init
@@ -0,0 +1,56 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/desert
|
||||
- monster/environment/mountain
|
||||
- monster/size/large
|
||||
- monster/type/elemental
|
||||
aliases: ["Air Elemental"]
|
||||
---
|
||||
# Air Elemental
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Air Elemental
|
||||

|
||||
*Large elemental, Neutral*
|
||||
|
||||
- **Armor Class** 15
|
||||
- **Hit Points** 90 (`12d10 + 24`)
|
||||
- **Speed** fly 90 ft. (hover)
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|14 (+2)|20 (+5)|14 (+2)| 6 (-2)|10 (+0)| 6 (-2)|
|
||||
|
||||
- **Proficiency Bonus** +3
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** ⏤
|
||||
- **Senses** darkvision 60 ft., passive Perception 10
|
||||
- **Damage Resistances** lightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks
|
||||
- **Damage Immunities** poison
|
||||
- **Condition Immunities** exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
|
||||
- **Languages** Auran
|
||||
- **Challenge** 5
|
||||
|
||||
## Traits
|
||||
|
||||
***Air Form.*** The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
|
||||
|
||||
## Actions
|
||||
|
||||
***Multiattack.*** The elemental makes two slam attacks.
|
||||
|
||||
***Slam.*** *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 14 (`2d8 + 5`) bludgeoning damage.
|
||||
|
||||
***Whirlwind (Recharge 4-6).*** Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (`3d8 + 2`) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked [prone](rules/conditions.md#prone). If a thrown target strikes an object, such as a wall or floor, the target takes 3 (`1d6`) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked [prone](rules/conditions.md#prone).
|
||||
|
||||
If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked [prone](rules/conditions.md#prone).
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
mountain, desert
|
||||
@@ -0,0 +1,47 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/size/medium
|
||||
- monster/type/elemental
|
||||
aliases: ["Azer"]
|
||||
---
|
||||
# Azer
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Azer
|
||||

|
||||
*Medium elemental, Lawful Neutral*
|
||||
|
||||
- **Armor Class** 17 (natural armor, [shield](compendium/items/shield.md))
|
||||
- **Hit Points** 39 (`6d8 + 12`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|17 (+3)|12 (+1)|15 (+2)|12 (+1)|13 (+1)|10 (+0)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** Constitution +4
|
||||
- **Skills** ⏤
|
||||
- **Senses** passive Perception 11
|
||||
- **Damage Immunities** fire, poison
|
||||
- **Condition Immunities** poisoned
|
||||
- **Languages** Ignan
|
||||
- **Challenge** 2
|
||||
|
||||
## Traits
|
||||
|
||||
***Heated Body.*** A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (`1d10`) fire damage.
|
||||
|
||||
***Heated Weapons.*** When the azer hits with a metal melee weapon, it deals an extra 3 (`1d6`) fire damage (included in the attack).
|
||||
|
||||
***Illumination.*** The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
|
||||
|
||||
## Actions
|
||||
|
||||
***Warhammer.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (`1d8 + 3`) bludgeoning damage, or 8 (`1d10 + 3`) bludgeoning damage if used with two hands to make a melee attack, plus 3 (`1d6`) fire damage.
|
||||
```
|
||||
^statblock
|
||||
@@ -0,0 +1,61 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/coastal
|
||||
- monster/size/large
|
||||
- monster/type/elemental
|
||||
aliases: ["Djinni"]
|
||||
---
|
||||
# Djinni
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Djinni
|
||||

|
||||
*Large elemental, Chaotic Good*
|
||||
|
||||
- **Armor Class** 17 (natural armor)
|
||||
- **Hit Points** 161 (`14d10 + 84`)
|
||||
- **Speed** 30 ft., fly 90 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|21 (+5)|15 (+2)|22 (+6)|15 (+2)|16 (+3)|20 (+5)|
|
||||
|
||||
- **Proficiency Bonus** +4
|
||||
- **Saving Throws** Dexterity +6, Wisdom +7, Charisma +9
|
||||
- **Skills** ⏤
|
||||
- **Senses** darkvision 120 ft., passive Perception 13
|
||||
- **Damage Immunities** lightning, thunder
|
||||
- **Languages** Auran
|
||||
- **Challenge** 11
|
||||
|
||||
## Traits
|
||||
|
||||
***Elemental Demise.*** If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.
|
||||
|
||||
***Innate Spellcasting.*** The djinni's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
|
||||
|
||||
**At will**: [detect evil and good](compendium/spells/detect-evil-and-good.md), [detect magic](compendium/spells/detect-magic.md), [thunderwave](compendium/spells/thunderwave.md)
|
||||
|
||||
**1/day each**: [conjure elemental](compendium/spells/conjure-elemental.md) ([air elemental](compendium/bestiary/elemental/air-elemental.md) only), [creation](compendium/spells/creation.md), [gaseous form](compendium/spells/gaseous-form.md), [invisibility](compendium/spells/invisibility.md), [major image](compendium/spells/major-image.md), [plane shift](compendium/spells/plane-shift.md)
|
||||
|
||||
**3/day each**: [create food and water](compendium/spells/create-food-and-water.md) (can create wine instead of water), [tongues](compendium/spells/tongues.md), [wind walk](compendium/spells/wind-walk.md)
|
||||
|
||||
## Actions
|
||||
|
||||
***Multiattack.*** The djinni makes three scimitar attacks.
|
||||
|
||||
***Scimitar.*** *Melee Weapon Attack:* +9 to hit, reach 5 ft., one target. *Hit:* 12 (`2d6 + 5`) slashing damage plus 3 (`1d6`) lightning or thunder damage (djinni's choice).
|
||||
|
||||
***Create Whirlwind.*** A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains [concentration](rules/conditions.md#concentration) (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be [restrained](rules/conditions.md#restrained) by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures [restrained](rules/conditions.md#restrained) by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it.
|
||||
|
||||
A creature can use its action to free a creature [restrained](rules/conditions.md#restrained) by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer [restrained](rules/conditions.md#restrained) and moves to the nearest space outside the whirlwind.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
coastal
|
||||
@@ -0,0 +1,55 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/desert
|
||||
- monster/size/small
|
||||
- monster/type/elemental
|
||||
aliases: ["Dust Mephit"]
|
||||
---
|
||||
# Dust Mephit
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Dust Mephit
|
||||

|
||||
*Small elemental, Neutral Evil*
|
||||
|
||||
- **Armor Class** 12
|
||||
- **Hit Points** 17 (`5d6`)
|
||||
- **Speed** 30 ft., fly 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
| 5 (-3)|14 (+2)|10 (+0)| 9 (-1)|11 (+0)|10 (+0)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** Perception +2, Stealth +4
|
||||
- **Senses** darkvision 60 ft., passive Perception 12
|
||||
- **Damage Vulnerabilities** fire
|
||||
- **Damage Immunities** poison
|
||||
- **Condition Immunities** poisoned
|
||||
- **Languages** Auran, Terran
|
||||
- **Challenge** 1/2
|
||||
|
||||
## Traits
|
||||
|
||||
***Death Burst.*** When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be [blinded](rules/conditions.md#blinded) for 1 minute. A [blinded](rules/conditions.md#blinded) creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
|
||||
|
||||
***Innate Spellcasting (1/Day).*** The mephit can innately cast [sleep](compendium/spells/sleep.md), requiring no material components. Its innate spellcasting ability is Charisma.
|
||||
|
||||
**At will**: [sleep](compendium/spells/sleep.md)
|
||||
|
||||
## Actions
|
||||
|
||||
***Claws.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 4 (`1d4 + 2`) slashing damage.
|
||||
|
||||
***Blinding Breath (Recharge 6).*** The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be [blinded](rules/conditions.md#blinded) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
desert
|
||||
@@ -0,0 +1,54 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/underdark
|
||||
- monster/size/large
|
||||
- monster/type/elemental
|
||||
aliases: ["Earth Elemental"]
|
||||
---
|
||||
# Earth Elemental
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Earth Elemental
|
||||

|
||||
*Large elemental, Neutral*
|
||||
|
||||
- **Armor Class** 17 (natural armor)
|
||||
- **Hit Points** 126 (`12d10 + 60`)
|
||||
- **Speed** 30 ft., burrow 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|20 (+5)| 8 (-1)|20 (+5)| 5 (-3)|10 (+0)| 5 (-3)|
|
||||
|
||||
- **Proficiency Bonus** +3
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** ⏤
|
||||
- **Senses** darkvision 60 ft., tremorsense 60 ft., passive Perception 10
|
||||
- **Damage Vulnerabilities** thunder
|
||||
- **Damage Resistances** bludgeoning, piercing, slashing from nonmagical attacks
|
||||
- **Damage Immunities** poison
|
||||
- **Condition Immunities** exhaustion, paralyzed, petrified, poisoned, unconscious
|
||||
- **Languages** Terran
|
||||
- **Challenge** 5
|
||||
|
||||
## Traits
|
||||
|
||||
***Earth Glide.*** The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
|
||||
|
||||
***Siege Monster.*** The elemental deals double damage to objects and structures.
|
||||
|
||||
## Actions
|
||||
|
||||
***Multiattack.*** The elemental makes two slam attacks.
|
||||
|
||||
***Slam.*** *Melee Weapon Attack:* +8 to hit, reach 10 ft., one target. *Hit:* 14 (`2d8 + 5`) bludgeoning damage.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
underdark
|
||||
@@ -0,0 +1,59 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/desert
|
||||
- monster/size/large
|
||||
- monster/type/elemental
|
||||
aliases: ["Efreeti"]
|
||||
---
|
||||
# Efreeti
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Efreeti
|
||||

|
||||
*Large elemental, Lawful Evil*
|
||||
|
||||
- **Armor Class** 17 (natural armor)
|
||||
- **Hit Points** 200 (`16d10 + 112`)
|
||||
- **Speed** 40 ft., fly 60 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|22 (+6)|12 (+1)|24 (+7)|16 (+3)|15 (+2)|16 (+3)|
|
||||
|
||||
- **Proficiency Bonus** +4
|
||||
- **Saving Throws** Intelligence +7, Wisdom +6, Charisma +7
|
||||
- **Skills** ⏤
|
||||
- **Senses** darkvision 120 ft., passive Perception 12
|
||||
- **Damage Immunities** fire
|
||||
- **Languages** Ignan
|
||||
- **Challenge** 11
|
||||
|
||||
## Traits
|
||||
|
||||
***Elemental Demise.*** If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.
|
||||
|
||||
***Innate Spellcasting.*** The efreeti's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
|
||||
|
||||
**At will**: [detect magic](compendium/spells/detect-magic.md)
|
||||
|
||||
**1/day each**: [conjure elemental](compendium/spells/conjure-elemental.md) ([fire elemental](compendium/bestiary/elemental/fire-elemental.md) only), [gaseous form](compendium/spells/gaseous-form.md), [invisibility](compendium/spells/invisibility.md), [major image](compendium/spells/major-image.md), [plane shift](compendium/spells/plane-shift.md), [wall of fire](compendium/spells/wall-of-fire.md)
|
||||
|
||||
**3/day each**: [enlarge/reduce](compendium/spells/enlarge-reduce.md), [tongues](compendium/spells/tongues.md)
|
||||
|
||||
## Actions
|
||||
|
||||
***Multiattack.*** The efreeti makes two scimitar attacks or uses its Hurl Flame twice.
|
||||
|
||||
***Scimitar.*** *Melee Weapon Attack:* +10 to hit, reach 5 ft., one target. *Hit:* 13 (`2d6 + 6`) slashing damage plus 7 (`2d6`) fire damage.
|
||||
|
||||
***Hurl Flame.*** *Ranged Spell Attack:* +7 to hit, range 120 ft., one target. *Hit:* 17 (`5d6`) fire damage.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
desert
|
||||
@@ -0,0 +1,22 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-note
|
||||
---
|
||||
# Index of Elemental
|
||||
|
||||
- [Air Elemental](07-Compendium/bestiary/elemental/air-elemental.md)
|
||||
- [Azer](07-Compendium/bestiary/elemental/azer.md)
|
||||
- [Djinni](07-Compendium/bestiary/elemental/djinni.md)
|
||||
- [Dust Mephit](07-Compendium/bestiary/elemental/dust-mephit.md)
|
||||
- [Earth Elemental](07-Compendium/bestiary/elemental/earth-elemental.md)
|
||||
- [Efreeti](07-Compendium/bestiary/elemental/efreeti.md)
|
||||
- [Fire Elemental](07-Compendium/bestiary/elemental/fire-elemental.md)
|
||||
- [Gargoyle](07-Compendium/bestiary/elemental/gargoyle.md)
|
||||
- [Ice Mephit](07-Compendium/bestiary/elemental/ice-mephit.md)
|
||||
- [Invisible Stalker](07-Compendium/bestiary/elemental/invisible-stalker.md)
|
||||
- [Magma Mephit](07-Compendium/bestiary/elemental/magma-mephit.md)
|
||||
- [Magmin](07-Compendium/bestiary/elemental/magmin.md)
|
||||
- [Salamander](07-Compendium/bestiary/elemental/salamander.md)
|
||||
- [Steam Mephit](07-Compendium/bestiary/elemental/steam-mephit.md)
|
||||
- [Water Elemental](07-Compendium/bestiary/elemental/water-elemental.md)
|
||||
- [Xorn](07-Compendium/bestiary/elemental/xorn.md)
|
||||
@@ -0,0 +1,55 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/desert
|
||||
- monster/size/large
|
||||
- monster/type/elemental
|
||||
aliases: ["Fire Elemental"]
|
||||
---
|
||||
# Fire Elemental
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Fire Elemental
|
||||

|
||||
*Large elemental, Neutral*
|
||||
|
||||
- **Armor Class** 13
|
||||
- **Hit Points** 102 (`12d10 + 36`)
|
||||
- **Speed** 50 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|10 (+0)|17 (+3)|16 (+3)| 6 (-2)|10 (+0)| 7 (-2)|
|
||||
|
||||
- **Proficiency Bonus** +3
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** ⏤
|
||||
- **Senses** darkvision 60 ft., passive Perception 10
|
||||
- **Damage Resistances** bludgeoning, piercing, slashing from nonmagical attacks
|
||||
- **Damage Immunities** fire, poison
|
||||
- **Condition Immunities** exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
|
||||
- **Languages** Ignan
|
||||
- **Challenge** 5
|
||||
|
||||
## Traits
|
||||
|
||||
***Fire Form.*** The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (`1d10`) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (`1d10`) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (`1d10`) fire damage at the start of each of its turns.
|
||||
|
||||
***Illumination.*** The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
|
||||
|
||||
***Water Susceptibility.*** For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
|
||||
|
||||
## Actions
|
||||
|
||||
***Multiattack.*** The elemental makes two touch attacks.
|
||||
|
||||
***Touch.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (`1d10`) fire damage at the start of each of its turns.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
desert
|
||||
@@ -0,0 +1,54 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/underdark
|
||||
- monster/environment/urban
|
||||
- monster/size/medium
|
||||
- monster/type/elemental
|
||||
aliases: ["Gargoyle"]
|
||||
---
|
||||
# Gargoyle
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Gargoyle
|
||||

|
||||
*Medium elemental, Chaotic Evil*
|
||||
|
||||
- **Armor Class** 15 (natural armor)
|
||||
- **Hit Points** 52 (`7d8 + 21`)
|
||||
- **Speed** 30 ft., fly 60 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|15 (+2)|11 (+0)|16 (+3)| 6 (-2)|11 (+0)| 7 (-2)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** ⏤
|
||||
- **Senses** darkvision 60 ft., passive Perception 10
|
||||
- **Damage Resistances** bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
|
||||
- **Damage Immunities** poison
|
||||
- **Condition Immunities** exhaustion, petrified, poisoned
|
||||
- **Languages** Terran
|
||||
- **Challenge** 2
|
||||
|
||||
## Traits
|
||||
|
||||
***False Appearance.*** While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.
|
||||
|
||||
## Actions
|
||||
|
||||
***Multiattack.*** The gargoyle makes two attacks: one with its bite and one with its claws.
|
||||
|
||||
***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
|
||||
|
||||
***Claws.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) slashing damage.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
underdark, urban
|
||||
@@ -0,0 +1,57 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/arctic
|
||||
- monster/size/small
|
||||
- monster/type/elemental
|
||||
aliases: ["Ice Mephit"]
|
||||
---
|
||||
# Ice Mephit
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Ice Mephit
|
||||

|
||||
*Small elemental, Neutral Evil*
|
||||
|
||||
- **Armor Class** 11
|
||||
- **Hit Points** 21 (`6d6`)
|
||||
- **Speed** 30 ft., fly 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
| 7 (-2)|13 (+1)|10 (+0)| 9 (-1)|11 (+0)|12 (+1)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** Perception +2, Stealth +3
|
||||
- **Senses** darkvision 60 ft., passive Perception 12
|
||||
- **Damage Vulnerabilities** bludgeoning, fire
|
||||
- **Damage Immunities** cold, poison
|
||||
- **Condition Immunities** poisoned
|
||||
- **Languages** Aquan, Auran
|
||||
- **Challenge** 1/2
|
||||
|
||||
## Traits
|
||||
|
||||
***Death Burst.*** When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (`1d8`) slashing damage on a failed save, or half as much damage on a successful one.
|
||||
|
||||
***False Appearance.*** While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
|
||||
|
||||
***Innate Spellcasting (1/Day).*** The mephit can innately cast [fog cloud](compendium/spells/fog-cloud.md), requiring no material components. Its innate spellcasting ability is Charisma.
|
||||
|
||||
**At will**: [fog cloud](compendium/spells/fog-cloud.md)
|
||||
|
||||
## Actions
|
||||
|
||||
***Claws.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 3 (`1d4 + 1`) slashing damage plus 2 (`1d4`) cold damage.
|
||||
|
||||
***Frost Breath (Recharge 6).*** The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (`2d4`) cold damage on a failed save, or half as much damage on a successful one.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
arctic
|
||||
@@ -0,0 +1,53 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/urban
|
||||
- monster/size/medium
|
||||
- monster/type/elemental
|
||||
aliases: ["Invisible Stalker"]
|
||||
---
|
||||
# Invisible Stalker
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Invisible Stalker
|
||||

|
||||
*Medium elemental, Neutral*
|
||||
|
||||
- **Armor Class** 14
|
||||
- **Hit Points** 104 (`16d8 + 32`)
|
||||
- **Speed** 50 ft., fly 50 ft. (hover)
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|16 (+3)|19 (+4)|14 (+2)|10 (+0)|15 (+2)|11 (+0)|
|
||||
|
||||
- **Proficiency Bonus** +3
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** Perception +8, Stealth +10
|
||||
- **Senses** darkvision 60 ft., passive Perception 18
|
||||
- **Damage Resistances** bludgeoning, piercing, slashing from nonmagical attacks
|
||||
- **Damage Immunities** poison
|
||||
- **Condition Immunities** exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
|
||||
- **Languages** Auran, understands Common but doesn't speak it
|
||||
- **Challenge** 6
|
||||
|
||||
## Traits
|
||||
|
||||
***Invisibility.*** The stalker is [invisible](rules/conditions.md#invisible).
|
||||
|
||||
***Faultless Tracker.*** The stalker is given a quarry by its summoner. The stalker knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The stalker also knows the location of its summoner.
|
||||
|
||||
## Actions
|
||||
|
||||
***Multiattack.*** The stalker makes two slam attacks.
|
||||
|
||||
***Slam.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) bludgeoning damage.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
urban
|
||||
@@ -0,0 +1,57 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/underdark
|
||||
- monster/size/small
|
||||
- monster/type/elemental
|
||||
aliases: ["Magma Mephit"]
|
||||
---
|
||||
# Magma Mephit
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Magma Mephit
|
||||

|
||||
*Small elemental, Neutral Evil*
|
||||
|
||||
- **Armor Class** 11
|
||||
- **Hit Points** 22 (`5d6 + 5`)
|
||||
- **Speed** 30 ft., fly 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
| 8 (-1)|12 (+1)|12 (+1)| 7 (-2)|10 (+0)|10 (+0)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** Stealth +3
|
||||
- **Senses** darkvision 60 ft., passive Perception 10
|
||||
- **Damage Vulnerabilities** cold
|
||||
- **Damage Immunities** fire, poison
|
||||
- **Condition Immunities** poisoned
|
||||
- **Languages** Ignan, Terran
|
||||
- **Challenge** 1/2
|
||||
|
||||
## Traits
|
||||
|
||||
***Death Burst.*** When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (`2d6`) fire damage on a failed save, or half as much damage on a successful one.
|
||||
|
||||
***False Appearance.*** While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.
|
||||
|
||||
***Innate Spellcasting (1/Day).*** The mephit can innately cast [heat metal](compendium/spells/heat-metal.md) (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.
|
||||
|
||||
**At will**: [heat metal](compendium/spells/heat-metal.md)
|
||||
|
||||
## Actions
|
||||
|
||||
***Claws.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 3 (`1d4 + 1`) slashing damage plus 2 (`1d4`) fire damage.
|
||||
|
||||
***Fire Breath (Recharge 6).*** The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (`2d6`) fire damage on a failed save, or half as much damage on a successful one.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
underdark
|
||||
@@ -0,0 +1,45 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/size/small
|
||||
- monster/type/elemental
|
||||
aliases: ["Magmin"]
|
||||
---
|
||||
# Magmin
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Magmin
|
||||

|
||||
*Small elemental, Chaotic Neutral*
|
||||
|
||||
- **Armor Class** 14 (natural armor)
|
||||
- **Hit Points** 9 (`2d6 + 2`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
| 7 (-2)|15 (+2)|12 (+1)| 8 (-1)|11 (+0)|10 (+0)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** ⏤
|
||||
- **Senses** darkvision 60 ft., passive Perception 10
|
||||
- **Damage Resistances** bludgeoning, piercing, slashing from nonmagical attacks
|
||||
- **Damage Immunities** fire
|
||||
- **Languages** Ignan
|
||||
- **Challenge** 1/2
|
||||
|
||||
## Traits
|
||||
|
||||
***Death Burst.*** When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (`2d6`) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
|
||||
|
||||
***Ignited Illumination.*** As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
|
||||
|
||||
## Actions
|
||||
|
||||
***Touch.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (`2d6`) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (`1d6`) fire damage at the end of each of its turns.
|
||||
```
|
||||
^statblock
|
||||
@@ -0,0 +1,55 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/underdark
|
||||
- monster/size/large
|
||||
- monster/type/elemental
|
||||
aliases: ["Salamander"]
|
||||
---
|
||||
# Salamander
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Salamander
|
||||

|
||||
*Large elemental, Neutral Evil*
|
||||
|
||||
- **Armor Class** 15 (natural armor)
|
||||
- **Hit Points** 90 (`12d10 + 24`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|18 (+4)|14 (+2)|15 (+2)|11 (+0)|10 (+0)|12 (+1)|
|
||||
|
||||
- **Proficiency Bonus** +3
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** ⏤
|
||||
- **Senses** darkvision 60 ft., passive Perception 10
|
||||
- **Damage Vulnerabilities** cold
|
||||
- **Damage Resistances** bludgeoning, piercing, slashing from nonmagical attacks
|
||||
- **Damage Immunities** fire
|
||||
- **Languages** Ignan
|
||||
- **Challenge** 5
|
||||
|
||||
## Traits
|
||||
|
||||
***Heated Body.*** A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 (`2d6`) fire damage.
|
||||
|
||||
***Heated Weapons.*** Any metal melee weapon the salamander wields deals an extra 3 (`1d6`) fire damage on a hit (included in the attack).
|
||||
|
||||
## Actions
|
||||
|
||||
***Multiattack.*** The salamander makes two attacks: one with its spear and one with its tail.
|
||||
|
||||
***Spear.*** *Melee or Ranged Weapon Attack:* +7 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 11 (`2d6 + 4`) piercing damage, or 13 (`2d8 + 4`) piercing damage if used with two hands to make a melee attack, plus 3 (`1d6`) fire damage.
|
||||
|
||||
***Tail.*** *Melee Weapon Attack:* +7 to hit, reach 10 ft., one target. *Hit:* 11 (`2d6 + 4`) bludgeoning damage plus 7 (`2d6`) fire damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 14). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained), the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
underdark
|
||||
@@ -0,0 +1,54 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/underwater
|
||||
- monster/size/small
|
||||
- monster/type/elemental
|
||||
aliases: ["Steam Mephit"]
|
||||
---
|
||||
# Steam Mephit
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Steam Mephit
|
||||

|
||||
*Small elemental, Neutral Evil*
|
||||
|
||||
- **Armor Class** 10
|
||||
- **Hit Points** 21 (`6d6`)
|
||||
- **Speed** 30 ft., fly 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
| 5 (-3)|11 (+0)|10 (+0)|11 (+0)|10 (+0)|12 (+1)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** ⏤
|
||||
- **Senses** darkvision 60 ft., passive Perception 10
|
||||
- **Damage Immunities** fire, poison
|
||||
- **Condition Immunities** poisoned
|
||||
- **Languages** Aquan, Ignan
|
||||
- **Challenge** 1/4
|
||||
|
||||
## Traits
|
||||
|
||||
***Death Burst.*** When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (`1d8`) fire damage.
|
||||
|
||||
***Innate Spellcasting (1/Day).*** The mephit can innately cast [blur](compendium/spells/blur.md), requiring no material components. Its innate spellcasting ability is Charisma.
|
||||
|
||||
**At will**: [blur](compendium/spells/blur.md)
|
||||
|
||||
## Actions
|
||||
|
||||
***Claws.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one creature. *Hit:* 2 (`1d4`) slashing damage plus 2 (`1d4`) fire damage.
|
||||
|
||||
***Steam Breath (Recharge 6).*** The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (`1d8`) fire damage on a failed save, or half as much damage on a successful one.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
underwater
|
||||
|
After Width: | Height: | Size: 381 KiB |
|
After Width: | Height: | Size: 129 KiB |
|
After Width: | Height: | Size: 491 KiB |
|
After Width: | Height: | Size: 116 KiB |
|
After Width: | Height: | Size: 422 KiB |
|
After Width: | Height: | Size: 498 KiB |
|
After Width: | Height: | Size: 420 KiB |
|
After Width: | Height: | Size: 128 KiB |
|
After Width: | Height: | Size: 114 KiB |
|
After Width: | Height: | Size: 142 KiB |
|
After Width: | Height: | Size: 111 KiB |
|
After Width: | Height: | Size: 121 KiB |
|
After Width: | Height: | Size: 495 KiB |
|
After Width: | Height: | Size: 111 KiB |
|
After Width: | Height: | Size: 439 KiB |
|
After Width: | Height: | Size: 121 KiB |
@@ -0,0 +1,59 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/coastal
|
||||
- monster/environment/swamp
|
||||
- monster/environment/underwater
|
||||
- monster/size/large
|
||||
- monster/type/elemental
|
||||
aliases: ["Water Elemental"]
|
||||
---
|
||||
# Water Elemental
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Water Elemental
|
||||

|
||||
*Large elemental, Neutral*
|
||||
|
||||
- **Armor Class** 14 (natural armor)
|
||||
- **Hit Points** 114 (`12d10 + 48`)
|
||||
- **Speed** 30 ft., swim 90 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|18 (+4)|14 (+2)|18 (+4)| 5 (-3)|10 (+0)| 8 (-1)|
|
||||
|
||||
- **Proficiency Bonus** +3
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** ⏤
|
||||
- **Senses** darkvision 60 ft., passive Perception 10
|
||||
- **Damage Resistances** acid; bludgeoning, piercing, slashing from nonmagical attacks
|
||||
- **Damage Immunities** poison
|
||||
- **Condition Immunities** exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
|
||||
- **Languages** Aquan
|
||||
- **Challenge** 5
|
||||
|
||||
## Traits
|
||||
|
||||
***Water Form.*** The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
|
||||
|
||||
***Freeze.*** If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.
|
||||
|
||||
## Actions
|
||||
|
||||
***Multiattack.*** The elemental makes two slam attacks.
|
||||
|
||||
***Slam.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 13 (`2d8 + 4`) bludgeoning damage.
|
||||
|
||||
***Whelm (Recharge 4-6).*** Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (`2d8 + 4`) bludgeoning damage. If it is Large or smaller, it is also [grappled](rules/conditions.md#grappled) (escape DC 14). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained) and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space.
|
||||
|
||||
The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target [grappled](rules/conditions.md#grappled) by it takes 13 (`2d8 + 4`) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength check and succeeding.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
underwater, swamp, coastal
|
||||
@@ -0,0 +1,55 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/underdark
|
||||
- monster/size/medium
|
||||
- monster/type/elemental
|
||||
aliases: ["Xorn"]
|
||||
---
|
||||
# Xorn
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Xorn
|
||||

|
||||
*Medium elemental, Neutral*
|
||||
|
||||
- **Armor Class** 19 (natural armor)
|
||||
- **Hit Points** 73 (`7d8 + 42`)
|
||||
- **Speed** 20 ft., burrow 20 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|17 (+3)|10 (+0)|22 (+6)|11 (+0)|10 (+0)|11 (+0)|
|
||||
|
||||
- **Proficiency Bonus** +3
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** Perception +6, Stealth +3
|
||||
- **Senses** darkvision 60 ft., tremorsense 60 ft., passive Perception 16
|
||||
- **Damage Resistances** piercing, slashing from nonmagical attacks that aren't adamantine
|
||||
- **Languages** Terran
|
||||
- **Challenge** 5
|
||||
|
||||
## Traits
|
||||
|
||||
***Earth Glide.*** The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.
|
||||
|
||||
***Stone Camouflage.*** The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
|
||||
|
||||
***Treasure Sense.*** The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.
|
||||
|
||||
## Actions
|
||||
|
||||
***Multiattack.*** The xorn makes three claw attacks and one bite attack.
|
||||
|
||||
***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (`3d6 + 3`) piercing damage.
|
||||
|
||||
***Claw.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) slashing damage.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
underdark
|
||||