init
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/desert
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- monster/environment/grassland
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- monster/environment/hill
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- monster/environment/mountain
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- monster/size/large
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- monster/type/beast
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aliases: ["Lion"]
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---
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# Lion
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Lion
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*Large beast, Unaligned*
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- **Armor Class** 12
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- **Hit Points** 26 (`4d10 + 4`)
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- **Speed** 50 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|17 (+3)|15 (+2)|13 (+1)| 3 (-4)|12 (+1)| 8 (-1)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** Perception +3, Stealth +6
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- **Senses** passive Perception 13
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- **Languages** —
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- **Challenge** 1
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## Traits
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***Keen Smell.*** The lion has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell.
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***Pack Tactics.*** The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).
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***Pounce.*** If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone). If the target is [prone](rules/conditions.md#prone), the lion can make one bite attack against it as a bonus action.
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***Running Leap.*** With a 10-foot running start, the lion can long jump up to 25 feet.
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## Actions
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***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (`1d8 + 3`) piercing damage.
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***Claw.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) slashing damage.
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```
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^statblock
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## Environment
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mountain, grassland, hill, desert
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