init
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/desert
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- monster/size/large
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- monster/type/elemental
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aliases: ["Fire Elemental"]
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---
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# Fire Elemental
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Fire Elemental
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*Large elemental, Neutral*
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- **Armor Class** 13
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- **Hit Points** 102 (`12d10 + 36`)
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- **Speed** 50 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|10 (+0)|17 (+3)|16 (+3)| 6 (-2)|10 (+0)| 7 (-2)|
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- **Proficiency Bonus** +3
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- **Saving Throws** ⏤
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- **Skills** ⏤
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- **Senses** darkvision 60 ft., passive Perception 10
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- **Damage Resistances** bludgeoning, piercing, slashing from nonmagical attacks
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- **Damage Immunities** fire, poison
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- **Condition Immunities** exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
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- **Languages** Ignan
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- **Challenge** 5
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## Traits
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***Fire Form.*** The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (`1d10`) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (`1d10`) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (`1d10`) fire damage at the start of each of its turns.
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***Illumination.*** The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
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***Water Susceptibility.*** For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
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## Actions
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***Multiattack.*** The elemental makes two touch attacks.
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***Touch.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (`1d10`) fire damage at the start of each of its turns.
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```
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^statblock
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## Environment
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desert
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