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---
obsidianUIMode: preview
cssclasses: json5e-item
tags:
- compendium/src/5e/dmg
- item/attunement/required
- item/rarity/rare
- item/tier/major
- item/wondrous/wand
aliases: ["Wand of Paralysis"]
---
# Wand of Paralysis
*Wand, major, rare (requires attunement by a spellcaster)*
- **Properties**: Requires Attunement
- **Cost**: ⏤
- **Weight**: 1.0 lbs.
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be [paralyzed](rules/conditions.md#paralyzed) for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success.
The wand regains `1d6 + 1` expended charges daily at dawn. If you expend the wand's last charge, roll a `d20`. On a 1, the wand crumbles into ashes and is destroyed.
*Source: SRD / Basic Rules*