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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/forest
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- monster/size/medium
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- monster/type/beast
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aliases: ["Giant Badger"]
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---
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# Giant Badger
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Giant Badger
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*Medium beast, Unaligned*
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- **Armor Class** 10
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- **Hit Points** 13 (`2d8 + 4`)
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- **Speed** 30 ft., burrow 10 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|13 (+1)|10 (+0)|15 (+2)| 2 (-4)|12 (+1)| 5 (-3)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** ⏤
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- **Senses** darkvision 30 ft., passive Perception 11
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- **Languages** —
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- **Challenge** 1/4
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## Traits
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***Keen Smell.*** The badger has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell.
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## Actions
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***Multiattack.*** The badger makes two attacks: one with its bite and one with its claws.
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***Bite.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) piercing damage.
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***Claws.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 6 (`2d4 + 1`) slashing damage.
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```
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^statblock
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## Environment
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forest
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