init
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/forest
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- monster/size/small
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- monster/type/plant
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aliases: ["Awakened Shrub"]
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---
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# Awakened Shrub
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Awakened Shrub
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*Small plant, Unaligned*
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- **Armor Class** 9
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- **Hit Points** 10 (`3d6`)
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- **Speed** 20 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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| 3 (-4)| 8 (-1)|11 (+0)|10 (+0)|10 (+0)| 6 (-2)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** ⏤
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- **Senses** passive Perception 10
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- **Damage Vulnerabilities** fire
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- **Damage Resistances** piercing
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- **Languages** one language known by its creator
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- **Challenge** 0
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## Traits
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***False Appearance.*** While the shrub remains motionless, it is indistinguishable from a normal shrub.
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## Actions
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***Rake.*** *Melee Weapon Attack:* +1 to hit, reach 5 ft., one target. *Hit:* 1 (`1d4 - 1`) slashing damage.
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```
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^statblock
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## Environment
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forest
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/forest
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- monster/size/huge
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- monster/type/plant
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aliases: ["Awakened Tree"]
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---
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# Awakened Tree
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Awakened Tree
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*Huge plant, Unaligned*
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- **Armor Class** 13 (natural armor)
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- **Hit Points** 59 (`7d12 + 14`)
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- **Speed** 20 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|19 (+4)| 6 (-2)|15 (+2)|10 (+0)|10 (+0)| 7 (-2)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** ⏤
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- **Senses** passive Perception 10
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- **Damage Vulnerabilities** fire
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- **Damage Resistances** bludgeoning, piercing
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- **Languages** one language known by its creator
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- **Challenge** 2
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## Traits
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***False Appearance.*** While the tree remains motionless, it is indistinguishable from a normal tree.
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## Actions
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***Slam.*** *Melee Weapon Attack:* +6 to hit, reach 10 ft., one target. *Hit:* 14 (`3d6 + 4`) bludgeoning damage.
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```
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^statblock
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## Environment
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forest
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---
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obsidianUIMode: preview
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cssclasses: json5e-note
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---
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# Index of Plant
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- [Awakened Shrub](07-Compendium/bestiary%201/plant/awakened-shrub.md)
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- [Awakened Tree](07-Compendium/bestiary%201/plant/awakened-tree.md)
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- [Shambling Mound](07-Compendium/bestiary%201/plant/shambling-mound.md)
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- [Shrieker](07-Compendium/bestiary%201/plant/shrieker.md)
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- [Treant](07-Compendium/bestiary%201/plant/treant.md)
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- [Violet Fungus](07-Compendium/bestiary%201/plant/violet-fungus.md)
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/forest
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- monster/environment/swamp
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- monster/size/large
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- monster/type/plant
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aliases: ["Shambling Mound"]
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---
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# Shambling Mound
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Shambling Mound
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*Large plant, Unaligned*
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- **Armor Class** 15 (natural armor)
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- **Hit Points** 136 (`16d10 + 48`)
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- **Speed** 20 ft., swim 20 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|18 (+4)| 8 (-1)|16 (+3)| 5 (-3)|10 (+0)| 5 (-3)|
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- **Proficiency Bonus** +3
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- **Saving Throws** ⏤
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- **Skills** Stealth +2
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- **Senses** blindsight 60 ft. (blind beyond this radius), passive Perception 10
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- **Damage Resistances** cold, fire
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- **Damage Immunities** lightning
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- **Condition Immunities** blinded, deafened, exhaustion
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- **Languages** —
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- **Challenge** 5
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## Traits
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***Lightning Absorption.*** Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
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## Actions
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***Multiattack.*** The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is [grappled](rules/conditions.md#grappled) (escape DC 14), and the shambling mound uses its Engulf on it.
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***Slam.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 13 (`2d8 + 4`) bludgeoning damage.
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***Engulf.*** The shambling mound engulfs a Medium or smaller creature [grappled](rules/conditions.md#grappled) by it. The engulfed target is [blinded](rules/conditions.md#blinded), [restrained](rules/conditions.md#restrained), and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (`2d8 + 4`) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.
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```
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^statblock
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## Environment
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forest, swamp
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/underdark
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- monster/size/medium
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- monster/type/plant
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aliases: ["Shrieker"]
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---
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# Shrieker
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Shrieker
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*Medium plant, Unaligned*
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- **Armor Class** 5
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- **Hit Points** 13 (`3d8`)
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- **Speed** 0 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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| 1 (-5)| 1 (-5)|10 (+0)| 1 (-5)| 3 (-4)| 1 (-5)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** ⏤
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- **Senses** blindsight 30 ft. (blind beyond this radius), passive Perception 6
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- **Condition Immunities** blinded, deafened, frightened
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- **Languages** —
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- **Challenge** 0
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## Traits
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***False Appearance.*** While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.
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## Reactions
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***Shriek.*** When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for `1d4` of the shrieker's turns afterward.
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```
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^statblock
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## Environment
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underdark
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/forest
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- monster/size/huge
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- monster/type/plant
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aliases: ["Treant"]
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---
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# Treant
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Treant
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*Huge plant, Chaotic Good*
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- **Armor Class** 16 (natural armor)
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- **Hit Points** 138 (`12d12 + 60`)
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- **Speed** 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|23 (+6)| 8 (-1)|21 (+5)|12 (+1)|16 (+3)|12 (+1)|
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- **Proficiency Bonus** +4
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- **Saving Throws** ⏤
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- **Skills** ⏤
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- **Senses** passive Perception 13
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- **Damage Vulnerabilities** fire
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- **Damage Resistances** bludgeoning, piercing
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- **Languages** Common, Druidic, Elvish, Sylvan
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- **Challenge** 9
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## Traits
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***False Appearance.*** While the treant remains motionless, it is indistinguishable from a normal tree.
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***Siege Monster.*** The treant deals double damage to objects and structures.
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## Actions
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***Multiattack.*** The treant makes two slam attacks.
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***Slam.*** *Melee Weapon Attack:* +10 to hit, reach 5 ft., one target. *Hit:* 16 (`3d6 + 6`) bludgeoning damage.
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***Rock.*** *Ranged Weapon Attack:* +10 to hit, range 60/180 ft., one target. *Hit:* 28 (`4d10 + 6`) bludgeoning damage.
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***Animate Trees (1/Day).*** The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a [treant](compendium/bestiary/plant/treant.md), except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
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```
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^statblock
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## Environment
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forest
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@@ -0,0 +1,49 @@
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/underdark
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- monster/size/medium
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- monster/type/plant
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aliases: ["Violet Fungus"]
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---
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# Violet Fungus
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Violet Fungus
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*Medium plant, Unaligned*
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- **Armor Class** 5
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- **Hit Points** 18 (`4d8`)
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- **Speed** 5 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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| 3 (-4)| 1 (-5)|10 (+0)| 1 (-5)| 3 (-4)| 1 (-5)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** ⏤
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- **Senses** blindsight 30 ft. (blind beyond this radius), passive Perception 6
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- **Condition Immunities** blinded, deafened, frightened
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- **Languages** —
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- **Challenge** 1/4
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## Traits
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***False Appearance.*** While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus.
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## Actions
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***Multiattack.*** The fungus makes `1d4` Rotting Touch attacks.
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***Rotting Touch.*** *Melee Weapon Attack:* +2 to hit, reach 10 ft., one creature. *Hit:* 4 (`1d8`) necrotic damage.
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```
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^statblock
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## Environment
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underdark
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