init
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/arctic
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- monster/environment/coastal
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- monster/environment/forest
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- monster/environment/grassland
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- monster/environment/hill
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- monster/environment/mountain
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- monster/environment/underdark
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- monster/environment/urban
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- monster/size/medium
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- monster/type/humanoid/any-race
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aliases: ["Veteran"]
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---
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# Veteran
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Veteran
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*Medium humanoid (any race), Any alignment*
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- **Armor Class** 17 ([splint armor](compendium/items/splint-armor.md))
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- **Hit Points** 58 (`9d8 + 18`)
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- **Speed** 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|16 (+3)|13 (+1)|14 (+2)|10 (+0)|11 (+0)|10 (+0)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** Athletics +5, Perception +2
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- **Senses** passive Perception 12
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- **Languages** any one language (usually Common)
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- **Challenge** 3
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## Actions
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***Multiattack.*** The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.
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***Longsword.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (`1d8 + 3`) slashing damage, or 8 (`1d10 + 3`) slashing damage if used with two hands.
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***Shortsword.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) piercing damage.
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***Heavy Crossbow.*** *Ranged Weapon Attack:* +3 to hit, range 100/400 ft., one target. *Hit:* 6 (`1d10 + 1`) piercing damage.
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```
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^statblock
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## Environment
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coastal, mountain, grassland, hill, arctic, urban, forest, underdark
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