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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/desert
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- monster/environment/forest
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- monster/size/large
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- monster/type/monstrosity
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aliases: ["Guardian Naga"]
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---
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# Guardian Naga
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Guardian Naga
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*Large monstrosity, Lawful Good*
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- **Armor Class** 18 (natural armor)
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- **Hit Points** 127 (`15d10 + 45`)
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- **Speed** 40 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|19 (+4)|18 (+4)|16 (+3)|16 (+3)|19 (+4)|18 (+4)|
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- **Proficiency Bonus** +4
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- **Saving Throws** Dexterity +8, Constitution +7, Intelligence +7, Wisdom +8, Charisma +8
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- **Skills** ⏤
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- **Senses** darkvision 60 ft., passive Perception 14
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- **Damage Immunities** poison
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- **Condition Immunities** charmed, poisoned
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- **Languages** Celestial, Common
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- **Challenge** 10
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## Traits
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***Rejuvenation.*** If it dies, the naga returns to life in `1d6` days and regains all its hit points. Only a [wish](compendium/spells/wish.md) spell can prevent this trait from functioning.
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***Spellcasting.*** The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
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**Cantrips (at will)**: [mending](compendium/spells/mending.md), [sacred flame](compendium/spells/sacred-flame.md), [thaumaturgy](compendium/spells/thaumaturgy.md)
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**1st level (4 1st-level slots)**: [command](compendium/spells/command.md), [cure wounds](compendium/spells/cure-wounds.md), [shield of faith](compendium/spells/shield-of-faith.md)
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**2nd level (3 2nd-level slots)**: [calm emotions](compendium/spells/calm-emotions.md), [hold person](compendium/spells/hold-person.md)
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**3rd level (3 3rd-level slots)**: [bestow curse](compendium/spells/bestow-curse.md), [clairvoyance](compendium/spells/clairvoyance.md)
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**4th level (3 4th-level slots)**: [banishment](compendium/spells/banishment.md), [freedom of movement](compendium/spells/freedom-of-movement.md)
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**5th level (2 5th-level slots)**: [flame strike](compendium/spells/flame-strike.md), [geas](compendium/spells/geas.md)
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**6th level (1 6th-level slots)**: [true seeing](compendium/spells/true-seeing.md)
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## Actions
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***Bite.*** *Melee Weapon Attack:* +8 to hit, reach 10 ft., one creature. *Hit:* 8 (`1d8 + 4`) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (`10d8`) poison damage on a failed save, or half as much damage on a successful one.
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***Spit Poison.*** *Ranged Weapon Attack:* +8 to hit, range 15/30 ft., one creature. *Hit:* The target must make a DC 15 Constitution saving throw, taking 45 (`10d8`) poison damage on a failed save, or half as much damage on a successful one.
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```
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^statblock
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## Environment
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forest, desert
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