init
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/grassland
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- monster/environment/hill
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- monster/environment/mountain
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- monster/size/large
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- monster/type/beast
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aliases: ["Giant Goat"]
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---
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# Giant Goat
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Giant Goat
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*Large beast, Unaligned*
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- **Armor Class** 11 (natural armor)
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- **Hit Points** 19 (`3d10 + 3`)
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- **Speed** 40 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|17 (+3)|11 (+0)|12 (+1)| 3 (-4)|12 (+1)| 6 (-2)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** ⏤
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- **Senses** passive Perception 11
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- **Languages** —
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- **Challenge** 1/2
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## Traits
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***Charge.*** If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (`2d4`) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
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***Sure-Footed.*** The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it [prone](rules/conditions.md#prone).
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## Actions
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***Ram.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (`2d4 + 3`) bludgeoning damage.
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```
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^statblock
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## Environment
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mountain, grassland, hill
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