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---
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obsidianUIMode: preview
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cssclasses: json5e-item
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tags:
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- compendium/src/5e/dmg
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- item/attunement/required
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- item/rarity/rare
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- item/tier/major
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- item/weapon/simple/melee
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aliases: ["Mace of Disruption"]
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# Mace of Disruption
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*Melee Weapon, major, rare (requires attunement)*
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- **Damage**: 1d6 B
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- **Properties**: Requires Attunement
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- **Cost**: ⏤
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- **Weight**: 4.0 lbs.
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When you hit a fiend or an undead with this magic weapon, that creature takes an extra `2d6` radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes [frightened](rules/conditions.md#frightened) of you until the end of your next turn.
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While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
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*Source: SRD / Basic Rules*
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