init
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/arctic
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- monster/environment/coastal
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- monster/environment/desert
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- monster/environment/forest
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- monster/environment/grassland
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- monster/environment/hill
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- monster/environment/mountain
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- monster/environment/swamp
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- monster/environment/underdark
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- monster/size/medium
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- monster/type/humanoid/any-race
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aliases: ["Scout"]
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---
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# Scout
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Scout
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*Medium humanoid (any race), Any alignment*
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- **Armor Class** 13 ([leather armor](compendium/items/leather-armor.md))
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- **Hit Points** 16 (`3d8 + 3`)
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- **Speed** 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|11 (+0)|14 (+2)|12 (+1)|11 (+0)|13 (+1)|11 (+0)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** Nature +4, Perception +5, Stealth +6, Survival +5
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- **Senses** passive Perception 15
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- **Languages** any one language (usually Common)
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- **Challenge** 1/2
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## Traits
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***Keen Hearing and Sight.*** The scout has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or sight.
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## Actions
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***Multiattack.*** The scout makes two melee attacks or two ranged attacks.
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***Shortsword.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
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***Longbow.*** *Ranged Weapon Attack:* +4 to hit, ranged 150/600 ft., one target. *Hit:* 6 (`1d8 + 2`) piercing damage.
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```
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^statblock
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## Environment
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coastal, mountain, grassland, hill, arctic, forest, swamp, underdark, desert
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