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---
obsidianUIMode: preview
cssclasses: json5e-spell
tags:
- compendium/src/5e/phb
- spell/class/bard
- spell/class/cleric
- spell/class/druid
- spell/class/sorcerer
- spell/level/2
- spell/school/transmutation
aliases: ["Enhance Ability"]
---
# Enhance Ability
*2nd-level, Transmutation*
- **Casting time:** 1 action
- **Range:** Touch
- **Components:** V, S, fur or a feather from a beast
- **Duration:** Concentration, up to 1 hour
You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.
## Bear's Endurance
The target has advantage on Constitution checks. It also gains `2d6` temporary hit points, which are lost when the spell ends.
## Bull's Strength
The target has advantage on Strength checks, and his or her carrying capacity doubles.
## Cat's Grace
The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't [incapacitated](rules/conditions.md#incapacitated).
## Eagle's Splendor
The target has advantage on Charisma checks.
## Fox's Cunning
The target has advantage on Intelligence checks.
## Owl's Wisdom
The target has advantage on Wisdom checks.
## At Higher Levels
When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
## Summary
**Classes**: [Bard](07-Compendium/classes/bard.md), [Cleric](07-Compendium/classes/cleric.md), [Druid](07-Compendium/classes/druid.md), [Sorcerer](07-Compendium/classes/sorcerer.md)
*Source: SRD / Basic Rules*