init
This commit is contained in:
@@ -0,0 +1,54 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/size/medium
|
||||
- monster/type/fiend/devil
|
||||
aliases: ["Barbed Devil"]
|
||||
---
|
||||
# Barbed Devil
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Barbed Devil
|
||||

|
||||
*Medium fiend (devil), Lawful Evil*
|
||||
|
||||
- **Armor Class** 15 (natural armor)
|
||||
- **Hit Points** 110 (`13d8 + 52`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|16 (+3)|17 (+3)|18 (+4)|12 (+1)|14 (+2)|14 (+2)|
|
||||
|
||||
- **Proficiency Bonus** +3
|
||||
- **Saving Throws** Strength +6, Constitution +7, Wisdom +5, Charisma +5
|
||||
- **Skills** Deception +5, Insight +5, Perception +8
|
||||
- **Senses** darkvision 120 ft., passive Perception 18
|
||||
- **Damage Resistances** cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
|
||||
- **Damage Immunities** fire, poison
|
||||
- **Condition Immunities** poisoned
|
||||
- **Languages** Infernal, telepathy 120 ft.
|
||||
- **Challenge** 5
|
||||
|
||||
## Traits
|
||||
|
||||
***Barbed Hide.*** At the start of each of its turns, the barbed devil deals 5 (`1d10`) piercing damage to any creature grappling it.
|
||||
|
||||
***Devil's Sight.*** Magical darkness doesn't impede the devil's darkvision.
|
||||
|
||||
***Magic Resistance.*** The devil has advantage on saving throws against spells and other magical effects.
|
||||
|
||||
## Actions
|
||||
|
||||
***Multiattack.*** The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
|
||||
|
||||
***Claw.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) piercing damage.
|
||||
|
||||
***Tail.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) piercing damage.
|
||||
|
||||
***Hurl Flame.*** *Ranged Spell Attack:* +5 to hit, range 150 ft., one target. *Hit:* 10 (`3d6`) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
|
||||
```
|
||||
^statblock
|
||||
Reference in New Issue
Block a user