init
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/forest
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- monster/environment/swamp
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- monster/size/medium
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- monster/type/humanoid/lizardfolk
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aliases: ["Lizardfolk"]
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---
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# Lizardfolk
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Lizardfolk
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*Medium humanoid (lizardfolk), Neutral*
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- **Armor Class** 15 (natural armor, [shield](compendium/items/shield.md))
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- **Hit Points** 22 (`4d8 + 4`)
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- **Speed** 30 ft., swim 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|15 (+2)|10 (+0)|13 (+1)| 7 (-2)|12 (+1)| 7 (-2)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** Perception +3, Stealth +4, Survival +5
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- **Senses** passive Perception 13
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- **Languages** Draconic
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- **Challenge** 1/2
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## Traits
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***Hold Breath.*** The lizardfolk can hold its breath for 15 minutes.
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## Actions
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***Multiattack.*** The lizardfolk makes two melee attacks, each one with a different weapon.
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***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
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***Heavy Club.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) bludgeoning damage.
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***Javelin.*** *Melee or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 30/120 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
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***Spiked Shield.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
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```
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^statblock
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## Environment
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forest, swamp
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