init
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/size/medium
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- monster/type/construct
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aliases: ["Animated Armor"]
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---
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# Animated Armor
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Animated Armor
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*Medium construct, Unaligned*
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- **Armor Class** 18 (natural armor)
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- **Hit Points** 33 (`6d8 + 6`)
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- **Speed** 25 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|14 (+2)|11 (+0)|13 (+1)| 1 (-5)| 3 (-4)| 1 (-5)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** ⏤
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- **Senses** blindsight 60 ft. (blind beyond this radius), passive Perception 6
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- **Damage Immunities** poison, psychic
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- **Condition Immunities** blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
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- **Languages** —
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- **Challenge** 1
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## Traits
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***Antimagic Susceptibility.*** The armor is [incapacitated](rules/conditions.md#incapacitated) while in the area of an [antimagic field](compendium/spells/antimagic-field.md). If targeted by [dispel magic](compendium/spells/dispel-magic.md), the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall [unconscious](rules/conditions.md#unconscious) for 1 minute.
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***False Appearance.*** While the armor remains motionless, it is indistinguishable from a normal suit of armor.
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## Actions
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***Multiattack.*** The armor makes two melee attacks.
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***Slam.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) bludgeoning damage.
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```
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^statblock
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