile. *Hit:* 14 (`2d8 + 5`) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
```
^statblock
## Environment
swamp
@@ -0,0 +1,54 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/coastal
- monster/environment/grassland
- monster/environment/hill
- monster/environment/mountain
- monster/size/large
- monster/type/beast
aliases: ["Giant Eagle"]
---
# Giant Eagle
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Eagle
![](compendium/bestiary/beast/token/giant-eagle.png#token)
*Large beast, Neutral Good*
- **Armor Class** 13
- **Hit Points** 26 (`4d10 + 4`)
- **Speed** 10 ft., fly 80 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)|17 (+3)|13 (+1)| 8 (-1)|14 (+2)|10 (+0)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +4
- **Senses** passive Perception 14
- **Languages** Giant Eagle, understands Common and Auran but can't speak them
- **Challenge** 1
## Traits
***Keen Sight.*** The eagle has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight.
## Actions
***Multiattack.*** The eagle makes two attacks: one with its beak and one with its talons.
***Beak.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) piercing damage.
***Talons.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) slashing damage.
```
^statblock
## Environment
mountain, grassland, hill, coastal
+52
View File
@@ -0,0 +1,52 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/environment/grassland
- monster/environment/hill
- monster/environment/mountain
- monster/size/huge
- monster/type/beast
aliases: ["Giant Elk"]
---
# Giant Elk
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Elk
![](compendium/bestiary/beast/token/giant-elk.png#token)
*Huge beast, Unaligned*
- **Armor Class** 14 (natural armor)
- **Hit Points** 42 (`5d12 + 10`)
- **Speed** 60 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|19 (+4)|16 (+3)|14 (+2)| 7 (-2)|14 (+2)|10 (+0)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +4
- **Senses** passive Perception 14
- **Languages** Giant Elk, understands Common, Elvish, Sylvan but can't speak them
- **Challenge** 2
## Traits
***Charge.*** If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (`2d6`) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
## Actions
***Ram.*** *Melee Weapon Attack:* +6 to hit, reach 10 ft., one target. *Hit:* 11 (`2d6 + 4`) bludgeoning damage.
***Hooves.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one [prone](rules/conditions.md#prone) creature. *Hit:* 22 (`4d8 + 4`) bludgeoning damage.
```
^statblock
## Environment
mountain, grassland, forest, hill
@@ -0,0 +1,47 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/underdark
- monster/size/small
- monster/type/beast
aliases: ["Giant Fire Beetle"]
---
# Giant Fire Beetle
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Fire Beetle
![](compendium/bestiary/beast/token/giant-fire-beetle.png#token)
*Small beast, Unaligned*
- **Armor Class** 13 (natural armor)
- **Hit Points** 4 (`1d6 + 1`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 8 (-1)|10 (+0)|12 (+1)| 1 (-5)| 7 (-2)| 3 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** blindsight 30 ft., passive Perception 8
- **Languages** —
- **Challenge** 0
## Traits
***Illumination.*** The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 ft..
## Actions
***Bite.*** *Melee Weapon Attack:* +1 to hit, reach 5 ft., one target. *Hit:* 2 (`1d6 - 1`) slashing damage.
```
^statblock
## Environment
underdark
@@ -0,0 +1,52 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/environment/swamp
- monster/size/medium
- monster/type/beast
aliases: ["Giant Frog"]
---
# Giant Frog
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Frog
![](compendium/bestiary/beast/token/giant-frog.png#token)
*Medium beast, Unaligned*
- **Armor Class** 11
- **Hit Points** 18 (`4d8`)
- **Speed** 30 ft., swim 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|12 (+1)|13 (+1)|11 (+0)| 2 (-4)|10 (+0)| 3 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +2, Stealth +3
- **Senses** darkvision 30 ft., passive Perception 12
- **Languages** —
- **Challenge** 1/4
## Traits
***Amphibious.*** The frog can breathe air and water.
***Standing Leap.*** The frog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
## Actions
***Bite.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) piercing damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 11). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained), and the frog can't bite another target.
***Swallow.*** The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is [blinded](rules/conditions.md#blinded) and [restrained](rules/conditions.md#restrained), it has total cover against attacks and other effects outside the frog, and it takes 5 (`2d4`) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer [restrained](rules/conditions.md#restrained) by it and can escape from the corpse using 5 feet of movement, exiting [prone](rules/conditions.md#prone).
```
^statblock
## Environment
forest, swamp
@@ -0,0 +1,51 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/grassland
- monster/environment/hill
- monster/environment/mountain
- monster/size/large
- monster/type/beast
aliases: ["Giant Goat"]
---
# Giant Goat
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Goat
![](compendium/bestiary/beast/token/giant-goat.png#token)
*Large beast, Unaligned*
- **Armor Class** 11 (natural armor)
- **Hit Points** 19 (`3d10 + 3`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|17 (+3)|11 (+0)|12 (+1)| 3 (-4)|12 (+1)| 6 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 11
- **Languages** —
- **Challenge** 1/2
## Traits
***Charge.*** If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (`2d4`) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
***Sure-Footed.*** The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it [prone](rules/conditions.md#prone).
## Actions
***Ram.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (`2d4 + 3`) bludgeoning damage.
```
^statblock
## Environment
mountain, grassland, hill
@@ -0,0 +1,50 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/environment/forest
- monster/environment/grassland
- monster/environment/hill
- monster/size/large
- monster/type/beast
aliases: ["Giant Hyena"]
---
# Giant Hyena
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Hyena
![](compendium/bestiary/beast/token/giant-hyena.png#token)
*Large beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 45 (`6d10 + 12`)
- **Speed** 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)|14 (+2)|14 (+2)| 2 (-4)|12 (+1)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +3
- **Senses** passive Perception 13
- **Languages** —
- **Challenge** 1
## Traits
***Rampage.*** When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack.
## Actions
***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) piercing damage.
```
^statblock
## Environment
grassland, forest, hill, desert
@@ -0,0 +1,47 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/coastal
- monster/environment/desert
- monster/environment/forest
- monster/environment/swamp
- monster/environment/underdark
- monster/size/large
- monster/type/beast
aliases: ["Giant Lizard"]
---
# Giant Lizard
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Lizard
![](compendium/bestiary/beast/token/giant-lizard.png#token)
*Large beast, Unaligned*
- **Armor Class** 12 (natural armor)
- **Hit Points** 19 (`3d10 + 3`)
- **Speed** 30 ft., climb 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|15 (+2)|12 (+1)|13 (+1)| 2 (-4)|10 (+0)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 30 ft., passive Perception 10
- **Languages** —
- **Challenge** 1/4
## Actions
***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (`1d8 + 2`) piercing damage.
```
^statblock
## Environment
underdark, forest, swamp, desert, coastal
@@ -0,0 +1,53 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/underwater
- monster/size/large
- monster/type/beast
aliases: ["Giant Octopus"]
---
# Giant Octopus
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Octopus
![](compendium/bestiary/beast/token/giant-octopus.png#token)
*Large beast, Unaligned*
- **Armor Class** 11
- **Hit Points** 52 (`8d10 + 8`)
- **Speed** 10 ft., swim 60 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|17 (+3)|13 (+1)|13 (+1)| 4 (-3)|10 (+0)| 4 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +4, Stealth +5
- **Senses** darkvision 60 ft., passive Perception 14
- **Languages** —
- **Challenge** 1
## Traits
***Hold Breath.*** While out of water, the octopus can hold its breath for 1 hour.
***Underwater Camouflage.*** The octopus has advantage on Dexterity ([Stealth](rules/skills.md#Stealth)) checks made while underwater.
***Water Breathing.*** The octopus can breathe only underwater.
## Actions
***Tentacles.*** *Melee Weapon Attack:* +5 to hit, reach 15 ft., one target. *Hit:* 10 (`2d6 + 3`) bludgeoning damage. If the target is a creature, it is [grappled](rules/conditions.md#grappled) (escape DC 16). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained), and the octopus can't use its tentacles on another target.
***Ink Cloud (Recharges after a Short or Long Rest).*** A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
```
^statblock
## Environment
underwater
+51
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@@ -0,0 +1,51 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/arctic
- monster/environment/forest
- monster/environment/hill
- monster/size/large
- monster/type/beast
aliases: ["Giant Owl"]
---
# Giant Owl
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Owl
![](compendium/bestiary/beast/token/giant-owl.png#token)
*Large beast, Neutral*
- **Armor Class** 12
- **Hit Points** 19 (`3d10 + 3`)
- **Speed** 5 ft., fly 60 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|13 (+1)|15 (+2)|12 (+1)| 8 (-1)|13 (+1)|10 (+0)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +5, Stealth +4
- **Senses** darkvision 120 ft., passive Perception 15
- **Languages** Giant Owl, understands Common, Elvish, and Sylvan but can't speak them
- **Challenge** 1/4
## Traits
***Flyby.*** The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.
***Keen Hearing and Sight.*** The owl has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or sight.
## Actions
***Talons.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 8 (`2d6 + 1`) slashing damage.
```
^statblock
## Environment
forest, hill, arctic
@@ -0,0 +1,48 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/environment/forest
- monster/environment/grassland
- monster/environment/swamp
- monster/environment/underdark
- monster/environment/urban
- monster/size/medium
- monster/type/beast
aliases: ["Giant Poisonous Snake"]
---
# Giant Poisonous Snake
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Poisonous Snake
![](compendium/bestiary/beast/token/giant-poisonous-snake.png#token)
*Medium beast, Unaligned*
- **Armor Class** 14
- **Hit Points** 11 (`2d8 + 2`)
- **Speed** 30 ft., swim 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|10 (+0)|18 (+4)|13 (+1)| 2 (-4)|10 (+0)| 3 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +2
- **Senses** blindsight 10 ft., passive Perception 12
- **Languages** —
- **Challenge** 1/4
## Actions
***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 10 ft., one target. *Hit:* 6 (`1d4 + 4`) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (`3d6`) poison damage on a failed save, or half as much damage on a successful one.
```
^statblock
## Environment
underdark, grassland, forest, swamp, urban, desert
+52
View File
@@ -0,0 +1,52 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/environment/swamp
- monster/environment/underdark
- monster/environment/urban
- monster/size/small
- monster/type/beast
aliases: ["Giant Rat"]
---
# Giant Rat
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Rat
![](compendium/bestiary/beast/token/giant-rat.png#token)
*Small beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 7 (`2d6`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 7 (-2)|15 (+2)|11 (+0)| 2 (-4)|10 (+0)| 4 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 60 ft., passive Perception 10
- **Languages** —
- **Challenge** 1/8
## Traits
***Keen Smell.*** The rat has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell.
***Pack Tactics.*** The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).
## Actions
***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (`1d4 + 2`) piercing damage.
```
^statblock
## Environment
underdark, forest, swamp, urban
@@ -0,0 +1,47 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/size/large
- monster/type/beast
aliases: ["Giant Scorpion"]
---
# Giant Scorpion
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Scorpion
![](compendium/bestiary/beast/token/giant-scorpion.png#token)
*Large beast, Unaligned*
- **Armor Class** 15 (natural armor)
- **Hit Points** 52 (`7d10 + 14`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|15 (+2)|13 (+1)|15 (+2)| 1 (-5)| 9 (-1)| 3 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** blindsight 60 ft., passive Perception 9
- **Languages** —
- **Challenge** 3
## Actions
***Multiattack.*** The scorpion makes three attacks: two with its claws and one with its sting.
***Claw.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (`1d8 + 2`) bludgeoning damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
***Sting.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 7 (`1d10 + 2`) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (`4d10`) poison damage on a failed save, or half as much damage on a successful one.
```
^statblock
## Environment
desert
@@ -0,0 +1,49 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/underwater
- monster/size/large
- monster/type/beast
aliases: ["Giant Sea Horse"]
---
# Giant Sea Horse
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Sea Horse
![](compendium/bestiary/beast/token/giant-sea-horse.png#token)
*Large beast, Unaligned*
- **Armor Class** 13 (natural armor)
- **Hit Points** 16 (`3d10`)
- **Speed** 0 ft., swim 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|12 (+1)|15 (+2)|11 (+0)| 2 (-4)|12 (+1)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 11
- **Languages** —
- **Challenge** 1/2
## Traits
***Charge.*** If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (`2d6`) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
***Water Breathing.*** The sea horse can breathe only underwater.
## Actions
***Ram.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) bludgeoning damage.
```
^statblock
## Environment
underwater
@@ -0,0 +1,49 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/underwater
- monster/size/huge
- monster/type/beast
aliases: ["Giant Shark"]
---
# Giant Shark
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Shark
![](compendium/bestiary/beast/token/giant-shark.png#token)
*Huge beast, Unaligned*
- **Armor Class** 13 (natural armor)
- **Hit Points** 126 (`11d12 + 55`)
- **Speed** swim 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|23 (+6)|11 (+0)|21 (+5)| 1 (-5)|10 (+0)| 5 (-3)|
- **Proficiency Bonus** +3
- **Saving Throws** ⏤
- **Skills** Perception +3
- **Senses** blindsight 60 ft., passive Perception 13
- **Languages** —
- **Challenge** 5
## Traits
***Blood Frenzy.*** The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
***Water Breathing.*** The shark can breathe only underwater.
## Actions
***Bite.*** *Melee Weapon Attack:* +9 to hit, reach 5 ft., one target. *Hit:* 22 (`3d10 + 6`) piercing damage.
```
^statblock
## Environment
underwater
@@ -0,0 +1,57 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/environment/forest
- monster/environment/swamp
- monster/environment/underdark
- monster/environment/urban
- monster/size/large
- monster/type/beast
aliases: ["Giant Spider"]
---
# Giant Spider
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Spider
![](compendium/bestiary/beast/token/giant-spider.png#token)
*Large beast, Unaligned*
- **Armor Class** 14 (natural armor)
- **Hit Points** 26 (`4d10 + 4`)
- **Speed** 30 ft., climb 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|14 (+2)|16 (+3)|12 (+1)| 2 (-4)|11 (+0)| 4 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Stealth +7
- **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 10
- **Languages** —
- **Challenge** 1
## Traits
***Spider Climb.*** The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
***Web Sense.*** While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
***Web Walker.*** The spider ignores movement restrictions caused by webbing.
## Actions
***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one creature. *Hit:* 7 (`1d8 + 3`) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (`2d8`) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but [poisoned](rules/conditions.md#poisoned) for 1 hour, even after regaining hit points, and is [paralyzed](rules/conditions.md#paralyzed) while [poisoned](rules/conditions.md#poisoned) in this way.
***Web (Recharge 5-6).*** *Ranged Weapon Attack:* +5 to hit, range 30/60 ft., one creature. *Hit:* The target is [restrained](rules/conditions.md#restrained) by webbing. As an action, the [restrained](rules/conditions.md#restrained) target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
```
^statblock
## Environment
underdark, forest, swamp, urban, desert
@@ -0,0 +1,57 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/coastal
- monster/environment/desert
- monster/environment/forest
- monster/environment/swamp
- monster/environment/underdark
- monster/size/large
- monster/type/beast
aliases: ["Giant Toad"]
---
# Giant Toad
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Toad
![](compendium/bestiary/beast/token/giant-toad.png#token)
*Large beast, Unaligned*
- **Armor Class** 11
- **Hit Points** 39 (`6d10 + 6`)
- **Speed** 20 ft., swim 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|15 (+2)|13 (+1)|13 (+1)| 2 (-4)|10 (+0)| 3 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 30 ft., passive Perception 10
- **Languages** —
- **Challenge** 1
## Traits
***Amphibious.*** The toad can breathe air and water.
***Standing Leap.*** The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
## Actions
***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (`1d10 + 2`) piercing damage plus 5 (`1d10`) poison damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 13). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained), and the toad can't bite another target.
***Swallow.*** The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is [blinded](rules/conditions.md#blinded) and [restrained](rules/conditions.md#restrained), it has total cover against attacks and other effects outside the toad, and it takes 10 (`3d6`) acid damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time.
If the toad dies, a swallowed creature is no longer [restrained](rules/conditions.md#restrained) by it and can escape from the corpse using 5 feet of movement, exiting [prone](rules/conditions.md#prone).
```
^statblock
## Environment
underdark, forest, swamp, desert, coastal
@@ -0,0 +1,54 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/environment/grassland
- monster/size/large
- monster/type/beast
aliases: ["Giant Vulture"]
---
# Giant Vulture
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Vulture
![](compendium/bestiary/beast/token/giant-vulture.png#token)
*Large beast, Neutral Evil*
- **Armor Class** 10
- **Hit Points** 22 (`3d10 + 6`)
- **Speed** 10 ft., fly 60 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|15 (+2)|10 (+0)|15 (+2)| 6 (-2)|12 (+1)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +3
- **Senses** passive Perception 13
- **Languages** understands Common but can't speak
- **Challenge** 1
## Traits
***Keen Sight and Smell.*** The vulture has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight or smell.
***Pack Tactics.*** The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).
## Actions
***Multiattack.*** The vulture makes two attacks: one with its beak and one with its talons.
***Beak.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (`2d4 + 2`) piercing damage.
***Talons.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 9 (`2d6 + 2`) slashing damage.
```
^statblock
## Environment
grassland, desert
@@ -0,0 +1,45 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/environment/grassland
- monster/environment/urban
- monster/size/medium
- monster/type/beast
aliases: ["Giant Wasp"]
---
# Giant Wasp
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Wasp
![](compendium/bestiary/beast/token/giant-wasp.png#token)
*Medium beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 13 (`3d8`)
- **Speed** 10 ft., fly 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|10 (+0)|14 (+2)|10 (+0)| 1 (-5)|10 (+0)| 3 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 10
- **Languages** —
- **Challenge** 1/2
## Actions
***Sting.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 5 (`1d6 + 2`) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (`3d6`) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but [poisoned](rules/conditions.md#poisoned) for 1 hour, even after regaining hit points, and is [paralyzed](rules/conditions.md#paralyzed) while [poisoned](rules/conditions.md#poisoned) in this way.
```
^statblock
## Environment
grassland, forest, urban
@@ -0,0 +1,49 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/environment/grassland
- monster/environment/hill
- monster/size/medium
- monster/type/beast
aliases: ["Giant Weasel"]
---
# Giant Weasel
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Weasel
![](compendium/bestiary/beast/token/giant-weasel.png#token)
*Medium beast, Unaligned*
- **Armor Class** 13
- **Hit Points** 9 (`2d8`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|11 (+0)|16 (+3)|10 (+0)| 4 (-3)|12 (+1)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +3, Stealth +5
- **Senses** darkvision 60 ft., passive Perception 13
- **Languages** —
- **Challenge** 1/8
## Traits
***Keen Hearing and Smell.*** The weasel has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or smell.
## Actions
***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 5 (`1d4 + 3`) piercing damage.
```
^statblock
## Environment
grassland, forest, hill
@@ -0,0 +1,55 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/coastal
- monster/environment/desert
- monster/environment/forest
- monster/environment/grassland
- monster/environment/hill
- monster/size/medium
- monster/type/beast
aliases: ["Giant Wolf Spider"]
---
# Giant Wolf Spider
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Wolf Spider
![](compendium/bestiary/beast/token/giant-wolf-spider.png#token)
*Medium beast, Unaligned*
- **Armor Class** 13
- **Hit Points** 11 (`2d8 + 2`)
- **Speed** 40 ft., climb 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|12 (+1)|16 (+3)|13 (+1)| 3 (-4)|12 (+1)| 4 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +3, Stealth +7
- **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 13
- **Languages** —
- **Challenge** 1/4
## Traits
***Spider Climb.*** The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
***Web Sense.*** While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
***Web Walker.*** The spider ignores movement restrictions caused by webbing.
## Actions
***Bite.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 4 (`1d6 + 1`) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (`2d6`) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but [poisoned](rules/conditions.md#poisoned) for 1 hour, even after regaining hit points, and is [paralyzed](rules/conditions.md#paralyzed) while [poisoned](rules/conditions.md#poisoned) in this way.
```
^statblock
## Environment
grassland, forest, hill, desert, coastal
+52
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@@ -0,0 +1,52 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/grassland
- monster/environment/hill
- monster/environment/mountain
- monster/environment/urban
- monster/size/medium
- monster/type/beast
aliases: ["Goat"]
---
# Goat
*Source: SRD / Basic Rules*
```ad-statblock
title: Goat
![](compendium/bestiary/beast/token/goat.png#token)
*Medium beast, Unaligned*
- **Armor Class** 10
- **Hit Points** 4 (`1d8`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|12 (+1)|10 (+0)|11 (+0)| 2 (-4)|10 (+0)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 10
- **Languages** —
- **Challenge** 0
## Traits
***Charge.*** If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (`1d4`) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
***Sure-Footed.*** The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it [prone](rules/conditions.md#prone).
## Actions
***Ram.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 3 (`1d4 + 1`) bludgeoning damage.
```
^statblock
## Environment
mountain, grassland, hill, urban
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@@ -0,0 +1,42 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/size/tiny
- monster/type/beast
aliases: ["Hawk"]
---
# Hawk
*Source: SRD / Basic Rules*
```ad-statblock
title: Hawk
![](compendium/bestiary/beast/token/hawk.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 13
- **Hit Points** 1 (`1d4 - 1`)
- **Speed** 10 ft., fly 60 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 5 (-3)|16 (+3)| 8 (-1)| 2 (-4)|14 (+2)| 6 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +4
- **Senses** passive Perception 14
- **Languages** —
- **Challenge** 0
## Traits
***Keen Sight.*** The hawk has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight.
## Actions
***Talons.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 1 slashing damage.
```
^statblock
@@ -0,0 +1,49 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/underwater
- monster/size/large
- monster/type/beast
aliases: ["Hunter Shark"]
---
# Hunter Shark
*Source: SRD / Basic Rules*
```ad-statblock
title: Hunter Shark
![](compendium/bestiary/beast/token/hunter-shark.png#token)
*Large beast, Unaligned*
- **Armor Class** 12 (natural armor)
- **Hit Points** 45 (`6d10 + 12`)
- **Speed** swim 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)|13 (+1)|15 (+2)| 1 (-5)|10 (+0)| 4 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +2
- **Senses** blindsight 30 ft., passive Perception 12
- **Languages** —
- **Challenge** 2
## Traits
***Blood Frenzy.*** The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
***Water Breathing.*** The shark can breathe only underwater.
## Actions
***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (`2d8 + 4`) piercing damage.
```
^statblock
## Environment
underwater
+50
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@@ -0,0 +1,50 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/environment/forest
- monster/environment/grassland
- monster/environment/hill
- monster/size/medium
- monster/type/beast
aliases: ["Hyena"]
---
# Hyena
*Source: SRD / Basic Rules*
```ad-statblock
title: Hyena
![](compendium/bestiary/beast/token/hyena.png#token)
*Medium beast, Unaligned*
- **Armor Class** 11
- **Hit Points** 5 (`1d8 + 1`)
- **Speed** 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|11 (+0)|13 (+1)|12 (+1)| 2 (-4)|12 (+1)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +3
- **Senses** passive Perception 13
- **Languages** —
- **Challenge** 0
## Traits
***Pack Tactics.*** The hyena has advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).
## Actions
***Bite.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 3 (`1d6`) piercing damage.
```
^statblock
## Environment
grassland, forest, hill, desert
+50
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@@ -0,0 +1,50 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/environment/grassland
- monster/size/small
- monster/type/beast
aliases: ["Jackal"]
---
# Jackal
*Source: SRD / Basic Rules*
```ad-statblock
title: Jackal
![](compendium/bestiary/beast/token/jackal.png#token)
*Small beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 3 (`1d6`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 8 (-1)|15 (+2)|11 (+0)| 3 (-4)|12 (+1)| 6 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +3
- **Senses** passive Perception 13
- **Languages** —
- **Challenge** 0
## Traits
***Keen Hearing and Smell.*** The jackal has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or smell.
***Pack Tactics.*** The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).
## Actions
***Bite.*** *Melee Weapon Attack:* +1 to hit, reach 5 ft., one target. *Hit:* 1 (`1d4 - 1`) piercing damage.
```
^statblock
## Environment
grassland, desert
@@ -0,0 +1,51 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/underwater
- monster/size/huge
- monster/type/beast
aliases: ["Killer Whale"]
---
# Killer Whale
*Source: SRD / Basic Rules*
```ad-statblock
title: Killer Whale
![](compendium/bestiary/beast/token/killer-whale.png#token)
*Huge beast, Unaligned*
- **Armor Class** 12 (natural armor)
- **Hit Points** 90 (`12d12 + 12`)
- **Speed** swim 60 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|19 (+4)|10 (+0)|13 (+1)| 3 (-4)|12 (+1)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +3
- **Senses** blindsight 120 ft., passive Perception 13
- **Languages** —
- **Challenge** 3
## Traits
***Echolocation.*** The whale can't use its blindsight while [deafened](rules/conditions.md#deafened).
***Hold Breath.*** The whale can hold its breath for 30 minutes.
***Keen Hearing.*** The whale has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing.
## Actions
***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 21 (`5d6 + 4`) piercing damage.
```
^statblock
## Environment
underwater
+58
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@@ -0,0 +1,58 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/environment/grassland
- monster/environment/hill
- monster/environment/mountain
- monster/size/large
- monster/type/beast
aliases: ["Lion"]
---
# Lion
*Source: SRD / Basic Rules*
```ad-statblock
title: Lion
![](compendium/bestiary/beast/token/lion.png#token)
*Large beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 26 (`4d10 + 4`)
- **Speed** 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|17 (+3)|15 (+2)|13 (+1)| 3 (-4)|12 (+1)| 8 (-1)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +3, Stealth +6
- **Senses** passive Perception 13
- **Languages** —
- **Challenge** 1
## Traits
***Keen Smell.*** The lion has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell.
***Pack Tactics.*** The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).
***Pounce.*** If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone). If the target is [prone](rules/conditions.md#prone), the lion can make one bite attack against it as a bonus action.
***Running Leap.*** With a 10-foot running start, the lion can long jump up to 25 feet.
## Actions
***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (`1d8 + 3`) piercing damage.
***Claw.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) slashing damage.
```
^statblock
## Environment
mountain, grassland, hill, desert
+38
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@@ -0,0 +1,38 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/size/tiny
- monster/type/beast
aliases: ["Lizard"]
---
# Lizard
*Source: SRD / Basic Rules*
```ad-statblock
title: Lizard
![](compendium/bestiary/beast/token/lizard.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 10
- **Hit Points** 2 (`1d4`)
- **Speed** 20 ft., climb 20 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 2 (-4)|11 (+0)|10 (+0)| 1 (-5)| 8 (-1)| 3 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 30 ft., passive Perception 9
- **Languages** —
- **Challenge** 0
## Actions
***Bite.*** *Melee Weapon Attack:* +0 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage.
```
^statblock
+49
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@@ -0,0 +1,49 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/arctic
- monster/size/huge
- monster/type/beast
aliases: ["Mammoth"]
---
# Mammoth
*Source: SRD / Basic Rules*
```ad-statblock
title: Mammoth
![](compendium/bestiary/beast/token/mammoth.png#token)
*Huge beast, Unaligned*
- **Armor Class** 13 (natural armor)
- **Hit Points** 126 (`11d12 + 55`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|24 (+7)| 9 (-1)|21 (+5)| 3 (-4)|11 (+0)| 6 (-2)|
- **Proficiency Bonus** +3
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 10
- **Languages** —
- **Challenge** 6
## Traits
***Trampling Charge.*** If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked [prone](rules/conditions.md#prone). If the target is [prone](rules/conditions.md#prone), the mammoth can make one stomp attack against it as a bonus action.
## Actions
***Gore.*** *Melee Weapon Attack:* +10 to hit, reach 10 ft., one target. *Hit:* 25 (`4d8 + 7`) piercing damage.
***Stomp.*** *Melee Weapon Attack:* +10 to hit, reach 5 ft., one [prone](rules/conditions.md#prone) creature. *Hit:* 29 (`4d10 + 7`) bludgeoning damage.
```
^statblock
## Environment
arctic
+49
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@@ -0,0 +1,49 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/environment/hill
- monster/environment/urban
- monster/size/medium
- monster/type/beast
aliases: ["Mastiff"]
---
# Mastiff
*Source: SRD / Basic Rules*
```ad-statblock
title: Mastiff
![](compendium/bestiary/beast/token/mastiff.png#token)
*Medium beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 5 (`1d8 + 1`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|13 (+1)|14 (+2)|12 (+1)| 3 (-4)|12 (+1)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +3
- **Senses** passive Perception 13
- **Languages** —
- **Challenge** 1/8
## Traits
***Keen Hearing and Smell.*** The mastiff has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or smell.
## Actions
***Bite.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
```
^statblock
## Environment
forest, hill, urban
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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/environment/hill
- monster/environment/urban
- monster/size/medium
- monster/type/beast
aliases: ["Mule"]
---
# Mule
*Source: SRD / Basic Rules*
```ad-statblock
title: Mule
![](compendium/bestiary/beast/token/mule.png#token)
*Medium beast, Unaligned*
- **Armor Class** 10
- **Hit Points** 11 (`2d8 + 2`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|14 (+2)|10 (+0)|13 (+1)| 2 (-4)|10 (+0)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 10
- **Languages** —
- **Challenge** 1/8
## Traits
***Beast of Burden.*** The mule is considered to be a Large animal for the purpose of determining its carrying capacity.
***Sure-Footed.*** The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it [prone](rules/conditions.md#prone).
## Actions
***Hooves.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 4 (`1d4 + 2`) bludgeoning damage.
```
^statblock
## Environment
hill, urban, desert
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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/size/small
- monster/type/beast
aliases: ["Octopus"]
---
# Octopus
*Source: SRD / Basic Rules*
```ad-statblock
title: Octopus
![](compendium/bestiary/beast/token/octopus.png#token)
*Small beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 3 (`1d6`)
- **Speed** 5 ft., swim 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 4 (-3)|15 (+2)|11 (+0)| 3 (-4)|10 (+0)| 4 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +2, Stealth +4
- **Senses** darkvision 30 ft., passive Perception 12
- **Languages** —
- **Challenge** 0
## Traits
***Hold Breath.*** While out of water, the octopus can hold its breath for 30 minutes.
***Underwater Camouflage.*** The octopus has advantage on Dexterity ([Stealth](rules/skills.md#Stealth)) checks made while underwater.
***Water Breathing.*** The octopus can breathe only underwater.
## Actions
***Tentacles.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 1 bludgeoning damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
***Ink Cloud (Recharges after a Short or Long Rest).*** A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
```
^statblock
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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/arctic
- monster/environment/forest
- monster/size/tiny
- monster/type/beast
aliases: ["Owl"]
---
# Owl
*Source: SRD / Basic Rules*
```ad-statblock
title: Owl
![](compendium/bestiary/beast/token/owl.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 11
- **Hit Points** 1 (`1d4 - 1`)
- **Speed** 5 ft., fly 60 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 3 (-4)|13 (+1)| 8 (-1)| 2 (-4)|12 (+1)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +3, Stealth +3
- **Senses** darkvision 120 ft., passive Perception 13
- **Languages** —
- **Challenge** 0
## Traits
***Flyby.*** The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.
***Keen Hearing and Sight.*** The owl has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or sight.
## Actions
***Talons.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 1 slashing damage.
```
^statblock
## Environment
forest, arctic
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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/environment/grassland
- monster/environment/hill
- monster/size/medium
- monster/type/beast
aliases: ["Panther"]
---
# Panther
*Source: SRD / Basic Rules*
```ad-statblock
title: Panther
![](compendium/bestiary/beast/token/panther.png#token)
*Medium beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 13 (`3d8`)
- **Speed** 50 ft., climb 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|14 (+2)|15 (+2)|10 (+0)| 3 (-4)|14 (+2)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +4, Stealth +6
- **Senses** passive Perception 14
- **Languages** —
- **Challenge** 1/4
## Traits
***Keen Smell.*** The panther has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell.
***Pounce.*** If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked [prone](rules/conditions.md#prone). If the target is [prone](rules/conditions.md#prone), the panther can make one bite attack against it as a bonus action.
## Actions
***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
***Claw.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (`1d4 + 2`) slashing damage.
```
^statblock
## Environment
grassland, forest, hill
@@ -0,0 +1,48 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/coastal
- monster/environment/underwater
- monster/size/large
- monster/type/beast
aliases: ["Plesiosaurus"]
---
# Plesiosaurus
*Source: SRD / Basic Rules*
```ad-statblock
title: Plesiosaurus
![](compendium/bestiary/beast/token/plesiosaurus.png#token)
*Large beast, Unaligned*
- **Armor Class** 13 (natural armor)
- **Hit Points** 68 (`8d10 + 24`)
- **Speed** 20 ft., swim 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)|15 (+2)|16 (+3)| 2 (-4)|12 (+1)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +3, Stealth +4
- **Senses** passive Perception 13
- **Languages** —
- **Challenge** 2
## Traits
***Hold Breath.*** The plesiosaurus can hold its breath for 1 hour.
## Actions
***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 10 ft., one target. *Hit:* 14 (`3d6 + 4`) piercing damage.
```
^statblock
## Environment
underwater, coastal
@@ -0,0 +1,48 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/coastal
- monster/environment/desert
- monster/environment/forest
- monster/environment/grassland
- monster/environment/hill
- monster/environment/swamp
- monster/size/tiny
- monster/type/beast
aliases: ["Poisonous Snake"]
---
# Poisonous Snake
*Source: SRD / Basic Rules*
```ad-statblock
title: Poisonous Snake
![](compendium/bestiary/beast/token/poisonous-snake.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 13
- **Hit Points** 2 (`1d4`)
- **Speed** 30 ft., swim 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 2 (-4)|16 (+3)|11 (+0)| 1 (-5)|10 (+0)| 3 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** blindsight 10 ft., passive Perception 10
- **Languages** —
- **Challenge** 1/8
## Actions
***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (`2d4`) poison damage on a failed save, or half as much damage on a successful one.
```
^statblock
## Environment
grassland, forest, swamp, hill, desert, coastal
@@ -0,0 +1,52 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/arctic
- monster/environment/underdark
- monster/size/large
- monster/type/beast
aliases: ["Polar Bear"]
---
# Polar Bear
*Source: SRD / Basic Rules*
```ad-statblock
title: Polar Bear
![](compendium/bestiary/beast/token/polar-bear.png#token)
*Large beast, Unaligned*
- **Armor Class** 12 (natural armor)
- **Hit Points** 42 (`5d10 + 15`)
- **Speed** 40 ft., swim 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|20 (+5)|10 (+0)|16 (+3)| 2 (-4)|13 (+1)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +3
- **Senses** passive Perception 13
- **Languages** —
- **Challenge** 2
## Traits
***Keen Smell.*** The bear has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell.
## Actions
***Multiattack.*** The bear makes two attacks: one with its bite and one with its claws.
***Bite.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 9 (`1d8 + 5`) piercing damage.
***Claws.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 12 (`2d6 + 5`) slashing damage.
```
^statblock
## Environment
underdark, arctic
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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/urban
- monster/size/medium
- monster/type/beast
aliases: ["Pony"]
---
# Pony
*Source: SRD / Basic Rules*
```ad-statblock
title: Pony
![](compendium/bestiary/beast/token/pony.png#token)
*Medium beast, Unaligned*
- **Armor Class** 10
- **Hit Points** 11 (`2d8 + 2`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|15 (+2)|10 (+0)|13 (+1)| 2 (-4)|11 (+0)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 10
- **Languages** —
- **Challenge** 1/8
## Actions
***Hooves.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (`2d4 + 2`) bludgeoning damage.
```
^statblock
## Environment
urban
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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/underwater
- monster/size/tiny
- monster/type/beast
aliases: ["Quipper"]
---
# Quipper
*Source: SRD / Basic Rules*
```ad-statblock
title: Quipper
![](compendium/bestiary/beast/token/quipper.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 13
- **Hit Points** 1 (`1d4 - 1`)
- **Speed** swim 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 2 (-4)|16 (+3)| 9 (-1)| 1 (-5)| 7 (-2)| 2 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 60 ft., passive Perception 8
- **Languages** —
- **Challenge** 0
## Traits
***Blood Frenzy.*** The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.
***Water Breathing.*** The quipper can breathe only underwater.
## Actions
***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage.
```
^statblock
## Environment
underwater
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@@ -0,0 +1,48 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/swamp
- monster/environment/urban
- monster/size/tiny
- monster/type/beast
aliases: ["Rat"]
---
# Rat
*Source: SRD / Basic Rules*
```ad-statblock
title: Rat
![](compendium/bestiary/beast/token/rat.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 10
- **Hit Points** 1 (`1d4 - 1`)
- **Speed** 20 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 2 (-4)|11 (+0)| 9 (-1)| 2 (-4)|10 (+0)| 4 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 30 ft., passive Perception 10
- **Languages** —
- **Challenge** 0
## Traits
***Keen Smell.*** The rat has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell.
## Actions
***Bite.*** *Melee Weapon Attack:* +0 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage.
```
^statblock
## Environment
swamp, urban
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@@ -0,0 +1,49 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/hill
- monster/environment/swamp
- monster/environment/urban
- monster/size/tiny
- monster/type/beast
aliases: ["Raven"]
---
# Raven
*Source: SRD / Basic Rules*
```ad-statblock
title: Raven
![](compendium/bestiary/beast/token/raven.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 1 (`1d4 - 1`)
- **Speed** 10 ft., fly 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 2 (-4)|14 (+2)| 8 (-1)| 2 (-4)|12 (+1)| 6 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +3
- **Senses** passive Perception 13
- **Languages** —
- **Challenge** 0
## Traits
***Mimicry.*** The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
## Actions
***Beak.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage.
```
^statblock
## Environment
swamp, hill, urban
@@ -0,0 +1,49 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/underwater
- monster/size/medium
- monster/type/beast
aliases: ["Reef Shark"]
---
# Reef Shark
*Source: SRD / Basic Rules*
```ad-statblock
title: Reef Shark
![](compendium/bestiary/beast/token/reef-shark.png#token)
*Medium beast, Unaligned*
- **Armor Class** 12 (natural armor)
- **Hit Points** 22 (`4d8 + 4`)
- **Speed** swim 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|14 (+2)|13 (+1)|13 (+1)| 1 (-5)|10 (+0)| 4 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +2
- **Senses** blindsight 30 ft., passive Perception 12
- **Languages** —
- **Challenge** 1/2
## Traits
***Pack Tactics.*** The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).
***Water Breathing.*** The shark can breathe only underwater.
## Actions
***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (`1d8 + 2`) piercing damage.
```
^statblock
## Environment
underwater
@@ -0,0 +1,47 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/grassland
- monster/size/large
- monster/type/beast
aliases: ["Rhinoceros"]
---
# Rhinoceros
*Source: SRD / Basic Rules*
```ad-statblock
title: Rhinoceros
![](compendium/bestiary/beast/token/rhinoceros.png#token)
*Large beast, Unaligned*
- **Armor Class** 11 (natural armor)
- **Hit Points** 45 (`6d10 + 12`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|21 (+5)| 8 (-1)|15 (+2)| 2 (-4)|12 (+1)| 6 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 11
- **Languages** —
- **Challenge** 2
## Traits
***Charge.*** If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (`2d8`) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
## Actions
***Gore.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 14 (`2d8 + 5`) bludgeoning damage.
```
^statblock
## Environment
grassland
@@ -0,0 +1,44 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/grassland
- monster/environment/urban
- monster/size/large
- monster/type/beast
aliases: ["Riding Horse"]
---
# Riding Horse
*Source: SRD / Basic Rules*
```ad-statblock
title: Riding Horse
![](compendium/bestiary/beast/token/riding-horse.png#token)
*Large beast, Unaligned*
- **Armor Class** 10
- **Hit Points** 13 (`2d10 + 2`)
- **Speed** 60 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)|10 (+0)|12 (+1)| 2 (-4)|11 (+0)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 10
- **Languages** —
- **Challenge** 1/4
## Actions
***Hooves.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (`2d4 + 3`) bludgeoning damage.
```
^statblock
## Environment
grassland, urban
@@ -0,0 +1,52 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/arctic
- monster/environment/mountain
- monster/size/large
- monster/type/beast
aliases: ["Saber-Toothed Tiger"]
---
# Saber-Toothed Tiger
*Source: SRD / Basic Rules*
```ad-statblock
title: Saber-Toothed Tiger
![](compendium/bestiary/beast/token/saber-toothed-tiger.png#token)
*Large beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 52 (`7d10 + 14`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)|14 (+2)|15 (+2)| 3 (-4)|12 (+1)| 8 (-1)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +3, Stealth +6
- **Senses** passive Perception 13
- **Languages** —
- **Challenge** 2
## Traits
***Keen Smell.*** The tiger has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell.
***Pounce.*** If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked [prone](rules/conditions.md#prone). If the target is [prone](rules/conditions.md#prone), the tiger can make one bite attack against it as a bonus action.
## Actions
***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 10 (`1d10 + 5`) piercing damage.
***Claw.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 12 (`2d6 + 5`) slashing damage.
```
^statblock
## Environment
mountain, arctic
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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/size/tiny
- monster/type/beast
aliases: ["Scorpion"]
---
# Scorpion
*Source: SRD / Basic Rules*
```ad-statblock
title: Scorpion
![](compendium/bestiary/beast/token/scorpion.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 11 (natural armor)
- **Hit Points** 1 (`1d4 - 1`)
- **Speed** 10 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 2 (-4)|11 (+0)| 8 (-1)| 1 (-5)| 8 (-1)| 2 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** blindsight 10 ft., passive Perception 9
- **Languages** —
- **Challenge** 0
## Actions
***Sting.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one creature. *Hit:* 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (`1d8`) poison damage on a failed save, or half as much damage on a successful one.
```
^statblock
## Environment
desert
+38
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@@ -0,0 +1,38 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/size/tiny
- monster/type/beast
aliases: ["Sea Horse"]
---
# Sea Horse
*Source: SRD / Basic Rules*
```ad-statblock
title: Sea Horse
![](compendium/bestiary/beast/token/sea-horse.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 11
- **Hit Points** 1 (`1d4 - 1`)
- **Speed** swim 20 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 1 (-5)|12 (+1)| 8 (-1)| 1 (-5)|10 (+0)| 2 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 10
- **Languages** —
- **Challenge** 0
## Traits
***Water Breathing.*** The sea horse can breathe only underwater.
```
^statblock
+46
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@@ -0,0 +1,46 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/size/tiny
- monster/type/beast
aliases: ["Spider"]
---
# Spider
*Source: SRD / Basic Rules*
```ad-statblock
title: Spider
![](compendium/bestiary/beast/token/spider.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 1 (`1d4 - 1`)
- **Speed** 20 ft., climb 20 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 2 (-4)|14 (+2)| 8 (-1)| 1 (-5)|10 (+0)| 2 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Stealth +4
- **Senses** darkvision 30 ft., passive Perception 10
- **Languages** —
- **Challenge** 0
## Traits
***Spider Climb.*** The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
***Web Sense.*** While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
***Web Walker.*** The spider ignores movement restrictions caused by webbing.
## Actions
***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (`1d4`) poison damage.
```
^statblock
+53
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@@ -0,0 +1,53 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/coastal
- monster/environment/desert
- monster/environment/forest
- monster/environment/grassland
- monster/environment/hill
- monster/environment/mountain
- monster/environment/swamp
- monster/environment/underdark
- monster/environment/urban
- monster/size/tiny
- monster/type/beast
aliases: ["Stirge"]
---
# Stirge
*Source: SRD / Basic Rules*
```ad-statblock
title: Stirge
![](compendium/bestiary/beast/token/stirge.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 14 (natural armor)
- **Hit Points** 2 (`1d4`)
- **Speed** 10 ft., fly 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 4 (-3)|16 (+3)|11 (+0)| 2 (-4)| 8 (-1)| 6 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 60 ft., passive Perception 9
- **Languages** —
- **Challenge** 1/8
## Actions
***Blood Drain.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one creature. *Hit:* 5 (`1d4 + 3`) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (`1d4 + 3`) hit points due to blood loss.
The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
```
^statblock
## Environment
grassland, forest, swamp, hill, urban, desert, coastal, mountain, underdark
@@ -0,0 +1,55 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/hill
- monster/environment/mountain
- monster/environment/underdark
- monster/environment/urban
- monster/size/medium
- monster/type/beast
aliases: ["Swarm of Bats"]
---
# Swarm of Bats
*Source: SRD / Basic Rules*
```ad-statblock
title: Swarm of Bats
![](compendium/bestiary/beast/token/swarm-of-bats.png#token)
*Medium beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 22 (`5d8`)
- **Speed** 0 ft., fly 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 5 (-3)|15 (+2)|10 (+0)| 2 (-4)|12 (+1)| 4 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** blindsight 60 ft., passive Perception 11
- **Damage Resistances** bludgeoning, piercing, slashing
- **Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
- **Languages** —
- **Challenge** 1/4
## Traits
***Echolocation.*** The swarm can't use its blindsight while [deafened](rules/conditions.md#deafened).
***Keen Hearing.*** The swarm has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing.
***Swarm.*** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.
## Actions
***Bites.*** *Melee Weapon Attack:* +4 to hit, reach 0 ft., one creature in the swarm's space. *Hit:* 5 (`2d4`) piercing damage, or 2 (`1d4`) piercing damage if the swarm has half of its hit points or fewer.
```
^statblock
## Environment
underdark, mountain, hill, urban
@@ -0,0 +1,54 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/environment/forest
- monster/environment/grassland
- monster/environment/hill
- monster/environment/swamp
- monster/environment/underdark
- monster/environment/urban
- monster/size/medium
- monster/type/beast
aliases: ["Swarm of Beetles"]
---
# Swarm of Beetles
*Source: SRD / Basic Rules*
```ad-statblock
title: Swarm of Beetles
![](compendium/bestiary/beast/token/swarm-of-beetles.png#token)
*Medium beast, Unaligned*
- **Armor Class** 12 (natural armor)
- **Hit Points** 22 (`5d8`)
- **Speed** 20 ft., burrow 5 ft., climb 20 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 3 (-4)|13 (+1)|10 (+0)| 1 (-5)| 7 (-2)| 1 (-5)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** blindsight 10 ft., passive Perception 8
- **Damage Resistances** bludgeoning, piercing, slashing
- **Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
- **Languages** —
- **Challenge** 1/2
## Traits
***Swarm.*** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
## Actions
***Bites.*** *Melee Weapon Attack:* +3 to hit, reach 0 ft., one target in the swarm's space. *Hit:* 10 (`4d4`) piercing damage, or 5 (`2d4`) piercing damage if the swarm has half of its hit points or fewer.
```
^statblock
## Environment
underdark, grassland, forest, swamp, hill, urban, desert
@@ -0,0 +1,56 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/environment/forest
- monster/environment/grassland
- monster/environment/hill
- monster/environment/swamp
- monster/environment/underdark
- monster/environment/urban
- monster/size/medium
- monster/type/beast
aliases: ["Swarm of Centipedes"]
---
# Swarm of Centipedes
*Source: SRD / Basic Rules*
```ad-statblock
title: Swarm of Centipedes
![](compendium/bestiary/beast/token/swarm-of-centipedes.png#token)
*Medium beast, Unaligned*
- **Armor Class** 12 (natural armor)
- **Hit Points** 22 (`5d8`)
- **Speed** 20 ft., climb 20 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 3 (-4)|13 (+1)|10 (+0)| 1 (-5)| 7 (-2)| 1 (-5)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** blindsight 10 ft., passive Perception 8
- **Damage Resistances** bludgeoning, piercing, slashing
- **Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
- **Languages** —
- **Challenge** 1/2
## Traits
***Swarm.*** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
## Actions
***Bites.*** *Melee Weapon Attack:* +3 to hit, reach 0 ft., one target in the swarm's space. *Hit:* 10 (`4d4`) piercing damage, or 5 (`2d4`) piercing damage if the swarm has half of its hit points or fewer.
A creature reduced to 0 hit points by a swarm of centipedes is stable but [poisoned](rules/conditions.md#poisoned) for 1 hour, even after regaining hit points, and [paralyzed](rules/conditions.md#paralyzed) while [poisoned](rules/conditions.md#poisoned) in this way.
```
^statblock
## Environment
underdark, grassland, forest, swamp, hill, urban, desert
@@ -0,0 +1,54 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/environment/forest
- monster/environment/grassland
- monster/environment/hill
- monster/environment/swamp
- monster/environment/underdark
- monster/environment/urban
- monster/size/medium
- monster/type/beast
aliases: ["Swarm of Insects"]
---
# Swarm of Insects
*Source: SRD / Basic Rules*
```ad-statblock
title: Swarm of Insects
![](compendium/bestiary/beast/token/swarm-of-insects.png#token)
*Medium beast, Unaligned*
- **Armor Class** 12 (natural armor)
- **Hit Points** 22 (`5d8`)
- **Speed** 20 ft., climb 20 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 3 (-4)|13 (+1)|10 (+0)| 1 (-5)| 7 (-2)| 1 (-5)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** blindsight 10 ft., passive Perception 8
- **Damage Resistances** bludgeoning, piercing, slashing
- **Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
- **Languages** —
- **Challenge** 1/2
## Traits
***Swarm.*** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
## Actions
***Bites.*** *Melee Weapon Attack:* +3 to hit, reach 0 ft., one target in the swarm's space. *Hit:* 10 (`4d4`) piercing damage, or 5 (`2d4`) piercing damage if the swarm has half of its hit points or fewer.
```
^statblock
## Environment
underdark, grassland, forest, swamp, hill, urban, desert
@@ -0,0 +1,49 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/environment/swamp
- monster/size/medium
- monster/type/beast
aliases: ["Swarm of Poisonous Snakes"]
---
# Swarm of Poisonous Snakes
*Source: SRD / Basic Rules*
```ad-statblock
title: Swarm of Poisonous Snakes
![](compendium/bestiary/beast/token/swarm-of-poisonous-snakes.png#token)
*Medium beast, Unaligned*
- **Armor Class** 14
- **Hit Points** 36 (`8d8`)
- **Speed** 30 ft., swim 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 8 (-1)|18 (+4)|11 (+0)| 1 (-5)|10 (+0)| 3 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** blindsight 10 ft., passive Perception 10
- **Damage Resistances** bludgeoning, piercing, slashing
- **Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
- **Languages** —
- **Challenge** 2
## Traits
***Swarm.*** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points.
## Actions
***Bites.*** *Melee Weapon Attack:* +6 to hit, reach 0 ft., one creature in the swarm's space. *Hit:* 7 (`2d6`) piercing damage, or 3 (`1d6`) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 (`4d6`) poison damage on a failed save, or half as much damage on a successful one.
```
^statblock
## Environment
forest, swamp
@@ -0,0 +1,52 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/underwater
- monster/size/medium
- monster/type/beast
aliases: ["Swarm of Quippers"]
---
# Swarm of Quippers
*Source: SRD / Basic Rules*
```ad-statblock
title: Swarm of Quippers
![](compendium/bestiary/beast/token/swarm-of-quippers.png#token)
*Medium beast, Unaligned*
- **Armor Class** 13
- **Hit Points** 28 (`8d8 - 8`)
- **Speed** 0 ft., swim 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|13 (+1)|16 (+3)| 9 (-1)| 1 (-5)| 7 (-2)| 2 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 60 ft., passive Perception 8
- **Damage Resistances** bludgeoning, piercing, slashing
- **Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
- **Languages** —
- **Challenge** 1
## Traits
***Blood Frenzy.*** The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
***Swarm.*** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.
***Water Breathing.*** The swarm can breathe only underwater.
## Actions
***Bites.*** *Melee Weapon Attack:* +5 to hit, reach 0 ft., one creature in the swarm's space. *Hit:* 14 (`4d6`) piercing damage, or 7 (`2d6`) piercing damage if the swarm has half of its hit points or fewer.
```
^statblock
## Environment
underwater
@@ -0,0 +1,51 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/swamp
- monster/environment/urban
- monster/size/medium
- monster/type/beast
aliases: ["Swarm of Rats"]
---
# Swarm of Rats
*Source: SRD / Basic Rules*
```ad-statblock
title: Swarm of Rats
![](compendium/bestiary/beast/token/swarm-of-rats.png#token)
*Medium beast, Unaligned*
- **Armor Class** 10
- **Hit Points** 24 (`7d8 - 7`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 9 (-1)|11 (+0)| 9 (-1)| 2 (-4)|10 (+0)| 3 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 30 ft., passive Perception 10
- **Damage Resistances** bludgeoning, piercing, slashing
- **Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
- **Languages** —
- **Challenge** 1/4
## Traits
***Keen Smell.*** The swarm has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell.
***Swarm.*** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.
## Actions
***Bites.*** *Melee Weapon Attack:* +2 to hit, reach 0 ft., one target in the swarm's space. *Hit:* 7 (`2d6`) piercing damage, or 3 (`1d6`) piercing damage if the swarm has half of its hit points or fewer.
```
^statblock
## Environment
swamp, urban
@@ -0,0 +1,51 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/environment/hill
- monster/environment/swamp
- monster/environment/urban
- monster/size/medium
- monster/type/beast
aliases: ["Swarm of Ravens"]
---
# Swarm of Ravens
*Source: SRD / Basic Rules*
```ad-statblock
title: Swarm of Ravens
![](compendium/bestiary/beast/token/swarm-of-ravens.png#token)
*Medium beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 24 (`7d8 - 7`)
- **Speed** 10 ft., fly 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 6 (-2)|14 (+2)| 8 (-1)| 3 (-4)|12 (+1)| 6 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +5
- **Senses** passive Perception 15
- **Damage Resistances** bludgeoning, piercing, slashing
- **Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
- **Languages** —
- **Challenge** 1/4
## Traits
***Swarm.*** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.
## Actions
***Beaks.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target in the swarm's space. *Hit:* 7 (`2d6`) piercing damage, or 3 (`1d6`) piercing damage if the swarm has half of its hit points or fewer.
```
^statblock
## Environment
forest, swamp, hill, urban
@@ -0,0 +1,60 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/environment/forest
- monster/environment/grassland
- monster/environment/hill
- monster/environment/swamp
- monster/environment/underdark
- monster/environment/urban
- monster/size/medium
- monster/type/beast
aliases: ["Swarm of Spiders"]
---
# Swarm of Spiders
*Source: SRD / Basic Rules*
```ad-statblock
title: Swarm of Spiders
![](compendium/bestiary/beast/token/swarm-of-spiders.png#token)
*Medium beast, Unaligned*
- **Armor Class** 12 (natural armor)
- **Hit Points** 22 (`5d8`)
- **Speed** 20 ft., climb 20 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 3 (-4)|13 (+1)|10 (+0)| 1 (-5)| 7 (-2)| 1 (-5)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** blindsight 10 ft., passive Perception 8
- **Damage Resistances** bludgeoning, piercing, slashing
- **Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
- **Languages** —
- **Challenge** 1/2
## Traits
***Swarm.*** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
***Spider Climb.*** The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
***Web Sense.*** While in contact with a web, the swarm knows the exact location of any other creature in contact with the same web.
***Web Walker.*** The swarm ignores movement restrictions caused by webbing.
## Actions
***Bites.*** *Melee Weapon Attack:* +3 to hit, reach 0 ft., one target in the swarm's space. *Hit:* 10 (`4d4`) piercing damage, or 5 (`2d4`) piercing damage if the swarm has half of its hit points or fewer.
```
^statblock
## Environment
underdark, grassland, forest, swamp, hill, urban, desert
@@ -0,0 +1,54 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/environment/forest
- monster/environment/grassland
- monster/environment/hill
- monster/environment/swamp
- monster/environment/underdark
- monster/environment/urban
- monster/size/medium
- monster/type/beast
aliases: ["Swarm of Wasps"]
---
# Swarm of Wasps
*Source: SRD / Basic Rules*
```ad-statblock
title: Swarm of Wasps
![](compendium/bestiary/beast/token/swarm-of-wasps.png#token)
*Medium beast, Unaligned*
- **Armor Class** 12 (natural armor)
- **Hit Points** 22 (`5d8`)
- **Speed** 5 ft., fly 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 3 (-4)|13 (+1)|10 (+0)| 1 (-5)| 7 (-2)| 1 (-5)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** blindsight 10 ft., passive Perception 8
- **Damage Resistances** bludgeoning, piercing, slashing
- **Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
- **Languages** —
- **Challenge** 1/2
## Traits
***Swarm.*** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
## Actions
***Bites.*** *Melee Weapon Attack:* +3 to hit, reach 0 ft., one target in the swarm's space. *Hit:* 10 (`4d4`) piercing damage, or 5 (`2d4`) piercing damage if the swarm has half of its hit points or fewer.
```
^statblock
## Environment
underdark, grassland, forest, swamp, hill, urban, desert
+52
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@@ -0,0 +1,52 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/environment/grassland
- monster/size/large
- monster/type/beast
aliases: ["Tiger"]
---
# Tiger
*Source: SRD / Basic Rules*
```ad-statblock
title: Tiger
![](compendium/bestiary/beast/token/tiger.png#token)
*Large beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 37 (`5d10 + 10`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|17 (+3)|15 (+2)|14 (+2)| 3 (-4)|12 (+1)| 8 (-1)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +3, Stealth +6
- **Senses** darkvision 60 ft., passive Perception 13
- **Languages** —
- **Challenge** 1
## Traits
***Keen Smell.*** The tiger has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell.
***Pounce.*** If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone). If the target is [prone](rules/conditions.md#prone), the tiger can make one bite attack against it as a bonus action.
## Actions
***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (`1d10 + 3`) piercing damage.
***Claw.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (`1d8 + 3`) slashing damage.
```
^statblock
## Environment
grassland, forest
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