init
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/arctic
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- monster/environment/coastal
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- monster/environment/desert
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- monster/environment/forest
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- monster/environment/hill
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- monster/environment/urban
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- monster/size/medium
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- monster/type/humanoid/any-race
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aliases: ["Bandit"]
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---
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# Bandit
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Bandit
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*Medium humanoid (any race), Any Non-Lawful alignment*
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- **Armor Class** 12 ([leather armor](compendium/items/leather-armor.md))
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- **Hit Points** 11 (`2d8 + 2`)
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- **Speed** 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|11 (+0)|12 (+1)|12 (+1)|10 (+0)|10 (+0)|10 (+0)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** ⏤
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- **Senses** passive Perception 10
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- **Languages** any one language (usually Common)
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- **Challenge** 1/8
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## Actions
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***Scimitar.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) slashing damage.
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***Light Crossbow.*** *Ranged Weapon Attack:* +3 to hit, range 80/320 ft., one target. *Hit:* 5 (`1d8 + 1`) piercing damage.
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```
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^statblock
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## Environment
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coastal, hill, arctic, urban, forest, desert
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