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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/underwater
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- monster/size/large
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- monster/type/beast
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aliases: ["Giant Sea Horse"]
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---
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# Giant Sea Horse
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Giant Sea Horse
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*Large beast, Unaligned*
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- **Armor Class** 13 (natural armor)
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- **Hit Points** 16 (`3d10`)
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- **Speed** 0 ft., swim 40 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|12 (+1)|15 (+2)|11 (+0)| 2 (-4)|12 (+1)| 5 (-3)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** ⏤
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- **Senses** passive Perception 11
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- **Languages** —
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- **Challenge** 1/2
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## Traits
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***Charge.*** If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (`2d6`) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
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***Water Breathing.*** The sea horse can breathe only underwater.
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## Actions
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***Ram.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) bludgeoning damage.
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```
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^statblock
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## Environment
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underwater
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