init
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/grassland
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- monster/environment/hill
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- monster/environment/mountain
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- monster/environment/urban
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- monster/size/medium
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- monster/type/beast
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aliases: ["Goat"]
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---
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# Goat
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Goat
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*Medium beast, Unaligned*
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- **Armor Class** 10
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- **Hit Points** 4 (`1d8`)
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- **Speed** 40 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|12 (+1)|10 (+0)|11 (+0)| 2 (-4)|10 (+0)| 5 (-3)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** ⏤
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- **Senses** passive Perception 10
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- **Languages** —
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- **Challenge** 0
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## Traits
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***Charge.*** If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (`1d4`) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
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***Sure-Footed.*** The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it [prone](rules/conditions.md#prone).
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## Actions
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***Ram.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 3 (`1d4 + 1`) bludgeoning damage.
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```
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^statblock
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## Environment
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mountain, grassland, hill, urban
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