init
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/coastal
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- monster/environment/desert
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- monster/environment/forest
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- monster/environment/grassland
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- monster/environment/hill
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- monster/environment/mountain
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- monster/environment/swamp
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- monster/environment/underdark
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- monster/environment/urban
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- monster/size/tiny
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- monster/type/beast
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aliases: ["Stirge"]
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---
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# Stirge
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Stirge
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*Tiny beast, Unaligned*
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- **Armor Class** 14 (natural armor)
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- **Hit Points** 2 (`1d4`)
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- **Speed** 10 ft., fly 40 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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| 4 (-3)|16 (+3)|11 (+0)| 2 (-4)| 8 (-1)| 6 (-2)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** ⏤
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- **Senses** darkvision 60 ft., passive Perception 9
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- **Languages** —
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- **Challenge** 1/8
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## Actions
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***Blood Drain.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one creature. *Hit:* 5 (`1d4 + 3`) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (`1d4 + 3`) hit points due to blood loss.
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The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
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```
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^statblock
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## Environment
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grassland, forest, swamp, hill, urban, desert, coastal, mountain, underdark
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