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---
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obsidianUIMode: preview
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cssclasses: json5e-item
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tags:
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- compendium/src/5e/dmg
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- item/attunement/required
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- item/rarity/rare
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- item/tier/major
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- item/wondrous
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aliases: ["Cube of Force"]
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---
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# Cube of Force
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*Wondrous Item, major, rare (requires attunement)*
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- **Properties**: Requires Attunement
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- **Cost**: ⏤
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- **Weight**: ⏤
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This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains `1d20` expended charges daily at dawn.
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You can use an action to press one of the cube's faces, expending a number of charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of [invisible](rules/conditions.md#invisible) force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube's sixth face, or the cube runs out of charges. You can change the barrier's effect by pressing a different face of the cube and expending the requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains.
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**Cube of Force Faces**
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| Face | Charges | Effect |
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|------|---------|--------|
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| 1 | 1 | Gases, wind, and fog can't pass through the barrier. |
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| 2 | 2 | Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. |
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| 3 | 3 | Living matter can't pass through the barrier. |
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| 4 | 4 | Spell effects can't pass through the barrier. |
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| 5 | 5 | Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. |
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| 6 | 0 | The barrier deactivates. |
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^cube-of-force-faces
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The cube loses charges when the barrier is targeted by certain spells or comes into contact with certain spell or magic item effects, as shown in the table below.
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| Spell or item | Charges Lost |
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|---------------|--------------|
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| [Disintegrate](07-Compendium/spells/disintegrate.md) | `1d12` |
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| [Horn of blasting](07-Compendium/items/horn-of-blasting.md) | `1d10` |
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| [Passwall](07-Compendium/spells/passwall.md) | `1d6` |
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| [Prismatic spray](07-Compendium/spells/prismatic-spray.md) | `1d20` |
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| [Wall of fire](07-Compendium/spells/wall-of-fire.md) | `1d4` |
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^spell-or-item-charges-lost
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*Source: SRD / Basic Rules*
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