init
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/size/large
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- monster/type/celestial
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aliases: ["Planetar"]
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---
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# Planetar
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Planetar
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*Large celestial, Lawful Good*
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- **Armor Class** 19 (natural armor)
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- **Hit Points** 200 (`16d10 + 112`)
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- **Speed** 40 ft., fly 120 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|24 (+7)|20 (+5)|24 (+7)|19 (+4)|22 (+6)|25 (+7)|
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- **Proficiency Bonus** +5
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- **Saving Throws** Constitution +12, Wisdom +11, Charisma +12
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- **Skills** Perception +11
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- **Senses** truesight 120 ft., passive Perception 21
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- **Damage Resistances** radiant; bludgeoning, piercing, slashing from nonmagical attacks
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- **Condition Immunities** charmed, exhaustion, frightened
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- **Languages** all, telepathy 120 ft.
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- **Challenge** 16
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## Traits
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***Angelic Weapons.*** The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra `5d8` radiant damage (included in the attack).
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***Divine Awareness.*** The planetar knows if it hears a lie.
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***Magic Resistance.*** The planetar has advantage on saving throws against spells and other magical effects.
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***Innate Spellcasting.*** The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:
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**At will**: [detect evil and good](compendium/spells/detect-evil-and-good.md), [invisibility](compendium/spells/invisibility.md) (self only)
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**1/day each**: [commune](compendium/spells/commune.md), [control weather](compendium/spells/control-weather.md), [insect plague](compendium/spells/insect-plague.md)
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**3/day each**: [blade barrier](compendium/spells/blade-barrier.md), [dispel evil and good](compendium/spells/dispel-evil-and-good.md), [flame strike](compendium/spells/flame-strike.md), [raise dead](compendium/spells/raise-dead.md)
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## Actions
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***Multiattack.*** The planetar makes two melee attacks.
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***Greatsword.*** *Melee Weapon Attack:* +12 to hit, reach 5 ft., one target. *Hit:* 21 (`4d6 + 7`) slashing damage plus 22 (`5d8`) radiant damage.
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***Healing Touch (4/Day).*** The planetar touches another creature. The target magically regains 30 (`6d8 + 3`) hit points and is freed from any curse, disease, poison, blindness, or deafness.
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```
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^statblock
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