init
This commit is contained in:
@@ -0,0 +1,59 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/coastal
|
||||
- monster/environment/swamp
|
||||
- monster/environment/underwater
|
||||
- monster/size/large
|
||||
- monster/type/elemental
|
||||
aliases: ["Water Elemental"]
|
||||
---
|
||||
# Water Elemental
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Water Elemental
|
||||

|
||||
*Large elemental, Neutral*
|
||||
|
||||
- **Armor Class** 14 (natural armor)
|
||||
- **Hit Points** 114 (`12d10 + 48`)
|
||||
- **Speed** 30 ft., swim 90 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|18 (+4)|14 (+2)|18 (+4)| 5 (-3)|10 (+0)| 8 (-1)|
|
||||
|
||||
- **Proficiency Bonus** +3
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** ⏤
|
||||
- **Senses** darkvision 60 ft., passive Perception 10
|
||||
- **Damage Resistances** acid; bludgeoning, piercing, slashing from nonmagical attacks
|
||||
- **Damage Immunities** poison
|
||||
- **Condition Immunities** exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
|
||||
- **Languages** Aquan
|
||||
- **Challenge** 5
|
||||
|
||||
## Traits
|
||||
|
||||
***Water Form.*** The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
|
||||
|
||||
***Freeze.*** If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.
|
||||
|
||||
## Actions
|
||||
|
||||
***Multiattack.*** The elemental makes two slam attacks.
|
||||
|
||||
***Slam.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 13 (`2d8 + 4`) bludgeoning damage.
|
||||
|
||||
***Whelm (Recharge 4-6).*** Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (`2d8 + 4`) bludgeoning damage. If it is Large or smaller, it is also [grappled](rules/conditions.md#grappled) (escape DC 14). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained) and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space.
|
||||
|
||||
The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target [grappled](rules/conditions.md#grappled) by it takes 13 (`2d8 + 4`) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength check and succeeding.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
underwater, swamp, coastal
|
||||
Reference in New Issue
Block a user