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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/urban
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- monster/size/medium
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- monster/type/undead
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aliases: ["Zombie"]
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---
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# Zombie
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Zombie
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*Medium undead, Neutral Evil*
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- **Armor Class** 8
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- **Hit Points** 22 (`3d8 + 9`)
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- **Speed** 20 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|13 (+1)| 6 (-2)|16 (+3)| 3 (-4)| 6 (-2)| 5 (-3)|
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- **Proficiency Bonus** +2
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- **Saving Throws** Wisdom +0
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- **Skills** ⏤
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- **Senses** darkvision 60 ft., passive Perception 8
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- **Damage Immunities** poison
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- **Condition Immunities** poisoned
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- **Languages** understands all languages it spoke in life but can't speak
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- **Challenge** 1/4
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## Traits
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***Undead Fortitude.*** If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
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## Actions
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***Slam.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) bludgeoning damage.
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```
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^statblock
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## Environment
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urban
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