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obsidianUIMode: preview
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cssclasses: json5e-item
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tags:
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- compendium/src/5e/dmg
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- item/attunement/required
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- item/property/versatile
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- item/rarity/rare
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- item/tier/major
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- item/wondrous/staff
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aliases: ["Staff of Charming"]
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# Staff of Charming
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*Staff, major, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard)*
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- **Damage**:
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- One-handed: 1d6 B
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- Two-handed: 1d8 B
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- **Properties**: Requires Attunement, Versatile
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- **Cost**: ⏤
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- **Weight**: 4.0 lbs.
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While holding this staff, you can use an action to expend 1 of its 10 charges to cast [charm person](07-Compendium/spells/charm-person.md), [command](07-Compendium/spells/command.md), or [comprehend languages](07-Compendium/spells/comprehend-languages.md) from it using your spell save DC. The staff can also be used as a magic quarterstaff.
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If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell.
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The staff regains `1d8 + 2` expended charges daily at dawn. If you expend the last charge, roll a `d20`. On a 1, the staff becomes a nonmagical quarterstaff.
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*Source: SRD / Basic Rules*
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