init
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/size/medium
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- monster/type/dragon
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aliases: ["Brass Dragon Wyrmling"]
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---
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# Brass Dragon Wyrmling
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Brass Dragon Wyrmling
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*Medium dragon, Chaotic Good*
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- **Armor Class** 16 (natural armor)
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- **Hit Points** 16 (`3d8 + 3`)
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- **Speed** 30 ft., burrow 15 ft., fly 60 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|15 (+2)|10 (+0)|13 (+1)|10 (+0)|11 (+0)|13 (+1)|
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- **Proficiency Bonus** +2
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- **Saving Throws** Dexterity +2, Constitution +3, Wisdom +2, Charisma +3
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- **Skills** Perception +4, Stealth +2
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- **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 14
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- **Damage Immunities** fire
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- **Languages** Draconic
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- **Challenge** 1
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## Actions
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***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (`1d10 + 2`) piercing damage.
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***Breath Weapons (Recharge 5-6).*** The dragon uses one of the following breath weapons.
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- **Fire Breath.** The dragon exhales fire in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (`4d6`) fire damage on a failed save, or half as much damage on a successful one.
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- **Sleep Breath.** The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall [unconscious](rules/conditions.md#unconscious) for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
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```
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^statblock
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