init
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/underwater
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- monster/size/large
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- monster/type/beast
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aliases: ["Giant Octopus"]
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---
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# Giant Octopus
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Giant Octopus
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*Large beast, Unaligned*
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- **Armor Class** 11
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- **Hit Points** 52 (`8d10 + 8`)
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- **Speed** 10 ft., swim 60 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|17 (+3)|13 (+1)|13 (+1)| 4 (-3)|10 (+0)| 4 (-3)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** Perception +4, Stealth +5
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- **Senses** darkvision 60 ft., passive Perception 14
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- **Languages** —
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- **Challenge** 1
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## Traits
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***Hold Breath.*** While out of water, the octopus can hold its breath for 1 hour.
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***Underwater Camouflage.*** The octopus has advantage on Dexterity ([Stealth](rules/skills.md#Stealth)) checks made while underwater.
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***Water Breathing.*** The octopus can breathe only underwater.
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## Actions
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***Tentacles.*** *Melee Weapon Attack:* +5 to hit, reach 15 ft., one target. *Hit:* 10 (`2d6 + 3`) bludgeoning damage. If the target is a creature, it is [grappled](rules/conditions.md#grappled) (escape DC 16). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained), and the octopus can't use its tentacles on another target.
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***Ink Cloud (Recharges after a Short or Long Rest).*** A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
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```
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^statblock
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## Environment
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underwater
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