init
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/size/large
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- monster/type/construct
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aliases: ["Iron Golem"]
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---
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# Iron Golem
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Iron Golem
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*Large construct, Unaligned*
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- **Armor Class** 20 (natural armor)
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- **Hit Points** 210 (`20d10 + 100`)
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- **Speed** 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|24 (+7)| 9 (-1)|20 (+5)| 3 (-4)|11 (+0)| 1 (-5)|
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- **Proficiency Bonus** +5
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- **Saving Throws** ⏤
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- **Skills** ⏤
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- **Senses** darkvision 120 ft., passive Perception 10
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- **Damage Immunities** fire; poison; psychic; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
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- **Condition Immunities** charmed, exhaustion, frightened, paralyzed, petrified, poisoned
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- **Languages** understands the languages of its creator but can't speak
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- **Challenge** 16
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## Traits
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***Fire Absorption.*** Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
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***Immutable Form.*** The golem is immune to any spell or effect that would alter its form.
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***Magic Resistance.*** The golem has advantage on saving throws against spells and other magical effects.
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***Magic Weapons.*** The golem's weapon attacks are magical.
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## Actions
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***Multiattack.*** The golem makes two melee attacks.
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***Slam.*** *Melee Weapon Attack:* +13 to hit, reach 5 ft., one target. *Hit:* 20 (`3d8 + 7`) bludgeoning damage.
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***Sword.*** *Melee Weapon Attack:* +13 to hit, reach 10 ft., one target. *Hit:* 23 (`3d10 + 7`) slashing damage.
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***Poison Breath (Recharge 5-6).*** The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (`10d8`) poison damage on a failed save, or half as much damage on a successful one.
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```
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^statblock
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