init
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/underdark
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- monster/size/large
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- monster/type/undead
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aliases: ["Minotaur Skeleton"]
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---
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# Minotaur Skeleton
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Minotaur Skeleton
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*Large undead, Lawful Evil*
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- **Armor Class** 12 (natural armor)
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- **Hit Points** 67 (`9d10 + 18`)
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- **Speed** 40 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|18 (+4)|11 (+0)|15 (+2)| 6 (-2)| 8 (-1)| 5 (-3)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** ⏤
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- **Senses** darkvision 60 ft., passive Perception 9
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- **Damage Vulnerabilities** bludgeoning
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- **Damage Immunities** poison
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- **Condition Immunities** exhaustion, poisoned
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- **Languages** understands Abyssal but can't speak
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- **Challenge** 2
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## Traits
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***Charge.*** If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (`2d8`) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked [prone](rules/conditions.md#prone).
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## Actions
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***Greataxe.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 17 (`2d12 + 4`) slashing damage.
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***Gore.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (`2d8 + 4`) piercing damage.
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```
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^statblock
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## Environment
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underdark
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