init
@@ -0,0 +1,49 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/urban
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/any-race
|
||||
aliases: ["Acolyte"]
|
||||
---
|
||||
# Acolyte
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Acolyte
|
||||

|
||||
*Medium humanoid (any race), Any alignment*
|
||||
|
||||
- **Armor Class** 10
|
||||
- **Hit Points** 9 (`2d8`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|10 (+0)|10 (+0)|10 (+0)|10 (+0)|14 (+2)|11 (+0)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** Medicine +4, Religion +2
|
||||
- **Senses** passive Perception 12
|
||||
|
||||
- **Languages** any one language (usually Common)
|
||||
- **Challenge** 1/4
|
||||
|
||||
***Spellcasting.*** The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:
|
||||
|
||||
**Cantrips (at will)**: [light](compendium/spells/light.md), [sacred flame](compendium/spells/sacred-flame.md), [thaumaturgy](compendium/spells/thaumaturgy.md)
|
||||
|
||||
**1st level (3 1st-level slots)**: [bless](compendium/spells/bless.md), [cure wounds](compendium/spells/cure-wounds.md), [sanctuary](compendium/spells/sanctuary.md)
|
||||
|
||||
## Actions
|
||||
|
||||
***Club.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 2 (`1d4`) bludgeoning damage.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
urban
|
||||
@@ -0,0 +1,72 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/urban
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/any-race
|
||||
aliases: ["Archmage"]
|
||||
---
|
||||
# Archmage
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Archmage
|
||||

|
||||
*Medium humanoid (any race), Any alignment*
|
||||
|
||||
- **Armor Class** 12 (15 with [mage armor](compendium/spells/mage-armor.md))
|
||||
- **Hit Points** 99 (`18d8 + 18`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|10 (+0)|14 (+2)|12 (+1)|20 (+5)|15 (+2)|16 (+3)|
|
||||
|
||||
- **Proficiency Bonus** +4
|
||||
- **Saving Throws** Intelligence +9, Wisdom +6
|
||||
- **Skills** Arcana +13, History +13
|
||||
- **Senses** passive Perception 12
|
||||
- **Damage Resistances** ; bludgeoning, piercing, slashing (from stoneskin)
|
||||
- **Languages** any six languages
|
||||
- **Challenge** 12
|
||||
|
||||
## Traits
|
||||
|
||||
***Magic Resistance.*** The archmage has advantage on saving throws against spells and other magical effects.
|
||||
|
||||
***Spellcasting.*** The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast [disguise self](compendium/spells/disguise-self.md) and [invisibility](compendium/spells/invisibility.md) at will and has the following wizard spells prepared:
|
||||
|
||||
**At will**: [disguise self](compendium/spells/disguise-self.md), [invisibility](compendium/spells/invisibility.md)
|
||||
|
||||
**Cantrips (at will)**: [fire bolt](compendium/spells/fire-bolt.md), [light](compendium/spells/light.md), [mage hand](compendium/spells/mage-hand.md), [prestidigitation](compendium/spells/prestidigitation.md), [shocking grasp](compendium/spells/shocking-grasp.md)
|
||||
|
||||
**1st level (4 1st-level slots)**: [detect magic](compendium/spells/detect-magic.md), [identify](compendium/spells/identify.md), [mage armor](compendium/spells/mage-armor.md)*, [magic missile](compendium/spells/magic-missile.md)
|
||||
|
||||
**2nd level (3 2nd-level slots)**: [detect thoughts](compendium/spells/detect-thoughts.md), [mirror image](compendium/spells/mirror-image.md), [misty step](compendium/spells/misty-step.md)
|
||||
|
||||
**3rd level (3 3rd-level slots)**: [counterspell](compendium/spells/counterspell.md), [fly](compendium/spells/fly.md), [lightning bolt](compendium/spells/lightning-bolt.md)
|
||||
|
||||
**4th level (3 4th-level slots)**: [banishment](compendium/spells/banishment.md), [fire shield](compendium/spells/fire-shield.md), [stoneskin](compendium/spells/stoneskin.md)*
|
||||
|
||||
**5th level (3 5th-level slots)**: [cone of cold](compendium/spells/cone-of-cold.md), [scrying](compendium/spells/scrying.md), [wall of force](compendium/spells/wall-of-force.md)
|
||||
|
||||
**6th level (1 6th-level slots)**: [globe of invulnerability](compendium/spells/globe-of-invulnerability.md)
|
||||
|
||||
**7th level (1 7th-level slots)**: [teleport](compendium/spells/teleport.md)
|
||||
|
||||
**8th level (1 8th-level slots)**: [mind blank](compendium/spells/mind-blank.md)*
|
||||
|
||||
**9th level (1 9th-level slots)**: [time stop](compendium/spells/time-stop.md)
|
||||
*The archmage casts these spells on itself before combat.
|
||||
|
||||
## Actions
|
||||
|
||||
***Dagger.*** *Melee or Ranged Weapon Attack:* +6 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (`1d4 + 2`) piercing damage.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
urban
|
||||
@@ -0,0 +1,55 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/urban
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/any-race
|
||||
aliases: ["Assassin"]
|
||||
---
|
||||
# Assassin
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Assassin
|
||||

|
||||
*Medium humanoid (any race), Any Non-Good alignment*
|
||||
|
||||
- **Armor Class** 15 ([studded leather](compendium/items/studded-leather-armor.md))
|
||||
- **Hit Points** 78 (`12d8 + 24`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|11 (+0)|16 (+3)|14 (+2)|13 (+1)|11 (+0)|10 (+0)|
|
||||
|
||||
- **Proficiency Bonus** +3
|
||||
- **Saving Throws** Dexterity +6, Intelligence +4
|
||||
- **Skills** Acrobatics +6, Deception +3, Perception +3, Stealth +9
|
||||
- **Senses** passive Perception 13
|
||||
- **Damage Resistances** poison
|
||||
- **Languages** Thieves' cant plus any two languages
|
||||
- **Challenge** 8
|
||||
|
||||
## Traits
|
||||
|
||||
***Assassinate.*** During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.
|
||||
|
||||
***Evasion.*** If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
|
||||
|
||||
***Sneak Attack (1/Turn).*** The assassin deals an extra 14 (`4d6`) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't [incapacitated](rules/conditions.md#incapacitated) and the assassin doesn't have disadvantage on the attack roll.
|
||||
|
||||
## Actions
|
||||
|
||||
***Multiattack.*** The assassin makes two shortsword attacks.
|
||||
|
||||
***Shortsword.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (`7d6`) poison damage on a failed save, or half as much damage on a successful one.
|
||||
|
||||
***Light Crossbow.*** *Ranged Weapon Attack:* +6 to hit, range 80/320 ft., one target. *Hit:* 7 (`1d8 + 3`) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (`7d6`) poison damage on a failed save, or half as much damage on a successful one.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
urban
|
||||
@@ -0,0 +1,56 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/arctic
|
||||
- monster/environment/coastal
|
||||
- monster/environment/desert
|
||||
- monster/environment/forest
|
||||
- monster/environment/hill
|
||||
- monster/environment/urban
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/any-race
|
||||
aliases: ["Bandit Captain"]
|
||||
---
|
||||
# Bandit Captain
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Bandit Captain
|
||||

|
||||
*Medium humanoid (any race), Any Non-Lawful alignment*
|
||||
|
||||
- **Armor Class** 15 ([studded leather](compendium/items/studded-leather-armor.md))
|
||||
- **Hit Points** 65 (`10d8 + 20`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|15 (+2)|16 (+3)|14 (+2)|14 (+2)|11 (+0)|14 (+2)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** Strength +4, Dexterity +5, Wisdom +2
|
||||
- **Skills** Athletics +4, Deception +4
|
||||
- **Senses** passive Perception 10
|
||||
|
||||
- **Languages** any two languages
|
||||
- **Challenge** 2
|
||||
|
||||
## Actions
|
||||
|
||||
***Multiattack.*** The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
|
||||
|
||||
***Scimitar.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) slashing damage.
|
||||
|
||||
***Dagger.*** *Melee or Ranged Weapon Attack:* +5 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 5 (`1d4 + 3`) piercing damage.
|
||||
|
||||
## Reactions
|
||||
|
||||
***Parry.*** The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
coastal, hill, arctic, urban, forest, desert
|
||||
@@ -0,0 +1,50 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/arctic
|
||||
- monster/environment/coastal
|
||||
- monster/environment/desert
|
||||
- monster/environment/forest
|
||||
- monster/environment/hill
|
||||
- monster/environment/urban
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/any-race
|
||||
aliases: ["Bandit"]
|
||||
---
|
||||
# Bandit
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Bandit
|
||||

|
||||
*Medium humanoid (any race), Any Non-Lawful alignment*
|
||||
|
||||
- **Armor Class** 12 ([leather armor](compendium/items/leather-armor.md))
|
||||
- **Hit Points** 11 (`2d8 + 2`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|11 (+0)|12 (+1)|12 (+1)|10 (+0)|10 (+0)|10 (+0)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** ⏤
|
||||
- **Senses** passive Perception 10
|
||||
|
||||
- **Languages** any one language (usually Common)
|
||||
- **Challenge** 1/8
|
||||
|
||||
## Actions
|
||||
|
||||
***Scimitar.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) slashing damage.
|
||||
|
||||
***Light Crossbow.*** *Ranged Weapon Attack:* +3 to hit, range 80/320 ft., one target. *Hit:* 5 (`1d8 + 1`) piercing damage.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
coastal, hill, arctic, urban, forest, desert
|
||||
@@ -0,0 +1,52 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/arctic
|
||||
- monster/environment/coastal
|
||||
- monster/environment/desert
|
||||
- monster/environment/forest
|
||||
- monster/environment/hill
|
||||
- monster/environment/mountain
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/any-race
|
||||
aliases: ["Berserker"]
|
||||
---
|
||||
# Berserker
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Berserker
|
||||

|
||||
*Medium humanoid (any race), Any Chaotic alignment*
|
||||
|
||||
- **Armor Class** 13 ([hide armor](compendium/items/hide-armor.md))
|
||||
- **Hit Points** 67 (`9d8 + 27`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|16 (+3)|12 (+1)|17 (+3)| 9 (-1)|11 (+0)| 9 (-1)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** ⏤
|
||||
- **Senses** passive Perception 10
|
||||
|
||||
- **Languages** any one language (usually Common)
|
||||
- **Challenge** 2
|
||||
|
||||
## Traits
|
||||
|
||||
***Reckless.*** At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
|
||||
|
||||
## Actions
|
||||
|
||||
***Greataxe.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 9 (`1d12 + 3`) slashing damage.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
coastal, mountain, hill, arctic, forest, desert
|
||||
@@ -0,0 +1,53 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/forest
|
||||
- monster/environment/grassland
|
||||
- monster/environment/underdark
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/goblinoid
|
||||
aliases: ["Bugbear"]
|
||||
---
|
||||
# Bugbear
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Bugbear
|
||||

|
||||
*Medium humanoid (goblinoid), Chaotic Evil*
|
||||
|
||||
- **Armor Class** 16 ([hide armor](compendium/items/hide-armor.md), [shield](compendium/items/shield.md))
|
||||
- **Hit Points** 27 (`5d8 + 5`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|15 (+2)|14 (+2)|13 (+1)| 8 (-1)|11 (+0)| 9 (-1)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** Stealth +6, Survival +2
|
||||
- **Senses** darkvision 60 ft., passive Perception 10
|
||||
|
||||
- **Languages** Common, Goblin
|
||||
- **Challenge** 1
|
||||
|
||||
## Traits
|
||||
|
||||
***Brute.*** A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
|
||||
|
||||
***Surprise Attack.*** If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (`2d6`) damage from the attack.
|
||||
|
||||
## Actions
|
||||
|
||||
***Morningstar.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 11 (`2d8 + 2`) piercing damage.
|
||||
|
||||
***Javelin.*** *Melee or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 30/120 ft., one target. *Hit:* 9 (`2d6 + 2`) piercing damage in melee or 5 (`1d6 + 2`) piercing damage at range.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
underdark, grassland, forest
|
||||
@@ -0,0 +1,49 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/arctic
|
||||
- monster/environment/coastal
|
||||
- monster/environment/desert
|
||||
- monster/environment/forest
|
||||
- monster/environment/grassland
|
||||
- monster/environment/hill
|
||||
- monster/environment/urban
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/any-race
|
||||
aliases: ["Commoner"]
|
||||
---
|
||||
# Commoner
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Commoner
|
||||

|
||||
*Medium humanoid (any race), Any alignment*
|
||||
|
||||
- **Armor Class** 10
|
||||
- **Hit Points** 4 (`1d8`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|10 (+0)|10 (+0)|10 (+0)|10 (+0)|10 (+0)|10 (+0)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** ⏤
|
||||
- **Senses** passive Perception 10
|
||||
|
||||
- **Languages** any one language (usually Common)
|
||||
- **Challenge** 0
|
||||
|
||||
## Actions
|
||||
|
||||
***Club.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 2 (`1d4`) bludgeoning damage.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
arctic, desert, coastal, grassland, hill, urban, forest
|
||||
@@ -0,0 +1,57 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/urban
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/any-race
|
||||
aliases: ["Cult Fanatic"]
|
||||
---
|
||||
# Cult Fanatic
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Cult Fanatic
|
||||

|
||||
*Medium humanoid (any race), Any Non-Good alignment*
|
||||
|
||||
- **Armor Class** 13 ([leather armor](compendium/items/leather-armor.md))
|
||||
- **Hit Points** 33 (`6d8 + 6`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|11 (+0)|14 (+2)|12 (+1)|10 (+0)|13 (+1)|14 (+2)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** Deception +4, Persuasion +4, Religion +2
|
||||
- **Senses** passive Perception 11
|
||||
|
||||
- **Languages** any one language (usually Common)
|
||||
- **Challenge** 2
|
||||
|
||||
## Traits
|
||||
|
||||
***Dark Devotion.*** The fanatic has advantage on saving throws against being [charmed](rules/conditions.md#charmed) or [frightened](rules/conditions.md#frightened).
|
||||
|
||||
***Spellcasting.*** The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following spells prepared:
|
||||
|
||||
**Cantrips (at will)**: [light](compendium/spells/light.md), [sacred flame](compendium/spells/sacred-flame.md), [thaumaturgy](compendium/spells/thaumaturgy.md)
|
||||
|
||||
**1st level (4 1st-level slots)**: [command](compendium/spells/command.md), [inflict wounds](compendium/spells/inflict-wounds.md), [shield of faith](compendium/spells/shield-of-faith.md)
|
||||
|
||||
**2nd level (3 2nd-level slots)**: [hold person](compendium/spells/hold-person.md), [[cloud-of-daggers|Cloud of Daggers]]
|
||||
|
||||
## Actions
|
||||
|
||||
***Multiattack.*** The fanatic makes two melee attacks.
|
||||
|
||||
***Dagger.*** *Melee or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 20/60 ft., one creature. *Hit:* 4 (`1d4 + 2`) piercing damage.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
urban
|
||||
@@ -0,0 +1,47 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/urban
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/any-race
|
||||
aliases: ["Cultist"]
|
||||
---
|
||||
# Cultist
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Cultist
|
||||

|
||||
*Medium humanoid (any race), Any Non-Good alignment*
|
||||
|
||||
- **Armor Class** 12 ([leather armor](compendium/items/leather-armor.md))
|
||||
- **Hit Points** 9 (`2d8`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|11 (+0)|12 (+1)|10 (+0)|10 (+0)|11 (+0)|10 (+0)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** Deception +2, Religion +2
|
||||
- **Senses** passive Perception 10
|
||||
|
||||
- **Languages** any one language (usually Common)
|
||||
- **Challenge** 1/8
|
||||
|
||||
## Traits
|
||||
|
||||
***Dark Devotion.*** The cultist has advantage on saving throws against being [charmed](rules/conditions.md#charmed) or [frightened](rules/conditions.md#frightened).
|
||||
|
||||
## Actions
|
||||
|
||||
***Scimitar.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 4 (`1d6 + 1`) slashing damage.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
urban
|
||||
@@ -0,0 +1,57 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/underdark
|
||||
- monster/size/small
|
||||
- monster/type/humanoid/gnome
|
||||
aliases: ["Deep Gnome (Svirfneblin)"]
|
||||
---
|
||||
# Deep Gnome (Svirfneblin)
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Deep Gnome (Svirfneblin)
|
||||

|
||||
*Small humanoid (gnome), Neutral Good*
|
||||
|
||||
- **Armor Class** 15 ([chain shirt](compendium/items/chain-shirt.md))
|
||||
- **Hit Points** 16 (`3d6 + 6`)
|
||||
- **Speed** 20 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|15 (+2)|14 (+2)|14 (+2)|12 (+1)|10 (+0)| 9 (-1)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** Investigation +3, Perception +2, Stealth +4
|
||||
- **Senses** darkvision 120 ft., passive Perception 12
|
||||
|
||||
- **Languages** Gnomish, Terran, Undercommon
|
||||
- **Challenge** 1/2
|
||||
|
||||
## Traits
|
||||
|
||||
***Stone Camouflage.*** The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
|
||||
|
||||
***Gnome Cunning.*** The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
|
||||
|
||||
***Innate Spellcasting.*** The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:
|
||||
|
||||
**At will**: [nondetection](compendium/spells/nondetection.md) (self only)
|
||||
|
||||
**1/day each**: [blindness/deafness](compendium/spells/blindness-deafness.md), [blur](compendium/spells/blur.md), [disguise self](compendium/spells/disguise-self.md)
|
||||
|
||||
## Actions
|
||||
|
||||
***War Pick.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (`1d8 + 2`) piercing damage.
|
||||
|
||||
***Poisoned Dart.*** *Ranged Weapon Attack:* +4 to hit, range 30/120 ft., one creature. *Hit:* 4 (`1d4 + 2`) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
underdark
|
||||
@@ -0,0 +1,57 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/underdark
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/elf
|
||||
aliases: ["Drow"]
|
||||
---
|
||||
# Drow
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Drow
|
||||

|
||||
*Medium humanoid (elf), Neutral Evil*
|
||||
|
||||
- **Armor Class** 15 ([chain shirt](compendium/items/chain-shirt.md))
|
||||
- **Hit Points** 13 (`3d8`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|10 (+0)|14 (+2)|10 (+0)|11 (+0)|11 (+0)|12 (+1)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** Perception +2, Stealth +4
|
||||
- **Senses** darkvision 120 ft., passive Perception 12
|
||||
|
||||
- **Languages** Elvish, Undercommon
|
||||
- **Challenge** 1/4
|
||||
|
||||
## Traits
|
||||
|
||||
***Fey Ancestry.*** The drow has advantage on saving throws against being [charmed](rules/conditions.md#charmed), and magic can't put the drow to sleep.
|
||||
|
||||
***Sunlight Sensitivity.*** While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight.
|
||||
|
||||
***Innate Spellcasting.*** The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:
|
||||
|
||||
**At will**: [dancing lights](compendium/spells/dancing-lights.md)
|
||||
|
||||
**1/day each**: [darkness](compendium/spells/darkness.md), [faerie fire](compendium/spells/faerie-fire.md)
|
||||
|
||||
## Actions
|
||||
|
||||
***Shortsword.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
|
||||
|
||||
***Hand Crossbow.*** *Ranged Weapon Attack:* +4 to hit, range 30/120 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) for 1 hour. If the saving throw fails by 5 or more, the target is also [unconscious](rules/conditions.md#unconscious) while [poisoned](rules/conditions.md#poisoned) in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
underdark
|
||||
@@ -0,0 +1,59 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/arctic
|
||||
- monster/environment/coastal
|
||||
- monster/environment/desert
|
||||
- monster/environment/forest
|
||||
- monster/environment/grassland
|
||||
- monster/environment/hill
|
||||
- monster/environment/mountain
|
||||
- monster/environment/swamp
|
||||
- monster/environment/underdark
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/any-race
|
||||
aliases: ["Druid"]
|
||||
---
|
||||
# Druid
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Druid
|
||||

|
||||
*Medium humanoid (any race), Any alignment*
|
||||
|
||||
- **Armor Class** 11 (16 with [barkskin](compendium/spells/barkskin.md))
|
||||
- **Hit Points** 27 (`5d8 + 5`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|10 (+0)|12 (+1)|13 (+1)|12 (+1)|15 (+2)|11 (+0)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** Medicine +4, Nature +3, Perception +4
|
||||
- **Senses** passive Perception 14
|
||||
|
||||
- **Languages** Druidic plus any two languages
|
||||
- **Challenge** 2
|
||||
|
||||
***Spellcasting.*** The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
|
||||
|
||||
**Cantrips (at will)**: [druidcraft](compendium/spells/druidcraft.md), [produce flame](compendium/spells/produce-flame.md), [shillelagh](compendium/spells/shillelagh.md)
|
||||
|
||||
**1st level (4 1st-level slots)**: [entangle](compendium/spells/entangle.md), [longstrider](compendium/spells/longstrider.md), [speak with animals](compendium/spells/speak-with-animals.md), [thunderwave](compendium/spells/thunderwave.md)
|
||||
|
||||
**2nd level (3 2nd-level slots)**: [animal messenger](compendium/spells/animal-messenger.md), [barkskin](compendium/spells/barkskin.md)
|
||||
|
||||
## Actions
|
||||
|
||||
***Quarterstaff.*** *Melee Weapon Attack:* +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. *Hit:* 3 (`1d6`) bludgeoning damage, 4 (`1d8`) bludgeoning damage if wielded with two hands, or 6 (`1d8 + 2`) bludgeoning damage with [shillelagh](compendium/spells/shillelagh.md).
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
coastal, mountain, grassland, hill, arctic, forest, swamp, underdark, desert
|
||||
@@ -0,0 +1,55 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/underdark
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/dwarf
|
||||
aliases: ["Duergar"]
|
||||
---
|
||||
# Duergar
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Duergar
|
||||

|
||||
*Medium humanoid (dwarf), Lawful Evil*
|
||||
|
||||
- **Armor Class** 16 ([scale mail](compendium/items/scale-mail.md), [shield](compendium/items/shield.md))
|
||||
- **Hit Points** 26 (`4d8 + 4`)
|
||||
- **Speed** 25 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|14 (+2)|11 (+0)|14 (+2)|11 (+0)|10 (+0)| 9 (-1)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** ⏤
|
||||
- **Senses** darkvision 120 ft., passive Perception 10
|
||||
- **Damage Resistances** poison
|
||||
- **Languages** Dwarvish, Undercommon
|
||||
- **Challenge** 1
|
||||
|
||||
## Traits
|
||||
|
||||
***Duergar Resilience.*** The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being [charmed](rules/conditions.md#charmed) or [paralyzed](rules/conditions.md#paralyzed).
|
||||
|
||||
***Sunlight Sensitivity.*** While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight.
|
||||
|
||||
## Actions
|
||||
|
||||
***Enlarge (Recharges after a Short or Long Rest).*** For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.
|
||||
|
||||
***War Pick.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (`1d8 + 2`) piercing damage, or 11 (`2d8 + 2`) piercing damage while enlarged.
|
||||
|
||||
***Javelin.*** *Melee or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 30/120 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage, or 9 (`2d6 + 2`) piercing damage while enlarged.
|
||||
|
||||
***Invisibility (Recharges after a Short or Long Rest).*** The duergar magically turns [invisible](rules/conditions.md#invisible) until it attacks, casts a spell, or uses its Enlarge, or until its [concentration](rules/conditions.md#concentration) is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is [invisible](rules/conditions.md#invisible) with it.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
underdark
|
||||
@@ -0,0 +1,57 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/urban
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/any-race
|
||||
aliases: ["Gladiator"]
|
||||
---
|
||||
# Gladiator
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Gladiator
|
||||

|
||||
*Medium humanoid (any race), Any alignment*
|
||||
|
||||
- **Armor Class** 16 ([studded leather](compendium/items/studded-leather-armor.md), [shield](compendium/items/shield.md))
|
||||
- **Hit Points** 112 (`15d8 + 45`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|18 (+4)|15 (+2)|16 (+3)|10 (+0)|12 (+1)|15 (+2)|
|
||||
|
||||
- **Proficiency Bonus** +3
|
||||
- **Saving Throws** Strength +7, Dexterity +5, Constitution +6
|
||||
- **Skills** Athletics +10, Intimidation +5
|
||||
- **Senses** passive Perception 11
|
||||
|
||||
- **Languages** any one language (usually Common)
|
||||
- **Challenge** 5
|
||||
|
||||
## Traits
|
||||
|
||||
***Brave.*** The gladiator has advantage on saving throws against being [frightened](rules/conditions.md#frightened).
|
||||
|
||||
***Brute.*** A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
|
||||
|
||||
## Actions
|
||||
|
||||
***Multiattack.*** The gladiator makes three melee attacks or two ranged attacks.
|
||||
|
||||
***Spear.*** *Melee or Ranged Weapon Attack:* +7 to hit, reach 5 ft. and range 20/60 ft., one target. *Hit:* 11 (`2d6 + 4`) piercing damage, or 13 (`2d8 + 4`) piercing damage if used with two hands to make a melee attack.
|
||||
|
||||
***Shield Bash.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one creature. *Hit:* 9 (`2d4 + 4`) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
|
||||
|
||||
## Reactions
|
||||
|
||||
***Parry.*** The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
urban
|
||||
@@ -0,0 +1,54 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/desert
|
||||
- monster/environment/forest
|
||||
- monster/environment/grassland
|
||||
- monster/environment/hill
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/gnoll
|
||||
aliases: ["Gnoll"]
|
||||
---
|
||||
# Gnoll
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Gnoll
|
||||

|
||||
*Medium humanoid (gnoll), Chaotic Evil*
|
||||
|
||||
- **Armor Class** 15 ([hide armor](compendium/items/hide-armor.md), [shield](compendium/items/shield.md))
|
||||
- **Hit Points** 22 (`5d8`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|14 (+2)|12 (+1)|11 (+0)| 6 (-2)|10 (+0)| 7 (-2)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** ⏤
|
||||
- **Senses** darkvision 60 ft., passive Perception 10
|
||||
|
||||
- **Languages** Gnoll
|
||||
- **Challenge** 1/2
|
||||
|
||||
## Traits
|
||||
|
||||
***Rampage.*** When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
|
||||
|
||||
## Actions
|
||||
|
||||
***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 4 (`1d4 + 2`) piercing damage.
|
||||
|
||||
***Spear.*** *Melee or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage, or 6 (`1d8 + 2`) piercing damage if used with two hands to make a melee attack.
|
||||
|
||||
***Longbow.*** *Ranged Weapon Attack:* +3 to hit, range 150/600 ft., one target. *Hit:* 5 (`1d8 + 1`) piercing damage.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
grassland, forest, hill, desert
|
||||
@@ -0,0 +1,52 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/forest
|
||||
- monster/environment/grassland
|
||||
- monster/environment/hill
|
||||
- monster/environment/underdark
|
||||
- monster/size/small
|
||||
- monster/type/humanoid/goblinoid
|
||||
aliases: ["Goblin"]
|
||||
---
|
||||
# Goblin
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Goblin
|
||||

|
||||
*Small humanoid (goblinoid), Neutral Evil*
|
||||
|
||||
- **Armor Class** 15 ([leather armor](compendium/items/leather-armor.md), [shield](compendium/items/shield.md))
|
||||
- **Hit Points** 7 (`2d6`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
| 8 (-1)|14 (+2)|10 (+0)|10 (+0)| 8 (-1)| 8 (-1)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** Stealth +6
|
||||
- **Senses** darkvision 60 ft., passive Perception 9
|
||||
|
||||
- **Languages** Common, Goblin
|
||||
- **Challenge** 1/4
|
||||
|
||||
## Traits
|
||||
|
||||
***Nimble Escape.*** The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
|
||||
|
||||
## Actions
|
||||
|
||||
***Scimitar.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) slashing damage.
|
||||
|
||||
***Shortbow.*** *Ranged Weapon Attack:* +4 to hit, range 80/320 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
underdark, grassland, forest, hill
|
||||
@@ -0,0 +1,51 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/underdark
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/grimlock
|
||||
aliases: ["Grimlock"]
|
||||
---
|
||||
# Grimlock
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Grimlock
|
||||

|
||||
*Medium humanoid (grimlock), Neutral Evil*
|
||||
|
||||
- **Armor Class** 11
|
||||
- **Hit Points** 11 (`2d8 + 2`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|16 (+3)|12 (+1)|12 (+1)| 9 (-1)| 8 (-1)| 6 (-2)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** Athletics +5, Perception +3, Stealth +3
|
||||
- **Senses** blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13
|
||||
- **Condition Immunities** blinded
|
||||
- **Languages** Undercommon
|
||||
- **Challenge** 1/4
|
||||
|
||||
## Traits
|
||||
|
||||
***Blind Senses.*** The grimlock can't use its blindsight while [deafened](rules/conditions.md#deafened) and unable to smell.
|
||||
|
||||
***Keen Hearing and Smell.*** The grimlock has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or smell.
|
||||
|
||||
***Stone Camouflage.*** The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
|
||||
|
||||
## Actions
|
||||
|
||||
***Spiked Bone Club.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 5 (`1d4 + 3`) bludgeoning damage plus 2 (`1d4`) piercing damage.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
underdark
|
||||
@@ -0,0 +1,49 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/coastal
|
||||
- monster/environment/desert
|
||||
- monster/environment/forest
|
||||
- monster/environment/grassland
|
||||
- monster/environment/hill
|
||||
- monster/environment/mountain
|
||||
- monster/environment/urban
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/any-race
|
||||
aliases: ["Guard"]
|
||||
---
|
||||
# Guard
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Guard
|
||||

|
||||
*Medium humanoid (any race), Any alignment*
|
||||
|
||||
- **Armor Class** 16 ([chain shirt](compendium/items/chain-shirt.md), [shield](compendium/items/shield.md))
|
||||
- **Hit Points** 11 (`2d8 + 2`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|13 (+1)|12 (+1)|12 (+1)|10 (+0)|11 (+0)|10 (+0)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** Perception +2
|
||||
- **Senses** passive Perception 12
|
||||
|
||||
- **Languages** any one language (usually Common)
|
||||
- **Challenge** 1/8
|
||||
|
||||
## Actions
|
||||
|
||||
***Spear.*** *Melee or Ranged Weapon Attack:* +3 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (`1d6 + 1`) piercing damage, or 5 (`1d8 + 1`) piercing damage if used with two hands to make a melee attack.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
coastal, mountain, grassland, hill, urban, forest, desert
|
||||
@@ -0,0 +1,46 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/human
|
||||
aliases: ["Half-Red Dragon Veteran"]
|
||||
---
|
||||
# Half-Red Dragon Veteran
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Half-Red Dragon Veteran
|
||||

|
||||
*Medium humanoid (human), Any alignment*
|
||||
|
||||
- **Armor Class** 18 ([plate armor](compendium/items/plate-armor.md))
|
||||
- **Hit Points** 65 (`10d8 + 20`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|16 (+3)|13 (+1)|14 (+2)|10 (+0)|11 (+0)|10 (+0)|
|
||||
|
||||
- **Proficiency Bonus** +3
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** Athletics +6, Perception +3
|
||||
- **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 12
|
||||
- **Damage Resistances** fire
|
||||
- **Languages** Common, Draconic
|
||||
- **Challenge** 5
|
||||
|
||||
## Actions
|
||||
|
||||
***Multiattack.*** The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.
|
||||
|
||||
***Longsword.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (`1d8 + 3`) slashing damage, or 8 (`1d10 + 3`) slashing damage if used with two hands.
|
||||
|
||||
***Shortsword.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) piercing damage.
|
||||
|
||||
***Heavy Crossbow.*** *Ranged Weapon Attack:* +3 to hit, range 100/400 ft., one target. *Hit:* 6 (`1d10 + 1`) piercing damage.
|
||||
|
||||
***Fire Breath (Recharge 5-6).*** The veteran exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 24 (`7d6`) fire damage on a failed save, or half as much damage on a successful one.
|
||||
```
|
||||
^statblock
|
||||
@@ -0,0 +1,53 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/desert
|
||||
- monster/environment/forest
|
||||
- monster/environment/grassland
|
||||
- monster/environment/hill
|
||||
- monster/environment/underdark
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/goblinoid
|
||||
aliases: ["Hobgoblin"]
|
||||
---
|
||||
# Hobgoblin
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Hobgoblin
|
||||

|
||||
*Medium humanoid (goblinoid), Lawful Evil*
|
||||
|
||||
- **Armor Class** 18 ([chain mail](compendium/items/chain-mail.md), [shield](compendium/items/shield.md))
|
||||
- **Hit Points** 11 (`2d8 + 2`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|13 (+1)|12 (+1)|12 (+1)|10 (+0)|10 (+0)| 9 (-1)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** ⏤
|
||||
- **Senses** darkvision 60 ft., passive Perception 10
|
||||
|
||||
- **Languages** Common, Goblin
|
||||
- **Challenge** 1/2
|
||||
|
||||
## Traits
|
||||
|
||||
***Martial Advantage.*** Once per turn, the hobgoblin can deal an extra 7 (`2d6`) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't [incapacitated](rules/conditions.md#incapacitated).
|
||||
|
||||
## Actions
|
||||
|
||||
***Longsword.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 5 (`1d8 + 1`) slashing damage, or 6 (`1d10 + 1`) slashing damage if used with two hands.
|
||||
|
||||
***Longbow.*** *Ranged Weapon Attack:* +3 to hit, range 150/600 ft., one target. *Hit:* 5 (`1d8 + 1`) piercing damage.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
underdark, grassland, forest, hill, desert
|
||||
@@ -0,0 +1,46 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-note
|
||||
---
|
||||
# Index of Humanoid
|
||||
|
||||
- [Acolyte](07-Compendium/bestiary/humanoid/acolyte.md)
|
||||
- [Archmage](07-Compendium/bestiary/humanoid/archmage.md)
|
||||
- [Assassin](07-Compendium/bestiary/humanoid/assassin.md)
|
||||
- [Bandit Captain](07-Compendium/bestiary/humanoid/bandit-captain.md)
|
||||
- [Bandit](07-Compendium/bestiary/humanoid/bandit.md)
|
||||
- [Berserker](07-Compendium/bestiary/humanoid/berserker.md)
|
||||
- [Bugbear](07-Compendium/bestiary/humanoid/bugbear.md)
|
||||
- [Commoner](07-Compendium/bestiary/humanoid/commoner.md)
|
||||
- [Cult Fanatic](07-Compendium/bestiary/humanoid/cult-fanatic.md)
|
||||
- [Cultist](07-Compendium/bestiary/humanoid/cultist.md)
|
||||
- [Deep Gnome (Svirfneblin)](07-Compendium/bestiary/humanoid/deep-gnome-svirfneblin.md)
|
||||
- [Drow](07-Compendium/bestiary/humanoid/drow.md)
|
||||
- [Druid](07-Compendium/bestiary/humanoid/druid.md)
|
||||
- [Duergar](07-Compendium/bestiary/humanoid/duergar.md)
|
||||
- [Gladiator](07-Compendium/bestiary/humanoid/gladiator.md)
|
||||
- [Gnoll](07-Compendium/bestiary/humanoid/gnoll.md)
|
||||
- [Goblin](07-Compendium/bestiary/humanoid/goblin.md)
|
||||
- [Grimlock](07-Compendium/bestiary/humanoid/grimlock.md)
|
||||
- [Guard](07-Compendium/bestiary/humanoid/guard.md)
|
||||
- [Half-Red Dragon Veteran](07-Compendium/bestiary/humanoid/half-red-dragon-veteran.md)
|
||||
- [Hobgoblin](07-Compendium/bestiary/humanoid/hobgoblin.md)
|
||||
- [Knight](07-Compendium/bestiary/humanoid/knight.md)
|
||||
- [Kobold](07-Compendium/bestiary/humanoid/kobold.md)
|
||||
- [Lizardfolk](07-Compendium/bestiary/humanoid/lizardfolk.md)
|
||||
- [Mage](07-Compendium/bestiary/humanoid/mage.md)
|
||||
- [Merfolk](07-Compendium/bestiary/humanoid/merfolk.md)
|
||||
- [Noble](07-Compendium/bestiary/humanoid/noble.md)
|
||||
- [Orc](07-Compendium/bestiary/humanoid/orc.md)
|
||||
- [Priest](07-Compendium/bestiary/humanoid/priest.md)
|
||||
- [Sahuagin](07-Compendium/bestiary/humanoid/sahuagin.md)
|
||||
- [Scout](07-Compendium/bestiary/humanoid/scout.md)
|
||||
- [Spy](07-Compendium/bestiary/humanoid/spy.md)
|
||||
- [Thug](07-Compendium/bestiary/humanoid/thug.md)
|
||||
- [Tribal Warrior](07-Compendium/bestiary/humanoid/tribal-warrior.md)
|
||||
- [Veteran](07-Compendium/bestiary/humanoid/veteran.md)
|
||||
- [Werebear](07-Compendium/bestiary/humanoid/werebear.md)
|
||||
- [Wereboar](07-Compendium/bestiary/humanoid/wereboar.md)
|
||||
- [Wererat](07-Compendium/bestiary/humanoid/wererat.md)
|
||||
- [Weretiger](07-Compendium/bestiary/humanoid/weretiger.md)
|
||||
- [Werewolf](07-Compendium/bestiary/humanoid/werewolf.md)
|
||||
@@ -0,0 +1,57 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/urban
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/any-race
|
||||
aliases: ["Knight"]
|
||||
---
|
||||
# Knight
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Knight
|
||||

|
||||
*Medium humanoid (any race), Any alignment*
|
||||
|
||||
- **Armor Class** 18 ([plate armor](compendium/items/plate-armor.md))
|
||||
- **Hit Points** 52 (`8d8 + 16`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|16 (+3)|11 (+0)|14 (+2)|11 (+0)|11 (+0)|15 (+2)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** Constitution +4, Wisdom +2
|
||||
- **Skills** ⏤
|
||||
- **Senses** passive Perception 10
|
||||
|
||||
- **Languages** any one language (usually Common)
|
||||
- **Challenge** 3
|
||||
|
||||
## Traits
|
||||
|
||||
***Brave.*** The knight has advantage on saving throws against being [frightened](rules/conditions.md#frightened).
|
||||
|
||||
## Actions
|
||||
|
||||
***Multiattack.*** The knight makes two melee attacks.
|
||||
|
||||
***Greatsword.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) slashing damage.
|
||||
|
||||
***Heavy Crossbow.*** *Ranged Weapon Attack:* +2 to hit, range 100/400 ft., one target. *Hit:* 5 (`1d10`) piercing damage.
|
||||
|
||||
***Leadership (Recharges after a Short or Long Rest).*** For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a `d4` to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is [incapacitated](rules/conditions.md#incapacitated).
|
||||
|
||||
## Reactions
|
||||
|
||||
***Parry.*** The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
urban
|
||||
@@ -0,0 +1,59 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/arctic
|
||||
- monster/environment/coastal
|
||||
- monster/environment/desert
|
||||
- monster/environment/forest
|
||||
- monster/environment/hill
|
||||
- monster/environment/mountain
|
||||
- monster/environment/swamp
|
||||
- monster/environment/underdark
|
||||
- monster/environment/urban
|
||||
- monster/size/small
|
||||
- monster/type/humanoid/kobold
|
||||
aliases: ["Kobold"]
|
||||
---
|
||||
# Kobold
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Kobold
|
||||

|
||||
*Small humanoid (kobold), Lawful Evil*
|
||||
|
||||
- **Armor Class** 12
|
||||
- **Hit Points** 5 (`2d6 - 2`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
| 7 (-2)|15 (+2)| 9 (-1)| 8 (-1)| 7 (-2)| 8 (-1)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** ⏤
|
||||
- **Senses** darkvision 60 ft., passive Perception 8
|
||||
|
||||
- **Languages** Common, Draconic
|
||||
- **Challenge** 1/8
|
||||
|
||||
## Traits
|
||||
|
||||
***Sunlight Sensitivity.*** While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight.
|
||||
|
||||
***Pack Tactics.*** The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).
|
||||
|
||||
## Actions
|
||||
|
||||
***Dagger.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (`1d4 + 2`) piercing damage.
|
||||
|
||||
***Sling.*** *Ranged Weapon Attack:* +4 to hit, range 30/120 ft., one target. *Hit:* 4 (`1d4 + 2`) bludgeoning damage.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
forest, swamp, hill, urban, desert, coastal, arctic, mountain, underdark
|
||||
@@ -0,0 +1,56 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/forest
|
||||
- monster/environment/swamp
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/lizardfolk
|
||||
aliases: ["Lizardfolk"]
|
||||
---
|
||||
# Lizardfolk
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Lizardfolk
|
||||

|
||||
*Medium humanoid (lizardfolk), Neutral*
|
||||
|
||||
- **Armor Class** 15 (natural armor, [shield](compendium/items/shield.md))
|
||||
- **Hit Points** 22 (`4d8 + 4`)
|
||||
- **Speed** 30 ft., swim 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|15 (+2)|10 (+0)|13 (+1)| 7 (-2)|12 (+1)| 7 (-2)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** Perception +3, Stealth +4, Survival +5
|
||||
- **Senses** passive Perception 13
|
||||
|
||||
- **Languages** Draconic
|
||||
- **Challenge** 1/2
|
||||
|
||||
## Traits
|
||||
|
||||
***Hold Breath.*** The lizardfolk can hold its breath for 15 minutes.
|
||||
|
||||
## Actions
|
||||
|
||||
***Multiattack.*** The lizardfolk makes two melee attacks, each one with a different weapon.
|
||||
|
||||
***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
|
||||
|
||||
***Heavy Club.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) bludgeoning damage.
|
||||
|
||||
***Javelin.*** *Melee or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 30/120 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
|
||||
|
||||
***Spiked Shield.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
forest, swamp
|
||||
@@ -0,0 +1,57 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/urban
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/any-race
|
||||
aliases: ["Mage"]
|
||||
---
|
||||
# Mage
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Mage
|
||||

|
||||
*Medium humanoid (any race), Any alignment*
|
||||
|
||||
- **Armor Class** 12 (15 with [mage armor](compendium/spells/mage-armor.md))
|
||||
- **Hit Points** 40 (`9d8`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
| 9 (-1)|14 (+2)|11 (+0)|17 (+3)|12 (+1)|11 (+0)|
|
||||
|
||||
- **Proficiency Bonus** +3
|
||||
- **Saving Throws** Intelligence +6, Wisdom +4
|
||||
- **Skills** Arcana +6, History +6
|
||||
- **Senses** passive Perception 11
|
||||
|
||||
- **Languages** any four languages
|
||||
- **Challenge** 6
|
||||
|
||||
***Spellcasting.*** The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
|
||||
|
||||
**Cantrips (at will)**: [fire bolt](compendium/spells/fire-bolt.md), [light](compendium/spells/light.md), [mage hand](compendium/spells/mage-hand.md), [prestidigitation](compendium/spells/prestidigitation.md)
|
||||
|
||||
**1st level (4 1st-level slots)**: [detect magic](compendium/spells/detect-magic.md), [mage armor](compendium/spells/mage-armor.md), [magic missile](compendium/spells/magic-missile.md), [shield](compendium/spells/shield.md)
|
||||
|
||||
**2nd level (3 2nd-level slots)**: [misty step](compendium/spells/misty-step.md), [suggestion](compendium/spells/suggestion.md)
|
||||
|
||||
**3rd level (3 3rd-level slots)**: [counterspell](compendium/spells/counterspell.md), [fireball](compendium/spells/fireball.md), [fly](compendium/spells/fly.md)
|
||||
|
||||
**4th level (3 4th-level slots)**: [greater invisibility](compendium/spells/greater-invisibility.md), [ice storm](compendium/spells/ice-storm.md)
|
||||
|
||||
**5th level (1 5th-level slots)**: [cone of cold](compendium/spells/cone-of-cold.md)
|
||||
|
||||
## Actions
|
||||
|
||||
***Dagger.*** *Melee or Ranged Weapon Attack:* +5 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (`1d4 + 2`) piercing damage.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
urban
|
||||
@@ -0,0 +1,48 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/coastal
|
||||
- monster/environment/underwater
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/merfolk
|
||||
aliases: ["Merfolk"]
|
||||
---
|
||||
# Merfolk
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Merfolk
|
||||

|
||||
*Medium humanoid (merfolk), Neutral*
|
||||
|
||||
- **Armor Class** 11
|
||||
- **Hit Points** 11 (`2d8 + 2`)
|
||||
- **Speed** 10 ft., swim 40 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|10 (+0)|13 (+1)|12 (+1)|11 (+0)|11 (+0)|12 (+1)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** Perception +2
|
||||
- **Senses** passive Perception 12
|
||||
|
||||
- **Languages** Aquan, Common
|
||||
- **Challenge** 1/8
|
||||
|
||||
## Traits
|
||||
|
||||
***Amphibious.*** The merfolk can breathe air and water.
|
||||
|
||||
## Actions
|
||||
|
||||
***Spear.*** *Melee or Ranged Weapon Attack:* +2 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 3 (`1d6`) piercing damage, or 4 (`1d8`) piercing damage if used with two hands to make a melee attack.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
underwater, coastal
|
||||
@@ -0,0 +1,47 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/urban
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/any-race
|
||||
aliases: ["Noble"]
|
||||
---
|
||||
# Noble
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Noble
|
||||

|
||||
*Medium humanoid (any race), Any alignment*
|
||||
|
||||
- **Armor Class** 15 ([breastplate](compendium/items/breastplate.md))
|
||||
- **Hit Points** 9 (`2d8`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|11 (+0)|12 (+1)|11 (+0)|12 (+1)|14 (+2)|16 (+3)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** Deception +5, Insight +4, Persuasion +5
|
||||
- **Senses** passive Perception 12
|
||||
|
||||
- **Languages** any two languages
|
||||
- **Challenge** 1/8
|
||||
|
||||
## Actions
|
||||
|
||||
***Rapier.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 5 (`1d8 + 1`) piercing damage.
|
||||
|
||||
## Reactions
|
||||
|
||||
***Parry.*** The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
urban
|
||||
@@ -0,0 +1,55 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/arctic
|
||||
- monster/environment/forest
|
||||
- monster/environment/grassland
|
||||
- monster/environment/hill
|
||||
- monster/environment/mountain
|
||||
- monster/environment/swamp
|
||||
- monster/environment/underdark
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/orc
|
||||
aliases: ["Orc"]
|
||||
---
|
||||
# Orc
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Orc
|
||||

|
||||
*Medium humanoid (orc), Chaotic Evil*
|
||||
|
||||
- **Armor Class** 13 ([hide armor](compendium/items/hide-armor.md))
|
||||
- **Hit Points** 15 (`2d8 + 6`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|16 (+3)|12 (+1)|16 (+3)| 7 (-2)|11 (+0)|10 (+0)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** Intimidation +2
|
||||
- **Senses** darkvision 60 ft., passive Perception 10
|
||||
|
||||
- **Languages** Common, Orc
|
||||
- **Challenge** 1/2
|
||||
|
||||
## Traits
|
||||
|
||||
***Aggressive.*** As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
|
||||
|
||||
## Actions
|
||||
|
||||
***Greataxe.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 9 (`1d12 + 3`) slashing damage.
|
||||
|
||||
***Javelin.*** *Melee or Ranged Weapon Attack:* +5 to hit, reach 5 ft. or range 30/120 ft., one target. *Hit:* 6 (`1d6 + 3`) piercing damage.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
underdark, mountain, grassland, forest, swamp, hill, arctic
|
||||
@@ -0,0 +1,57 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/urban
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/any-race
|
||||
aliases: ["Priest"]
|
||||
---
|
||||
# Priest
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Priest
|
||||

|
||||
*Medium humanoid (any race), Any alignment*
|
||||
|
||||
- **Armor Class** 13 ([chain shirt](compendium/items/chain-shirt.md))
|
||||
- **Hit Points** 27 (`5d8 + 5`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|10 (+0)|10 (+0)|12 (+1)|13 (+1)|16 (+3)|13 (+1)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** Medicine +7, Persuasion +3, Religion +5
|
||||
- **Senses** passive Perception 13
|
||||
|
||||
- **Languages** any two languages
|
||||
- **Challenge** 2
|
||||
|
||||
## Traits
|
||||
|
||||
***Divine Eminence.*** As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (`3d6`) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by `1d6` for each level above 1st.
|
||||
|
||||
***Spellcasting.*** The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:
|
||||
|
||||
**Cantrips (at will)**: [light](compendium/spells/light.md), [sacred flame](compendium/spells/sacred-flame.md), [thaumaturgy](compendium/spells/thaumaturgy.md)
|
||||
|
||||
**1st level (4 1st-level slots)**: [cure wounds](compendium/spells/cure-wounds.md), [guiding bolt](compendium/spells/guiding-bolt.md), [sanctuary](compendium/spells/sanctuary.md)
|
||||
|
||||
**2nd level (3 2nd-level slots)**: [lesser restoration](compendium/spells/lesser-restoration.md), [spiritual weapon](compendium/spells/spiritual-weapon.md)
|
||||
|
||||
**3rd level (2 3rd-level slots)**: [dispel magic](compendium/spells/dispel-magic.md), [spirit guardians](compendium/spells/spirit-guardians.md)
|
||||
|
||||
## Actions
|
||||
|
||||
***Mace.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 3 (`1d6`) bludgeoning damage.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
urban
|
||||
@@ -0,0 +1,58 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/coastal
|
||||
- monster/environment/underwater
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/sahuagin
|
||||
aliases: ["Sahuagin"]
|
||||
---
|
||||
# Sahuagin
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Sahuagin
|
||||

|
||||
*Medium humanoid (sahuagin), Lawful Evil*
|
||||
|
||||
- **Armor Class** 12 (natural armor)
|
||||
- **Hit Points** 22 (`4d8 + 4`)
|
||||
- **Speed** 30 ft., swim 40 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|13 (+1)|11 (+0)|12 (+1)|12 (+1)|13 (+1)| 9 (-1)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** Perception +5
|
||||
- **Senses** darkvision 120 ft., passive Perception 15
|
||||
|
||||
- **Languages** Sahuagin
|
||||
- **Challenge** 1/2
|
||||
|
||||
## Traits
|
||||
|
||||
***Blood Frenzy.*** The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
|
||||
|
||||
***Limited Amphibiousness.*** The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
|
||||
|
||||
***Shark Telepathy.*** The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.
|
||||
|
||||
## Actions
|
||||
|
||||
***Multiattack.*** The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
|
||||
|
||||
***Bite.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 3 (`1d4 + 1`) piercing damage.
|
||||
|
||||
***Claws.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 3 (`1d4 + 1`) slashing damage.
|
||||
|
||||
***Spear.*** *Melee or Ranged Weapon Attack:* +3 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (`1d6 + 1`) piercing damage, or 5 (`1d8 + 1`) piercing damage if used with two hands to make a melee attack.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
underwater, coastal
|
||||
@@ -0,0 +1,59 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/arctic
|
||||
- monster/environment/coastal
|
||||
- monster/environment/desert
|
||||
- monster/environment/forest
|
||||
- monster/environment/grassland
|
||||
- monster/environment/hill
|
||||
- monster/environment/mountain
|
||||
- monster/environment/swamp
|
||||
- monster/environment/underdark
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/any-race
|
||||
aliases: ["Scout"]
|
||||
---
|
||||
# Scout
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Scout
|
||||

|
||||
*Medium humanoid (any race), Any alignment*
|
||||
|
||||
- **Armor Class** 13 ([leather armor](compendium/items/leather-armor.md))
|
||||
- **Hit Points** 16 (`3d8 + 3`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|11 (+0)|14 (+2)|12 (+1)|11 (+0)|13 (+1)|11 (+0)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** Nature +4, Perception +5, Stealth +6, Survival +5
|
||||
- **Senses** passive Perception 15
|
||||
|
||||
- **Languages** any one language (usually Common)
|
||||
- **Challenge** 1/2
|
||||
|
||||
## Traits
|
||||
|
||||
***Keen Hearing and Sight.*** The scout has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or sight.
|
||||
|
||||
## Actions
|
||||
|
||||
***Multiattack.*** The scout makes two melee attacks or two ranged attacks.
|
||||
|
||||
***Shortsword.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
|
||||
|
||||
***Longbow.*** *Ranged Weapon Attack:* +4 to hit, ranged 150/600 ft., one target. *Hit:* 6 (`1d8 + 2`) piercing damage.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
coastal, mountain, grassland, hill, arctic, forest, swamp, underdark, desert
|
||||
@@ -0,0 +1,53 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/urban
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/any-race
|
||||
aliases: ["Spy"]
|
||||
---
|
||||
# Spy
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Spy
|
||||

|
||||
*Medium humanoid (any race), Any alignment*
|
||||
|
||||
- **Armor Class** 12
|
||||
- **Hit Points** 27 (`6d8`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|10 (+0)|15 (+2)|10 (+0)|12 (+1)|14 (+2)|16 (+3)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
|
||||
- **Senses** passive Perception 16
|
||||
|
||||
- **Languages** any two languages
|
||||
- **Challenge** 1
|
||||
|
||||
## Traits
|
||||
|
||||
***Cunning Action.*** On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
|
||||
|
||||
***Sneak Attack (1/Turn).*** The spy deals an extra 7 (`2d6`) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't [incapacitated](rules/conditions.md#incapacitated) and the spy doesn't have disadvantage on the attack roll.
|
||||
|
||||
## Actions
|
||||
|
||||
***Multiattack.*** The spy makes two melee attacks.
|
||||
|
||||
***Shortsword.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
|
||||
|
||||
***Hand Crossbow.*** *Ranged Weapon Attack:* +4 to hit, range 30/120 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
urban
|
||||
@@ -0,0 +1,51 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/urban
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/any-race
|
||||
aliases: ["Thug"]
|
||||
---
|
||||
# Thug
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Thug
|
||||

|
||||
*Medium humanoid (any race), Any Non-Good alignment*
|
||||
|
||||
- **Armor Class** 11 ([leather armor](compendium/items/leather-armor.md))
|
||||
- **Hit Points** 32 (`5d8 + 10`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|15 (+2)|11 (+0)|14 (+2)|10 (+0)|10 (+0)|11 (+0)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** Intimidation +2
|
||||
- **Senses** passive Perception 10
|
||||
|
||||
- **Languages** any one language (usually Common)
|
||||
- **Challenge** 1/2
|
||||
|
||||
## Traits
|
||||
|
||||
***Pack Tactics.*** The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).
|
||||
|
||||
## Actions
|
||||
|
||||
***Multiattack.*** The thug makes two melee attacks.
|
||||
|
||||
***Mace.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 5 (`1d6 + 2`) bludgeoning damage.
|
||||
|
||||
***Heavy Crossbow.*** *Ranged Weapon Attack:* +2 to hit, range 100/400 ft., one target. *Hit:* 5 (`1d10`) piercing damage.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
urban
|
||||
|
After Width: | Height: | Size: 103 KiB |
|
After Width: | Height: | Size: 129 KiB |
|
After Width: | Height: | Size: 126 KiB |
|
After Width: | Height: | Size: 131 KiB |
|
After Width: | Height: | Size: 104 KiB |
|
After Width: | Height: | Size: 107 KiB |
|
After Width: | Height: | Size: 131 KiB |
|
After Width: | Height: | Size: 104 KiB |
|
After Width: | Height: | Size: 121 KiB |
|
After Width: | Height: | Size: 132 KiB |
|
After Width: | Height: | Size: 125 KiB |
|
After Width: | Height: | Size: 147 KiB |
|
After Width: | Height: | Size: 137 KiB |
|
After Width: | Height: | Size: 125 KiB |
|
After Width: | Height: | Size: 126 KiB |
|
After Width: | Height: | Size: 123 KiB |
|
After Width: | Height: | Size: 139 KiB |
|
After Width: | Height: | Size: 121 KiB |
|
After Width: | Height: | Size: 113 KiB |
|
After Width: | Height: | Size: 123 KiB |
|
After Width: | Height: | Size: 139 KiB |
|
After Width: | Height: | Size: 136 KiB |
|
After Width: | Height: | Size: 120 KiB |
|
After Width: | Height: | Size: 114 KiB |
|
After Width: | Height: | Size: 127 KiB |
|
After Width: | Height: | Size: 113 KiB |
|
After Width: | Height: | Size: 118 KiB |
|
After Width: | Height: | Size: 124 KiB |
|
After Width: | Height: | Size: 113 KiB |
|
After Width: | Height: | Size: 115 KiB |
|
After Width: | Height: | Size: 128 KiB |
|
After Width: | Height: | Size: 120 KiB |
|
After Width: | Height: | Size: 123 KiB |
|
After Width: | Height: | Size: 108 KiB |
|
After Width: | Height: | Size: 112 KiB |
|
After Width: | Height: | Size: 104 KiB |
|
After Width: | Height: | Size: 120 KiB |
|
After Width: | Height: | Size: 115 KiB |
|
After Width: | Height: | Size: 117 KiB |
|
After Width: | Height: | Size: 128 KiB |
@@ -0,0 +1,55 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/arctic
|
||||
- monster/environment/coastal
|
||||
- monster/environment/desert
|
||||
- monster/environment/forest
|
||||
- monster/environment/grassland
|
||||
- monster/environment/hill
|
||||
- monster/environment/mountain
|
||||
- monster/environment/swamp
|
||||
- monster/environment/underdark
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/any-race
|
||||
aliases: ["Tribal Warrior"]
|
||||
---
|
||||
# Tribal Warrior
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Tribal Warrior
|
||||

|
||||
*Medium humanoid (any race), Any alignment*
|
||||
|
||||
- **Armor Class** 12 ([hide armor](compendium/items/hide-armor.md))
|
||||
- **Hit Points** 11 (`2d8 + 2`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|13 (+1)|11 (+0)|12 (+1)| 8 (-1)|11 (+0)| 8 (-1)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** ⏤
|
||||
- **Senses** passive Perception 10
|
||||
|
||||
- **Languages** any one language
|
||||
- **Challenge** 1/8
|
||||
|
||||
## Traits
|
||||
|
||||
***Pack Tactics.*** The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).
|
||||
|
||||
## Actions
|
||||
|
||||
***Spear.*** *Melee or Ranged Weapon Attack:* +3 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (`1d6 + 1`) piercing damage, or 5 (`1d8 + 1`) piercing damage if used with two hands to make a melee attack.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
coastal, mountain, grassland, hill, arctic, forest, swamp, underdark, desert
|
||||
@@ -0,0 +1,56 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/arctic
|
||||
- monster/environment/coastal
|
||||
- monster/environment/forest
|
||||
- monster/environment/grassland
|
||||
- monster/environment/hill
|
||||
- monster/environment/mountain
|
||||
- monster/environment/underdark
|
||||
- monster/environment/urban
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/any-race
|
||||
aliases: ["Veteran"]
|
||||
---
|
||||
# Veteran
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Veteran
|
||||

|
||||
*Medium humanoid (any race), Any alignment*
|
||||
|
||||
- **Armor Class** 17 ([splint armor](compendium/items/splint-armor.md))
|
||||
- **Hit Points** 58 (`9d8 + 18`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|16 (+3)|13 (+1)|14 (+2)|10 (+0)|11 (+0)|10 (+0)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** Athletics +5, Perception +2
|
||||
- **Senses** passive Perception 12
|
||||
|
||||
- **Languages** any one language (usually Common)
|
||||
- **Challenge** 3
|
||||
|
||||
## Actions
|
||||
|
||||
***Multiattack.*** The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.
|
||||
|
||||
***Longsword.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (`1d8 + 3`) slashing damage, or 8 (`1d10 + 3`) slashing damage if used with two hands.
|
||||
|
||||
***Shortsword.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) piercing damage.
|
||||
|
||||
***Heavy Crossbow.*** *Ranged Weapon Attack:* +3 to hit, range 100/400 ft., one target. *Hit:* 6 (`1d10 + 1`) piercing damage.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
coastal, mountain, grassland, hill, arctic, urban, forest, underdark
|
||||
@@ -0,0 +1,58 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/arctic
|
||||
- monster/environment/forest
|
||||
- monster/environment/hill
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/human
|
||||
- monster/type/humanoid/shapechanger
|
||||
aliases: ["Werebear"]
|
||||
---
|
||||
# Werebear
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Werebear
|
||||

|
||||
*Medium humanoid (human, shapechanger), Neutral Good*
|
||||
|
||||
- **Armor Class** 10 (11 from natural armor in bear or hybrid form)
|
||||
- **Hit Points** 135 (`18d8 + 54`)
|
||||
- **Speed** 30 ft. (40 ft., climb 30 ft. in bear or hybrid form)
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|19 (+4)|10 (+0)|17 (+3)|11 (+0)|12 (+1)|12 (+1)|
|
||||
|
||||
- **Proficiency Bonus** +3
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** Perception +7
|
||||
- **Senses** passive Perception 17
|
||||
- **Damage Immunities** bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
|
||||
- **Languages** Common (can't speak in bear form)
|
||||
- **Challenge** 5
|
||||
|
||||
## Traits
|
||||
|
||||
***Shapechanger.*** The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
|
||||
|
||||
***Keen Smell.*** The werebear has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell.
|
||||
|
||||
## Actions
|
||||
|
||||
***Multiattack.*** In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.
|
||||
|
||||
***Bite (Bear or Hybrid Form Only).*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 15 (`2d10 + 4`) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.
|
||||
|
||||
***Claw (Bear or Hybrid Form Only).*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 13 (`2d8 + 4`) slashing damage.
|
||||
|
||||
***Greataxe (Humanoid or Hybrid Form Only).*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 10 (`1d12 + 4`) slashing damage.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
forest, hill, arctic
|
||||
@@ -0,0 +1,58 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/forest
|
||||
- monster/environment/grassland
|
||||
- monster/environment/hill
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/human
|
||||
- monster/type/humanoid/shapechanger
|
||||
aliases: ["Wereboar"]
|
||||
---
|
||||
# Wereboar
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Wereboar
|
||||

|
||||
*Medium humanoid (human, shapechanger), Neutral Evil*
|
||||
|
||||
- **Armor Class** 10 (11 from natural armor in boar or hybrid form)
|
||||
- **Hit Points** 78 (`12d8 + 24`)
|
||||
- **Speed** 30 ft. (40 ft. in boar form)
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|17 (+3)|10 (+0)|15 (+2)|10 (+0)|11 (+0)| 8 (-1)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** Perception +2
|
||||
- **Senses** passive Perception 12
|
||||
- **Damage Immunities** bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
|
||||
- **Languages** Common (can't speak in boar form)
|
||||
- **Challenge** 4
|
||||
|
||||
## Traits
|
||||
|
||||
***Shapechanger.*** The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
|
||||
|
||||
***Charge (Boar or Hybrid Form Only).*** If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (`2d6`) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
|
||||
|
||||
***Relentless (Recharges after a Short or Long Rest).*** If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
|
||||
|
||||
## Actions
|
||||
|
||||
***Multiattack (Humanoid or Hybrid Form Only).*** The wereboar makes two attacks, only one of which can be with its tusks.
|
||||
|
||||
***Maul (Humanoid or Hybrid Form Only).*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) bludgeoning damage.
|
||||
|
||||
***Tusks (Boar or Hybrid Form Only).*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
grassland, forest, hill
|
||||
@@ -0,0 +1,57 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/forest
|
||||
- monster/environment/urban
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/human
|
||||
- monster/type/humanoid/shapechanger
|
||||
aliases: ["Wererat"]
|
||||
---
|
||||
# Wererat
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Wererat
|
||||

|
||||
*Medium humanoid (human, shapechanger), Lawful Evil*
|
||||
|
||||
- **Armor Class** 12
|
||||
- **Hit Points** 33 (`6d8 + 6`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|10 (+0)|15 (+2)|12 (+1)|11 (+0)|10 (+0)| 8 (-1)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** Perception +2, Stealth +4
|
||||
- **Senses** darkvision 60 ft. (rat form only), passive Perception 12
|
||||
- **Damage Immunities** bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
|
||||
- **Languages** Common (can't speak in rat form)
|
||||
- **Challenge** 2
|
||||
|
||||
## Traits
|
||||
|
||||
***Shapechanger.*** The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
|
||||
|
||||
***Keen Smell.*** The wererat has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell.
|
||||
|
||||
## Actions
|
||||
|
||||
***Multiattack (Humanoid or Hybrid Form Only).*** The wererat makes two attacks, only one of which can be a bite.
|
||||
|
||||
***Bite (Rat or Hybrid Form Only).*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (`1d4 + 2`) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.
|
||||
|
||||
***Shortsword (Humanoid or Hybrid Form Only).*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
|
||||
|
||||
***Hand Crossbow (Humanoid or Hybrid Form Only).*** *Ranged Weapon Attack:* +4 to hit, range 30/120 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
forest, urban
|
||||
@@ -0,0 +1,62 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/desert
|
||||
- monster/environment/forest
|
||||
- monster/environment/grassland
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/human
|
||||
- monster/type/humanoid/shapechanger
|
||||
aliases: ["Weretiger"]
|
||||
---
|
||||
# Weretiger
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Weretiger
|
||||

|
||||
*Medium humanoid (human, shapechanger), Neutral*
|
||||
|
||||
- **Armor Class** 12
|
||||
- **Hit Points** 120 (`16d8 + 48`)
|
||||
- **Speed** 30 ft. (40 ft. in tiger form)
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|17 (+3)|15 (+2)|16 (+3)|10 (+0)|13 (+1)|11 (+0)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** Perception +5, Stealth +4
|
||||
- **Senses** darkvision 60 ft., passive Perception 15
|
||||
- **Damage Immunities** bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
|
||||
- **Languages** Common (can't speak in tiger form)
|
||||
- **Challenge** 4
|
||||
|
||||
## Traits
|
||||
|
||||
***Shapechanger.*** The weretiger can use its action to polymorph into a tiger-humanoid hybrid or into a tiger, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
|
||||
|
||||
***Keen Hearing and Smell.*** The weretiger has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or smell.
|
||||
|
||||
***Pounce (Tiger or Hybrid Form Only).*** If the weretiger moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked [prone](rules/conditions.md#prone). If the target is [prone](rules/conditions.md#prone), the weretiger can make one bite attack against it as a bonus action.
|
||||
|
||||
## Actions
|
||||
|
||||
***Multiattack (Humanoid or Hybrid Form Only).*** In humanoid form, the weretiger makes two scimitar attacks or two longbow attacks. In hybrid form, it can attack like a humanoid or make two claw attacks.
|
||||
|
||||
***Bite (Tiger or Hybrid Form Only).*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (`1d10 + 3`) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with weretiger lycanthropy.
|
||||
|
||||
***Claw (Tiger or Hybrid Form Only).*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (`1d8 + 3`) slashing damage.
|
||||
|
||||
***Scimitar (Humanoid or Hybrid Form Only).*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) slashing damage.
|
||||
|
||||
***Longbow (Humanoid or Hybrid Form Only).*** *Ranged Weapon Attack:* +4 to hit, range 150/600 ft., one target. *Hit:* 6 (`1d8 + 2`) piercing damage.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
grassland, forest, desert
|
||||
@@ -0,0 +1,57 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/forest
|
||||
- monster/environment/hill
|
||||
- monster/size/medium
|
||||
- monster/type/humanoid/human
|
||||
- monster/type/humanoid/shapechanger
|
||||
aliases: ["Werewolf"]
|
||||
---
|
||||
# Werewolf
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Werewolf
|
||||

|
||||
*Medium humanoid (human, shapechanger), Chaotic Evil*
|
||||
|
||||
- **Armor Class** 11 (12 from natural armor in wolf or hybrid form)
|
||||
- **Hit Points** 58 (`9d8 + 18`)
|
||||
- **Speed** 30 ft. (40 ft. in wolf form)
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|15 (+2)|13 (+1)|14 (+2)|10 (+0)|11 (+0)|10 (+0)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** Perception +4, Stealth +3
|
||||
- **Senses** passive Perception 14
|
||||
- **Damage Immunities** bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
|
||||
- **Languages** Common (can't speak in wolf form)
|
||||
- **Challenge** 3
|
||||
|
||||
## Traits
|
||||
|
||||
***Shapechanger.*** The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
|
||||
|
||||
***Keen Hearing and Smell.*** The werewolf has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or smell.
|
||||
|
||||
## Actions
|
||||
|
||||
***Multiattack (Humanoid or Hybrid Form Only).*** The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).
|
||||
|
||||
***Bite (Wolf or Hybrid Form Only).*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (`1d8 + 2`) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.
|
||||
|
||||
***Claws (Hybrid Form Only).*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 7 (`2d4 + 2`) slashing damage.
|
||||
|
||||
***Spear (Humanoid Form Only).*** *Melee or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 20/60 ft., one creature. *Hit:* 5 (`1d6 + 2`) piercing damage, or 6 (`1d8 + 2`) piercing damage if used with two hands to make a melee attack.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
forest, hill
|
||||