init
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/forest
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- monster/environment/hill
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- monster/size/large
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- monster/type/beast
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aliases: ["Dire Wolf"]
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---
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# Dire Wolf
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Dire Wolf
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*Large beast, Unaligned*
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- **Armor Class** 14 (natural armor)
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- **Hit Points** 37 (`5d10 + 10`)
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- **Speed** 50 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|17 (+3)|15 (+2)|15 (+2)| 3 (-4)|12 (+1)| 7 (-2)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** Perception +3, Stealth +4
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- **Senses** passive Perception 13
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- **Languages** —
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- **Challenge** 1
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## Traits
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***Keen Hearing and Smell.*** The wolf has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or smell.
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***Pack Tactics.*** The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).
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## Actions
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***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
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```
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^statblock
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## Environment
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forest, hill
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