init
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/coastal
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- monster/environment/underwater
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- monster/size/gargantuan
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- monster/type/dragon
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aliases: ["Dragon Turtle"]
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---
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# Dragon Turtle
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Dragon Turtle
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*Gargantuan dragon, Neutral*
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- **Armor Class** 20 (natural armor)
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- **Hit Points** 341 (`22d20 + 110`)
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- **Speed** 20 ft., swim 40 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|25 (+7)|10 (+0)|20 (+5)|10 (+0)|12 (+1)|12 (+1)|
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- **Proficiency Bonus** +6
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- **Saving Throws** Dexterity +6, Constitution +11, Wisdom +7
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- **Skills** ⏤
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- **Senses** darkvision 120 ft., passive Perception 11
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- **Damage Resistances** fire
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- **Languages** Aquan, Draconic
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- **Challenge** 17
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## Traits
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***Amphibious.*** The dragon turtle can breathe air and water.
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## Actions
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***Multiattack.*** The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
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***Bite.*** *Melee Weapon Attack:* +13 to hit, reach 15 ft., one target. *Hit:* 26 (`3d12 + 7`) piercing damage.
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***Claw.*** *Melee Weapon Attack:* +13 to hit, reach 10 ft., one target. *Hit:* 16 (`2d8 + 7`) slashing damage.
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***Tail.*** *Melee Weapon Attack:* +13 to hit, reach 15 ft., one target. *Hit:* 26 (`3d12 + 7`) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked [prone](rules/conditions.md#prone).
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***Steam Breath (Recharge 5-6).*** The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (`15d6`) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.
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```
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^statblock
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## Environment
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underwater, coastal
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