init
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/forest
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- monster/environment/grassland
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- monster/environment/underdark
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- monster/size/medium
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- monster/type/humanoid/goblinoid
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aliases: ["Bugbear"]
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---
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# Bugbear
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Bugbear
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*Medium humanoid (goblinoid), Chaotic Evil*
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- **Armor Class** 16 ([hide armor](compendium/items/hide-armor.md), [shield](compendium/items/shield.md))
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- **Hit Points** 27 (`5d8 + 5`)
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- **Speed** 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|15 (+2)|14 (+2)|13 (+1)| 8 (-1)|11 (+0)| 9 (-1)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** Stealth +6, Survival +2
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- **Senses** darkvision 60 ft., passive Perception 10
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- **Languages** Common, Goblin
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- **Challenge** 1
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## Traits
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***Brute.*** A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
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***Surprise Attack.*** If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (`2d6`) damage from the attack.
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## Actions
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***Morningstar.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 11 (`2d8 + 2`) piercing damage.
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***Javelin.*** *Melee or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 30/120 ft., one target. *Hit:* 9 (`2d6 + 2`) piercing damage in melee or 5 (`1d6 + 2`) piercing damage at range.
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```
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^statblock
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## Environment
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underdark, grassland, forest
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