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---
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obsidianUIMode: preview
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cssclasses: json5e-item
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tags:
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- compendium/src/5e/dmg
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- item/attunement/required
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- item/rarity/rare
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- item/tier/major
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- item/wondrous/wand
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aliases: ["Wand of Paralysis"]
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# Wand of Paralysis
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*Wand, major, rare (requires attunement by a spellcaster)*
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- **Properties**: Requires Attunement
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- **Cost**: ⏤
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- **Weight**: 1.0 lbs.
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This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be [paralyzed](rules/conditions.md#paralyzed) for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success.
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The wand regains `1d6 + 1` expended charges daily at dawn. If you expend the wand's last charge, roll a `d20`. On a 1, the wand crumbles into ashes and is destroyed.
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*Source: SRD / Basic Rules*
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