init
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/forest
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- monster/environment/grassland
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- monster/environment/hill
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- monster/environment/underdark
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- monster/size/small
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- monster/type/humanoid/goblinoid
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aliases: ["Goblin"]
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---
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# Goblin
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Goblin
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*Small humanoid (goblinoid), Neutral Evil*
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- **Armor Class** 15 ([leather armor](compendium/items/leather-armor.md), [shield](compendium/items/shield.md))
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- **Hit Points** 7 (`2d6`)
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- **Speed** 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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| 8 (-1)|14 (+2)|10 (+0)|10 (+0)| 8 (-1)| 8 (-1)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** Stealth +6
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- **Senses** darkvision 60 ft., passive Perception 9
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- **Languages** Common, Goblin
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- **Challenge** 1/4
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## Traits
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***Nimble Escape.*** The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
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## Actions
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***Scimitar.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) slashing damage.
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***Shortbow.*** *Ranged Weapon Attack:* +4 to hit, range 80/320 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
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```
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^statblock
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## Environment
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underdark, grassland, forest, hill
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