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---
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obsidianUIMode: preview
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cssclasses: json5e-spell
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tags:
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- compendium/src/5e/phb
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- spell/class/sorcerer
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- spell/class/wizard
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- spell/level/6
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- spell/school/transmutation
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aliases: ["Disintegrate"]
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---
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# Disintegrate
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*6th-level, Transmutation*
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- **Casting time:** 1 action
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- **Range:** 60 feet
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- **Components:** V, S, a lodestone and a pinch of dust
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- **Duration:** Instantaneous
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A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by [wall of force](07-Compendium/spells/wall-of-force.md).
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A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes `10d6 + 40` force damage. The target is disintegrated if this damage leaves it with 0 hit points.
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A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a [true resurrection](07-Compendium/spells/true-resurrection.md) or a [wish](07-Compendium/spells/wish.md) spell.
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This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.
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**At Higher Levels.** When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.
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**Classes**: [Sorcerer](07-Compendium/classes/sorcerer.md), [Wizard](07-Compendium/classes/wizard.md)
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*Source: SRD / Basic Rules*
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