init
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/desert
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- monster/environment/forest
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- monster/environment/grassland
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- monster/environment/hill
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- monster/environment/swamp
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- monster/environment/underdark
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- monster/environment/urban
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- monster/size/medium
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- monster/type/beast
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aliases: ["Swarm of Centipedes"]
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---
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# Swarm of Centipedes
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Swarm of Centipedes
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*Medium beast, Unaligned*
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- **Armor Class** 12 (natural armor)
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- **Hit Points** 22 (`5d8`)
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- **Speed** 20 ft., climb 20 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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| 3 (-4)|13 (+1)|10 (+0)| 1 (-5)| 7 (-2)| 1 (-5)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** ⏤
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- **Senses** blindsight 10 ft., passive Perception 8
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- **Damage Resistances** bludgeoning, piercing, slashing
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- **Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
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- **Languages** —
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- **Challenge** 1/2
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## Traits
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***Swarm.*** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
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## Actions
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***Bites.*** *Melee Weapon Attack:* +3 to hit, reach 0 ft., one target in the swarm's space. *Hit:* 10 (`4d4`) piercing damage, or 5 (`2d4`) piercing damage if the swarm has half of its hit points or fewer.
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A creature reduced to 0 hit points by a swarm of centipedes is stable but [poisoned](rules/conditions.md#poisoned) for 1 hour, even after regaining hit points, and [paralyzed](rules/conditions.md#paralyzed) while [poisoned](rules/conditions.md#poisoned) in this way.
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```
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^statblock
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## Environment
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underdark, grassland, forest, swamp, hill, urban, desert
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