init
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obsidianUIMode: preview
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cssclasses: json5e-item
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tags:
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- compendium/src/5e/dmg
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- item/property/heavy
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- item/property/martial
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- item/property/two-handed
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- item/rarity/legendary
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- item/tier/major
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- item/weapon/martial/melee
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aliases: ["Hammer of Thunderbolts"]
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---
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# Hammer of Thunderbolts
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*Melee Weapon, major, legendary*
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- **Damage**: 2d6 B
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- **Properties**: Heavy, Martial, Two-handed
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- **Cost**: ⏤
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- **Weight**: 10.0 lbs.
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You gain a +1 bonus to attack and damage rolls made with this magic weapon.
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## Giant's Bane (Requires Attunement)
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You must be wearing a *belt of giant strength* (any variety) and [gauntlets of ogre power](07-Compendium/items%201/gauntlets-of-ogre-power.md) to attune to this weapon. The attunement ends if you take off either of those items. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die.
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The hammer also has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be [stunned](rules/conditions.md#stunned) until the end of your next turn. The hammer regains `1d4 + 1` expended charges daily at dawn.
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*Source: SRD / Basic Rules*
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