init
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/forest
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- monster/environment/grassland
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- monster/environment/hill
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- monster/size/large
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- monster/type/beast
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aliases: ["Elk"]
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---
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# Elk
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Elk
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*Large beast, Unaligned*
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- **Armor Class** 10
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- **Hit Points** 13 (`2d10 + 2`)
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- **Speed** 50 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|16 (+3)|10 (+0)|12 (+1)| 2 (-4)|10 (+0)| 6 (-2)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** ⏤
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- **Senses** passive Perception 10
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- **Languages** —
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- **Challenge** 1/4
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## Traits
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***Charge.*** If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (`2d6`) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
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## Actions
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***Ram.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) bludgeoning damage.
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***Hooves.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one [prone](rules/conditions.md#prone) creature. *Hit:* 8 (`2d4 + 3`) bludgeoning damage.
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```
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^statblock
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## Environment
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grassland, forest, hill
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