init
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/arctic
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- monster/environment/coastal
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- monster/environment/desert
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- monster/environment/forest
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- monster/environment/hill
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- monster/environment/mountain
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- monster/environment/swamp
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- monster/environment/underdark
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- monster/environment/urban
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- monster/size/small
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- monster/type/humanoid/kobold
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aliases: ["Kobold"]
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---
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# Kobold
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Kobold
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*Small humanoid (kobold), Lawful Evil*
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- **Armor Class** 12
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- **Hit Points** 5 (`2d6 - 2`)
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- **Speed** 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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| 7 (-2)|15 (+2)| 9 (-1)| 8 (-1)| 7 (-2)| 8 (-1)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** ⏤
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- **Senses** darkvision 60 ft., passive Perception 8
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- **Languages** Common, Draconic
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- **Challenge** 1/8
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## Traits
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***Sunlight Sensitivity.*** While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight.
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***Pack Tactics.*** The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).
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## Actions
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***Dagger.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (`1d4 + 2`) piercing damage.
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***Sling.*** *Ranged Weapon Attack:* +4 to hit, range 30/120 ft., one target. *Hit:* 4 (`1d4 + 2`) bludgeoning damage.
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```
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^statblock
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## Environment
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forest, swamp, hill, urban, desert, coastal, arctic, mountain, underdark
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