init
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/coastal
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- monster/environment/underwater
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- monster/size/large
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- monster/type/monstrosity
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aliases: ["Merrow"]
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---
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# Merrow
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Merrow
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*Large monstrosity, Chaotic Evil*
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- **Armor Class** 13 (natural armor)
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- **Hit Points** 45 (`6d10 + 12`)
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- **Speed** 10 ft., swim 40 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|18 (+4)|10 (+0)|15 (+2)| 8 (-1)|10 (+0)| 9 (-1)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** ⏤
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- **Senses** darkvision 60 ft., passive Perception 10
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- **Languages** Abyssal, Aquan
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- **Challenge** 2
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## Traits
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***Amphibious.*** The merrow can breathe air and water.
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## Actions
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***Multiattack.*** The merrow makes two attacks: one with its bite and one with its claws or harpoon.
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***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 8 (`1d8 + 4`) piercing damage.
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***Claws.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 9 (`2d4 + 4`) slashing damage.
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***Harpoon.*** *Melee or Ranged Weapon Attack:* +6 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 11 (`2d6 + 4`) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.
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```
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^statblock
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## Environment
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underwater, coastal
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