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---
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obsidianUIMode: preview
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cssclasses: json5e-item
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tags:
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- compendium/src/5e/dmg
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- item/attunement/required
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- item/property/versatile
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- item/rarity/rare
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- item/tier/major
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- item/wondrous/staff
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aliases: ["Staff of Healing"]
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# Staff of Healing
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*Staff, major, rare (requires attunement by a bard, cleric, or druid)*
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- **Damage**:
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- One-handed: 1d6 B
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- Two-handed: 1d8 B
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- **Properties**: Requires Attunement, Versatile
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- **Cost**: ⏤
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- **Weight**: 4.0 lbs.
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This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: [cure wounds](07-Compendium/spells/cure-wounds.md) (1 charge per spell level, up to 4th), [lesser restoration](07-Compendium/spells/lesser-restoration.md) (2 charges). or [mass cure wounds](07-Compendium/spells/mass-cure-wounds.md) (5 charges).
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The staff regains `1d6 + 4` expended charges daily at dawn. If you expend the last charge, roll a `d20`. On a 1. the staff vanishes in a flash of light, lost forever.
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*Source: SRD / Basic Rules*
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