init
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/urban
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- monster/size/medium
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- monster/type/humanoid/any-race
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aliases: ["Assassin"]
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---
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# Assassin
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Assassin
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*Medium humanoid (any race), Any Non-Good alignment*
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- **Armor Class** 15 ([studded leather](compendium/items/studded-leather-armor.md))
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- **Hit Points** 78 (`12d8 + 24`)
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- **Speed** 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|11 (+0)|16 (+3)|14 (+2)|13 (+1)|11 (+0)|10 (+0)|
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- **Proficiency Bonus** +3
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- **Saving Throws** Dexterity +6, Intelligence +4
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- **Skills** Acrobatics +6, Deception +3, Perception +3, Stealth +9
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- **Senses** passive Perception 13
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- **Damage Resistances** poison
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- **Languages** Thieves' cant plus any two languages
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- **Challenge** 8
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## Traits
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***Assassinate.*** During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.
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***Evasion.*** If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
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***Sneak Attack (1/Turn).*** The assassin deals an extra 14 (`4d6`) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't [incapacitated](rules/conditions.md#incapacitated) and the assassin doesn't have disadvantage on the attack roll.
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## Actions
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***Multiattack.*** The assassin makes two shortsword attacks.
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***Shortsword.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (`7d6`) poison damage on a failed save, or half as much damage on a successful one.
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***Light Crossbow.*** *Ranged Weapon Attack:* +6 to hit, range 80/320 ft., one target. *Hit:* 7 (`1d8 + 3`) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (`7d6`) poison damage on a failed save, or half as much damage on a successful one.
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```
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^statblock
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## Environment
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urban
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