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---
obsidianUIMode: preview
cssclasses: json5e-item
tags:
- compendium/src/5e/dmg
- item/attunement/required
- item/property/versatile
- item/rarity/rare
- item/tier/major
- item/wondrous/staff
aliases: ["Staff of Healing"]
---
# Staff of Healing
*Staff, major, rare (requires attunement by a bard, cleric, or druid)*
- **Damage**:
- One-handed: 1d6 B
- Two-handed: 1d8 B
- **Properties**: Requires Attunement, Versatile
- **Cost**: ⏤
- **Weight**: 4.0 lbs.
This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: [cure wounds](07-Compendium/spells/cure-wounds.md) (1 charge per spell level, up to 4th), [lesser restoration](07-Compendium/spells/lesser-restoration.md) (2 charges). or [mass cure wounds](07-Compendium/spells/mass-cure-wounds.md) (5 charges).
The staff regains `1d6 + 4` expended charges daily at dawn. If you expend the last charge, roll a `d20`. On a 1. the staff vanishes in a flash of light, lost forever.
*Source: SRD / Basic Rules*