init
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/arctic
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- monster/size/small
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- monster/type/elemental
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aliases: ["Ice Mephit"]
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---
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# Ice Mephit
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Ice Mephit
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*Small elemental, Neutral Evil*
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- **Armor Class** 11
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- **Hit Points** 21 (`6d6`)
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- **Speed** 30 ft., fly 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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| 7 (-2)|13 (+1)|10 (+0)| 9 (-1)|11 (+0)|12 (+1)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** Perception +2, Stealth +3
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- **Senses** darkvision 60 ft., passive Perception 12
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- **Damage Vulnerabilities** bludgeoning, fire
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- **Damage Immunities** cold, poison
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- **Condition Immunities** poisoned
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- **Languages** Aquan, Auran
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- **Challenge** 1/2
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## Traits
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***Death Burst.*** When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (`1d8`) slashing damage on a failed save, or half as much damage on a successful one.
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***False Appearance.*** While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
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***Innate Spellcasting (1/Day).*** The mephit can innately cast [fog cloud](compendium/spells/fog-cloud.md), requiring no material components. Its innate spellcasting ability is Charisma.
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**At will**: [fog cloud](compendium/spells/fog-cloud.md)
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## Actions
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***Claws.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 3 (`1d4 + 1`) slashing damage plus 2 (`1d4`) cold damage.
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***Frost Breath (Recharge 6).*** The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (`2d4`) cold damage on a failed save, or half as much damage on a successful one.
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```
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^statblock
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## Environment
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arctic
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