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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/underwater
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- monster/size/small
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- monster/type/elemental
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aliases: ["Steam Mephit"]
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---
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# Steam Mephit
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Steam Mephit
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*Small elemental, Neutral Evil*
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- **Armor Class** 10
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- **Hit Points** 21 (`6d6`)
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- **Speed** 30 ft., fly 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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| 5 (-3)|11 (+0)|10 (+0)|11 (+0)|10 (+0)|12 (+1)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** ⏤
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- **Senses** darkvision 60 ft., passive Perception 10
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- **Damage Immunities** fire, poison
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- **Condition Immunities** poisoned
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- **Languages** Aquan, Ignan
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- **Challenge** 1/4
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## Traits
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***Death Burst.*** When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (`1d8`) fire damage.
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***Innate Spellcasting (1/Day).*** The mephit can innately cast [blur](compendium/spells/blur.md), requiring no material components. Its innate spellcasting ability is Charisma.
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**At will**: [blur](compendium/spells/blur.md)
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## Actions
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***Claws.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one creature. *Hit:* 2 (`1d4`) slashing damage plus 2 (`1d4`) fire damage.
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***Steam Breath (Recharge 6).*** The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (`1d8`) fire damage on a failed save, or half as much damage on a successful one.
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```
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^statblock
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## Environment
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underwater
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