init
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/underdark
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- monster/environment/urban
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- monster/size/medium
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- monster/type/undead
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aliases: ["Shadow"]
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---
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# Shadow
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Shadow
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*Medium undead, Chaotic Evil*
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- **Armor Class** 12
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- **Hit Points** 16 (`3d8 + 3`)
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- **Speed** 40 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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| 6 (-2)|14 (+2)|13 (+1)| 6 (-2)|10 (+0)| 8 (-1)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** Stealth +4
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- **Senses** darkvision 60 ft., passive Perception 10
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- **Damage Vulnerabilities** radiant
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- **Damage Resistances** acid; cold; fire; lightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks
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- **Damage Immunities** necrotic, poison
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- **Condition Immunities** exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
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- **Languages** —
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- **Challenge** 1/2
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## Traits
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***Amorphous.*** The shadow can move through a space as narrow as 1 inch wide without squeezing.
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***Shadow Stealth.*** While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.
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***Sunlight Weakness.*** While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
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## Actions
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***Strength Drain.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 9 (`2d6 + 2`) necrotic damage, and the target's Strength score is reduced by `1d4`. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
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If a non-evil humanoid dies from this attack, a new shadow rises from the corpse `1d4` hours later.
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```
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^statblock
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## Environment
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underdark, urban
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