init
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/arctic
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- monster/size/large
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- monster/type/monstrosity
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aliases: ["Winter Wolf"]
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---
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# Winter Wolf
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Winter Wolf
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*Large monstrosity, Neutral Evil*
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- **Armor Class** 13 (natural armor)
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- **Hit Points** 75 (`10d10 + 20`)
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- **Speed** 50 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|18 (+4)|13 (+1)|14 (+2)| 7 (-2)|12 (+1)| 8 (-1)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** Perception +5, Stealth +3
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- **Senses** passive Perception 15
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- **Damage Immunities** cold
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- **Languages** Common, Giant, Winter Wolf
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- **Challenge** 3
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## Traits
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***Keen Hearing and Smell.*** The wolf has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or smell.
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***Pack Tactics.*** The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).
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***Snow Camouflage.*** The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
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## Actions
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***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 11 (`2d6 + 4`) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
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***Cold Breath (Recharge 5-6).*** The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (`4d8`) cold damage on a failed save, or half as much damage on a successful one.
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```
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^statblock
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## Environment
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arctic
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